Glitches in Pikmin 2: Difference between revisions

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(Some Discord videos and tweaks.)
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| Pikmin can go through the wall in the first sublevel of [[Snagret Hole]]. If the player throws the Pikmin at the root opposite the entrance to the ramp going up, the Pikmin can go through and fall [[out of bounds]]. || || || || {{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
| Pikmin can go through the wall in the first sublevel of [[Snagret Hole]]. If the player throws the Pikmin at the root opposite the entrance to the ramp going up, the Pikmin can go through and fall [[out of bounds]]. || || || || {{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
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| If a [[Dwarf Orange Bulborb]] spawns from the sky and lands on top of an [[Antenna Beetle]], it will only fall to the ground once the Beetle is completely off-screen, even if visually it already left its spot. || || || || {{cite youtube|7WjrSvQ3fqo|of a Dwarf Orange Bulborb falling on an Antenna Beetle|published={{date6|April|2023}}|retrieved={{date|10|April|2023}}}}
| If a [[Dwarf Orange Bulborb]] spawns from the sky and lands on top of an [[Antenna Beetle]], it will only fall to the ground once the Beetle is completely off-screen, even if visually it already left its spot. || || || || {{cite youtube|7WjrSvQ3fqo|of a Dwarf Orange Bulborb falling on an Antenna Beetle|published={{date|6|April|2023}}|retrieved={{date|10|April|2023}}}}
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| For unknown reasons, during the treasure collection [[cutscene]], if the Pikmin carrying the treasure are in range to automatically join the active [[leader]]'s [[squad]], they will occasionally instead try to run back to where the treasure was originally located, be it from where it was originally sitting, or where it was dropped from an enemy. This tends to happen particularly only on or is only particularly noticeable on [[Cavern of Chaos#Sublevel 9|sublevel 9 of the Cavern of Chaos]] and [[sublevel]]s [[Dream Den#Sublevel 10|10]] and [[Dream Den#Sublevel 14|14]] of the Dream Den. || || || || <ref>[https://twitter.com/Rheycore/status/1673884161827049474 Twitter video by @Rheycore] accidentally demonstrating the glitch</ref>
| For unknown reasons, during the treasure collection [[cutscene]], if the Pikmin carrying the treasure are in range to automatically join the active [[leader]]'s [[squad]], they will occasionally instead try to run back to where the treasure was originally located, be it from where it was originally sitting, or where it was dropped from an enemy. This tends to happen particularly only on or is only particularly noticeable on [[Cavern of Chaos#Sublevel 9|sublevel 9 of the Cavern of Chaos]] and [[sublevel]]s [[Dream Den#Sublevel 10|10]] and [[Dream Den#Sublevel 14|14]] of the Dream Den. || || || || <ref>[https://twitter.com/Rheycore/status/1673884161827049474 Twitter video by @Rheycore] accidentally demonstrating the glitch</ref>