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== ''Pikmin 4'' == | == ''Pikmin 4'' == | ||
In ''Pikmin 4'', the lock-on system used in the previous game is replaced by a system that automatically locks-on to objects. The player must approach on object and once it gets within throwing distance, it gets automatically locked-on to. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen. Objects being carried by Pikmin will not be locked-on to. | In ''Pikmin 4'', the lock-on system used in the previous game is replaced by a system that automatically locks-on to objects. The player must approach on object and once it gets within throwing distance, it gets automatically locked-on to. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen. Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets. | ||
==Lockable targets== | ==Lockable targets== |