Obstacles: Difference between revisions

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'''Bramble Wall - '''These''' '''are the most common type of wall, and can be destroyed by any type of Pikmin unless hazards are located within or around it. They come in different colors; the darker the color, the longer they take to destroy. In ''[[Pikmin 3]]'', these are replaced by Dirt Walls. 
'''Bramble Wall - '''These''' '''are the most common type of wall in the first two games, and can be destroyed by any type of Pikmin unless hazards are located within or around it. They come in different colors; the darker the color, the longer they take to destroy. In ''[[Pikmin 3]]'', these are replaced by Dirt Walls. 


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[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|left|200px|A dirt wall.]]
[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|left|200px|A dirt wall.]]


'''Dirt Wall - '''A basic wall made of dirt. It is the replacement of Bramble Walls in ''Pikmin 3. ''Any Pikmin can destroy it, though [[Rock Pikmin]] are not an effective way of destroying it. All Dirt walls take 1 [[Bomb Rock]] to take down. It is more effective to have Pikmin attack from the top than the bottom.
'''Dirt Wall - '''A basic wall made of dirt. It is the replacement of Bramble Walls in ''Pikmin 3. ''Any Pikmin can destroy it, though [[Rock Pikmin]] are not an effective way of destroying it. All Dirt walls take 1 [[Bomb Rock]] to take down. It is more effective to have Pikmin attack from the top than the bottom. However, as layers are taken off, Pikmin latched onto the wall will eventually fall


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[[File:GPVP01_a66d9f66_2.png|thumb|150px|Pikmin burning.]]
[[File:GPVP01_a66d9f66_2.png|thumb|150px|Pikmin burning.]]


'''Fire - '''Fire is found being emitted by enemies, as well as erupting out of the ground in the form of a geyser. Only [[Red Pikmin]] are immune to this hazard.
'''Fire - '''Fire is found being emitted by enemies, as well as erupting out of the ground in the form of a geyser. Only [[Red Pikmin]] are immune to this hazard. Fire geysers in ''Pikmin 2 ''can be destroyed by any Pikmin.


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'''[[File:GPVP01_3cd4620c_2.png|thumb|left|150px|Pikmin drowning.]]Water - '''Water is found in every area of every game. It is lethal to all Pikmin except for [[Blue Pikmin]], although [[Winged Pikmin]] can fly over bodies of water. If Pikmin come into contact with water ejected from enemies, it will collect on their leaves and they will suffocate unless they are called back.
'''[[File:GPVP01_3cd4620c_2.png|thumb|left|150px|Pikmin drowning.]]Water - '''Water is found in every area of every game. It is lethal to all Pikmin except for [[Blue Pikmin]], although [[Winged Pikmin]] can fly over bodies of water. If Pikmin come into contact with water ejected from enemies, it will collect on their leaves and they will suffocate unless they are called back. In ''Pikmin'', Blue Pikmin can be used to throw drowning Pikmin to dry ground


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[[File:GPVP01_41842442_2.png|thumb|left|150px|Pikmin being poisoned.]]
[[File:GPVP01_41842442_2.png|thumb|left|150px|Pikmin being poisoned.]]


'''Poison - '''Poison is found in ''[[Pikmin 2]]'' in the form of fumes emitted by pipes or by certain enemies. Only [[White Pikmin]] are immune to this hazard. In addition, there are forms of poison in [[Pikmin 3]], one of which, is produced by the [[Toady Bloyster]] and the Sputtle Fish, another form is released by the [[Vehemoth Phosbat]]. These forms, however, are non-lethal and Pikmin affected by them will revert to normal after a few seconds.
'''Poison - '''Poison is found in ''[[Pikmin 2]]'' in the form of fumes emitted by pipes or by certain enemies. Only [[White Pikmin]] are immune to this hazard. In addition, there are forms of poison in [[Pikmin 3]], one of which, is produced by the [[Toady Bloyster]] and the [[Sputtlefish]], another form is released by the [[Vehemoth Phosbat]]. These forms, however, are non-lethal and Pikmin affected by them will revert to normal after a few seconds.


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[[File:GPVP01_393bee89_2.png|thumb|150px|Pikmin being crushed by a wollywog.]]
[[File:GPVP01_393bee89_2.png|thumb|150px|Pikmin being crushed by a wollywog.]]


'''Blunt Force - '''Blunt force is present in all ''Pikmin'' games. In the first game, it is present in the form of crushing, but in the other two games, it is also presented in the form of piercing attacks. [[Rock Pikmin]] are immune to this hazard.
'''Blunt Force - '''Blunt force is present in all ''Pikmin'' games. In the first game, it is present only in the form of crushing, but in the other two games, it is also presented in the form of piercing attacks. [[Rock Pikmin]] are immune to this hazard.


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[[File:GPVP01_439feb09_2.png|thumb|left|Pikmin being blown up.]]
[[File:GPVP01_439feb09_2.png|thumb|left|Pikmin being blown up.]]


'''Explosions - '''Explosions are a lethal hazard to every single enemy in the series as well as every Pikmin type. Explosions are caused by certain enemies and the detonation of [[Bomb Rock]]s. In ''Pikmin ''and ''Pikmin 3, ''this hazard can only occur if a pikmin is caught in the explosion of a nearby bomb. In ''Pikmin 2, ''however, certain enemies can cause explosions. Currently, no Pikmin is immune to this hazard, although wild [[Bulbmin]] have been known to survive this hazard if they are still under the leadership of their parent.
'''Explosions - '''Explosions are a lethal hazard to every almost single enemy in the series as well as every Pikmin type. Explosions are caused by certain enemies and the detonation of [[Bomb Rock]]s. In ''Pikmin ''and ''Pikmin 3, ''this hazard can only occur if a pikmin is caught in the explosion of a nearby bomb. In ''Pikmin 2, ''however, certain enemies can cause explosions. Currently, no Pikmin is immune to this hazard, although wild [[Bulbmin]] have been known to survive this hazard if they are still under the leadership of their parent. 


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[[File:GPVP01_c4fc7f65_2.png|thumb|left|150px|Pikmin being hunted by a bulborb.]]
[[File:GPVP01_c4fc7f65_2.png|thumb|left|150px|Pikmin being hunted by a bulborb.]]


'''Consumption - '''A large number of creatures in the ''Pikmin'' games are capable of eating Pikmin. While no Pikmin is immune to this feat, they can be saved if the enemy is killed or forced to recoil before it swallows the Pikmin. At the end of each day, any Pikmin not with the captains or near the Onion will be consumed by nocturnal predators. In ''Pikmin 2,'' Blue Pikmin are statistically more likely to be consumed than any other Pikmin type.
'''Consumption - '''A large number of creatures in the ''Pikmin'' series are capable of eating Pikmin. While no Pikmin is immune to this feat, they can be saved if the enemy is killed or forced to recoil before it swallows the Pikmin. At the end of each day, any Pikmin not with the captains or near the Onion will be consumed by nocturnal predators. In ''Pikmin 2,'' Blue Pikmin are statistically more likely to be consumed than any other Pikmin type.


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==Plants and Fungi==
==Plants and Fungi==
Different types of '''Fungi and Plants '''appear in the ''Pikmin'' games in many forms, and pose as obstacles to the player in different ways.
Different types of '''Fungi and Plants '''appear in the ''Pikmin'' games in many forms, and some pose as obstacles to the player in different ways.




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'''<gallery type="slideshow" widths="200">
'''<gallery type="slideshow" widths="200">
Spotcap.jpeg|A Spotcap.
Spotcap.jpeg|A Spotcap.
Kingcap2.jpeg|A Kingcap.  
Kingcap2.jpeg|A Kingcap.
Kingcaps.jpg|Yellow Pikmin attacking some Kingcaps.  
Kingcaps.jpg|Yellow Pikmin attacking some Kingcaps.
</gallery>Kingcaps '''and '''Spotcaps - '''These are large mushrooms found in ''[[Pikmin 3]]''. They are usually found in clusters, blocking a path or block access to an item of importance. They can be attacked with Pikmin to break them down. Kingcaps have health meters, but Spotcaps can be destroyed in a single hit by any Pikmin if thrown directly on top.
</gallery>Kingcaps '''and '''Spotcaps - '''These are large mushrooms found in ''[[Pikmin 3]]''. They are usually found in clusters, blocking a path or block access to an item of importance. They can be attacked with Pikmin to break them down. Kingcaps have health meters, but Spotcaps can be destroyed in a single hit by any Pikmin if thrown directly on top.


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'''Geysers ''' - Small geysers that can be used to get to higher areas. In the first game, they must be activated with Pikmin. In ''Pikmin 2, ''geysers are larger and are used to exit a cave. In Challenge Mode, Pikmin must dig at the geyser in order to activate it. In ''Pikmin 3'', some are already active, and others are encased in a Crystal Nodule. As such, most of them can only be activated by [[Rock Pikmin]].
'''Geysers ''' - Small geysers that can be used to get to higher areas. In the first game, most must be activated with Pikmin. In ''Pikmin 2, ''geysers are larger and are used to exit a cave. In Challenge Mode, Pikmin must dig at the geyser in order to activate it. In ''Pikmin 3'', some are already active, and others are encased in a Crystal Nodule. As such, most of them can only be activated by [[Rock Pikmin]].


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[[File:ZlCfzRE4TzsXhYaGqN.jpg|thumb|left|150px|A dirt mound.]]
[[File:ZlCfzRE4TzsXhYaGqN.jpg|thumb|left|150px|A dirt mound.]]


'''Dirt Mounds - '''Small burrows that contain different items. To retrieve the items, simply send Pikmin to enter the mounds, and they will dig the items out. They usually contain Bomb Rocks, but can also contain [[Pellets]], [[Data File]]s, and sometimes even Fragments that can be used to build bridges.
'''Dirt Mounds - '''Small burrows that contain different items. To retrieve the items, simply send Pikmin to enter the mounds, and they will dig the items out. They may contain Bomb Rocks, [[Pellets]], [[Data File]]s, and sometimes even Fragments that can be used to build bridges.




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*1 white reinforced wall
*1 white reinforced wall
*1 Cardboard Box
*1 Cardboard Box
*2 Bridges
*Fire
*Fire
*Water
*Water
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*1 Bridge
*1 Bridge
*3 Spiderwort Mold
*3 Spiderwort Mold
*1 clog
*Water
*Water
*Electricity
*Electricity
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* 10 Large Crystals
* 10 Large Crystals
* Flukeweeds
* Flukeweeds
* 1 Hay
* 1 Haystack
* 3 Bouncy Mushrooms
* 3 Bouncy Mushrooms
* 4 Geysers
* 4 Geysers
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* 2 Dirt Walls
* 2 Dirt Walls
* 2 Reinforced Walls
* 2 Reinforced Walls
* 1 Electric GateBamboo Gate
* 1 Electric Gate
* 1 Bamboo Gate
* 2 Bridges
* 2 Bridges
* 1 Bouncy Mushroom
* 1 Bouncy Mushroom
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