Lock-on: Difference between revisions

189 bytes added ,  6 months ago
(Added a small section about the lock-on in Pikmin 4)
Line 31: Line 31:


== ''Pikmin 4'' ==
== ''Pikmin 4'' ==
In ''Pikmin 4'', the lock-on system used in the previous game is replaced by a system that automatically locks-on to objects.  The player must approach on object and once it gets within throwing distance, it gets automatically locked-on to.  In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen.  Objects being carried by Pikmin will not be locked-on to.
In ''Pikmin 4'', the lock-on system used in the previous game is replaced by a system that automatically locks-on to objects.  The player must approach on object and once it gets within throwing distance, it gets automatically locked-on to.  In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen.  Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets.


==Lockable targets==
==Lockable targets==