Panic: Difference between revisions

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* '''{{icon|Mitite|y}}''' – an enemy that will cause temporarily panic. In ''Pikmin 2'', [[Purple Pikmin]] are immune, and if the Pikmin start the panic whilst in a leader's group, they will eventually return to formation on their own accord. If not, they will stand in place and idle once they're done panicking. The smell of Mitites is what causes this effect.
* '''{{icon|Mitite|y}}''' – an enemy that will cause temporarily panic. In ''Pikmin 2'', [[Purple Pikmin]] are immune, and if the Pikmin start the panic whilst in a leader's group, they will eventually return to formation on their own accord. If not, they will stand in place and idle once they're done panicking. The smell of Mitites is what causes this effect.
* '''{{icon|Emperor Bulblax|y}}''' – a boss whose roar will cause Pikmin to panic. All the rules of the Mitite-induced panic apply to this scenario.
* '''{{icon|Emperor Bulblax|y}}''' – a boss whose roar will cause Pikmin to panic. All the rules of the Mitite-induced panic apply to this scenario.
* '''{{icon|Sovereign Bulblax|y}}''' – a boss whose roar will cause Pikmin to panic, like the Emperor Bulblax.
* '''{{icon|Sovereign Bulblax|y|v=P4}}''' – a boss whose roar will cause Pikmin to panic, like the Emperor Bulblax.
* '''{{icon|Antenna Beetle|y}}''' – an enemy that makes Pikmin under its control panic when it's killed. Pikmin will not exit this state unless whistled.
* '''{{icon|Antenna Beetle|y}}''' – an enemy that makes Pikmin under its control panic when it's killed. Pikmin will not exit this state unless whistled.
* '''{{icon|Bulbmin|y}}''' – an enemy that makes child Bulbmin panic when killed. Like with the Antenna Beetle, they will not calm down until they are whistled.
* '''{{icon|Bulbmin|y}}''' – an enemy that makes child Bulbmin panic when killed. Like with the Antenna Beetle, they will not calm down until they are whistled.
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* '''{{icon|Toady Bloyster|y|v=P3}}''' – an enemy that, in ''Pikmin 3'' and ''Pikmin 4'', can spray ink when Pikmin are attacking, cloaking the affected Pikmin in ink and causing them to panic.
* '''{{icon|Toady Bloyster|y|v=P3}}''' – an enemy that, in ''Pikmin 3'' and ''Pikmin 4'', can spray ink when Pikmin are attacking, cloaking the affected Pikmin in ink and causing them to panic.
* '''{{icon|Sputtlefish|y}}''' – an enemy that also coats Pikmin in ink, resulting in the same effect.
* '''{{icon|Sputtlefish|y}}''' – an enemy that also coats Pikmin in ink, resulting in the same effect.
*'''{{icon|Smoky Progg|y}}''' – The Smoky Progg's roar is especially dangerous, as panicking Pikmin may run directly into its [[gloom]] and die.
*'''{{icon|Smoky Progg |y|v=P4}}''' – The Smoky Progg's roar is especially dangerous, as panicking Pikmin may run directly into its [[Smoky Progg|gloom]] and die.
*''' {{icon|Ancient Sirehound|y}}''' – The Ancient Sirehound gains a panic-inducing roar in its final phase, and like the Smoky Progg it can cause mass casualties if it makes Pikmin panic into a patch of gloom.
*''' {{icon|Ancient Sirehound|y|v=P4}}''' – The Ancient Sirehound gains a panic-inducing roar in its final phase, and like the Smoky Progg it can cause mass casualties if it makes Pikmin panic into a patch of gloom.


== Gallery ==
== Gallery ==
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