Hazard: Difference between revisions

88 bytes removed ,  3 months ago
A few small wording changes.
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{{main|Electricity}}
{{main|Electricity}}
[[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]]
[[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]]
Electricity is a dangerous hazard in ''Pikmin 2'', but a non-fatal obstacle in ''Pikmin 3''. Pikmin that get zapped in ''Pikmin 2'' die instantaneously, while Pikmin in ''Pikmin 3'' merely get stunned into a paralysis, until [[whistle]]d back up. ''Pikmin 4''{{'s}} electricity stuns Pikmin, but if not whistled back in time, they will die unlike in ''Pikmin 3''. Some enemies and obstacles emit electrical currents, and [[Gate#Electric gate|electric gates]] are constantly electrified. Only [[Yellow Pikmin]], Bulbmin, and Glow Pikmin are immune to electric shocks. Leaders that aren't protected with [[Anti-Electrifier|shock-resistant equipment]] will be damaged and get knocked down to the ground.
Electricity either stuns or kills Pikmin, depending on game. It kills Pikmin instantly in ''Pikmin 2'', stuns them in ''Pikmin 3'', and stuns Pikmin in ''Pikmin 4'' before killing them a few seconds later. Some enemies and obstacles emit electrical currents, and [[electric gate]]s are constantly electrified. Only [[Yellow Pikmin]], Bulbmin, and Glow Pikmin are immune to electric shocks. Leaders that aren't protected with [[Anti-Electrifier|shock-resistant equipment]] will be damaged and get knocked down to the ground.


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==Poison==
==Poison==
[[File:Poison.jpg|thumb|A [[gas pipe]].]]
[[File:Poison.jpg|thumb|A [[poison emitter]] in ''Pikmin 2''.]]
{{main|Poison}}
{{main|Poison}}
[[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]]
[[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]]
Poison is hazardous gas that Pikmin cannot breathe. [[Gas pipe]]s and some enemies emit clouds of poison. Only [[White Pikmin]], Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside their [[spacesuits]], poison does not affect them.
Poison is hazardous gas that Pikmin cannot breathe. [[Poison emitter]]s and some enemies emit clouds of poison. Only [[White Pikmin]], Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside their [[spacesuit]]s, poison does not affect them, though it does affect space dogs like [[Oatchi]] unless they have the [[Sniff Saver]].


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==Ice==
==Ice==
[[File:Ice ejected from snowy blowhog.png|thumb|Ice being ejected from a [[Snowy Blowhog]].]]
[[File:Ice ejected from snowy blowhog.png|thumb|left|Ice being ejected from a [[Snowy Blowhog]].]]
{{main|Ice}}
{{main|Ice}}
[[File:Ice icon.png|24px|bottom|This icon is used to represent ice hazards on the wiki.]]
[[File:Ice icon.png|24px|bottom|This icon is used to represent ice hazards on the wiki.]]
Ice, or icy mist, is a non-fatal hazard in ''Pikmin 4''. Any Pikmin except [[Ice Pikmin]] and [[Glow Pikmin]] will be frozen solid when coming into contact with this mist. As they are left completely immobilized, they are easy prey for creatures until [[whistle]]d. Oatchi can thaw himself out eventually, but the player character must mash the whistle button in order to escape.
Ice is a non-fatal hazard in ''Pikmin 4''. Any Pikmin except [[Ice Pikmin]] and [[Glow Pikmin]] will be frozen solid when coming into contact with this mist. As they are left completely immobilized, they are easy prey for creatures until [[whistle]]d. Oatchi can thaw himself out eventually, but the player character must mash the whistle button in order to escape.


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==Crush==
==Crush==
[[File:Crush 1.jpg|thumb|left|A [[Calcified Crushblat]] crushing Pikmin.]]
[[File:Crush 1.jpg|thumb|right|A [[Calcified Crushblat]] crushing Pikmin.]]
{{main|Crush}}
{{main|Crush}}
[[File:Crush icon.png|24px|bottom|This icon is used to represent crushing hazards on the wiki.]]
[[File:Crush icon.png|24px|bottom|This icon is used to represent crushing hazards on the wiki.]]
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==Bubble==
==Bubble==
[[File:Peckish Aristocrab P3 fight.jpg|thumb|left|Pikmin trapped in bubbles.]]
[[File:Peckish Aristocrab P3 fight.jpg|thumb|right|Pikmin trapped in bubbles.]]
[[Waddlepus]]es, [[Peckish Aristocrab]]s, and [[Aristocrab Offspring]], along side [[Bubble Geysers]] can release a stream of bubbles which trap [[Pikmin family|Pikmin]] and [[leader]]s. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hits them. In ''Pikmin 3'', bubbles that catch leaders will also pop if the player [[button mashing|mashes]] while controlling that leader. Also in ''Pikmin 3'', [[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a quick speed.
[[Waddlepus]]es, [[Peckish Aristocrab]]s, [[Aristocrab Offspring]], and [[bubble blower]]s can release a stream of bubbles which trap [[Pikmin family|Pikmin]] and [[leader]]s. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hits them. In ''Pikmin 3'', bubbles that catch leaders will also pop if the player [[button mashing|mashes]] while controlling that leader. Also in ''Pikmin 3'', [[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a quick speed.


[[Ice Pikmin]] are immune to bubbles as they freeze them and cause them to pop right away, and [[Purple Pikmin]] in ''Pikmin 4'' pop their bubbles nearly instantly. [[Glow Pikmin]] pop bubbles upon contact, and [[Oatchi]] is too large to be caught in a bubble in the first place.
[[Ice Pikmin]] are immune to bubbles as they freeze them and cause them to pop right away, and [[Purple Pikmin]] in ''Pikmin 4'' pop their bubbles nearly instantly. [[Glow Pikmin]] pop bubbles upon contact, and [[Oatchi]] is too large to be caught in a bubble in the first place.
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===Web===
===Web===
[[File:Arachnode.png|thumb|A web with an [[Arachnode]].]]
[[File:Arachnode.png|thumb|A web with an [[Arachnode]].]]
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. So far, [[Arachnode]]s are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.
Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. [[Arachnode]]s are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.


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