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Obstacle

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A cardboard box in Pikmin 3, the first and one of the most basic obstacles found in the series.

It has been suggested that this page should be moved to Object. Reason:
This article describes more than just obstacles, it describes all objects that can be interacted with.
Discuss your opinion on the talk page.

An obstacle is anything that stands in the way of the Pikmin and their leaders until it has been cleared or overcome. There are several obstacles of different types scattered across the areas of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally yields a shortcut or a reward of some sort.

List of obstacles[edit]

Icon Name Description Games
Pikmin Pikmin 2 Pikmin 3 Hey! Pikmin
An Arachnode web icon, used to represent the obstacle found in the games. Arachnode web Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. No No Yes No
A bamboo gate icon, used to represent the obstacle found in the games. Bamboo gate Gates that must be held open with Winged Pikmin. No No Yes No
A Bloominous Stemple icon, used to represent the obstacle found in the games. Bloominous Stemple Large, white plants that react to light, and act as platforms. They only bloom when there is an active light nearby. No No Yes Yes
A boulder icon, used to represent the obstacle found in the games. Boulder Boulders drop from the sky, and crush Pikmin they fall on. No Yes No* No
A Bouncy Mushroom icon, used to represent the obstacle found in the games. Bouncy Mushroom Bouncy Mushrooms let leaders and Pikmin bounce to otherwise inaccessible places. No No Yes Yes
A gray bramble gate icon, used to represent the obstacle found in the games. Bramble gate Bramble gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of bramble gates. Yes Yes No No
24px Brick wall Rare walls that can only be destroyed with iron balls. No No Yes No
A bridge icon, used to represent the obstacle found in the games.
A bridge icon, used to represent the obstacle found in the games; Pikmin 3 variant.
Bridge Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. Yes Yes Yes Yes
A Burgeoning Spiderwort mold icon, used to represent the obstacle found in the games. Burgeoning Spiderwort mold Some form of mold that stops the growth of Burgeoning Spiderworts. No Yes No No
An icon for buried treasure or fruit, used to represent the "obstacle" found in the games. Buried treasure, fruit or Sparklium Seeds While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. No Yes Yes Yes
A cardboard box icon, used to represent the obstacle found in the games. Cardboard box Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. Yes No Yes No
A climbing stick icon, used to represent the obstacle found in the games. Climbing stick Sticks used to climb to higher places. They must be extended first. Yes No Yes No
A clipboard icon, used to represent the obstacle found in the games. Clipboard Boards with handles on them. Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. No No Yes No
A clog icon, used to represent the obstacle found in the games. Clog Some pools of water can be drained by destroying clogs. No Yes No Yes
An icon representing the cobblestone block obstacle. Cobblestone block Blocks made of stone, that can be destroyed by bomb rocks only. No No No Yes
A conveyor belt icon, used to represent the obstacle found in the games. Conveyor belt Metallic belts that roll in a direction, carrying things on top of them. No No Yes No
A crystal nodule icon, used to represent the obstacle found in the games. Crystal nodule Crystal pebbles used by Skutterchucks as ammo. No No Yes Yes
A crystal wall icon, used to represent the obstacle found in the games. Crystal wall Walls made of glass, destructible using Rock Pikmin. No No Yes No
A dam icon, used to represent the obstacle found in the games. Dam A stick over a river that blocks the progression of lily pads. No No Yes No
A dirt block icon, used to represent the obstacle found in the games. Dirt block This obstacle prevents the player from making progress in an area. It simply needs to be destroyed by throwing a Pikmin at it. No No No Yes
A dirt mound icon, used to represent the obstacle found in the games. Dirt mound Mounds of dirt that hold small items, which can be revealed by sending Pikmin to dig in it. No No Yes No
A dirt wall icon, used to represent the obstacle found in the games. Dirt wall Simple walls made of dirt, similar to bramble gates. No No Yes Yes
An electric gate icon, used to represent the obstacle found in the games; Pikmin 2 variant.
An electric gate icon, used to represent the obstacle found in the games; Pikmin 3 variant.
Electric gate Gates covered in electrical current, meaning only Yellow Pikmin can destroy it. No Yes Yes Yes
An electrical wire icon, used to represent the obstacle found in the games. Electrical wire Two cut bits of electrical wiring with exposed conductors. They create an arc of electricity from time to time. No Yes No No
An electrode icon, used to represent the obstacle found in the games. Electrode An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, a light activates. No No Yes Yes
An elevator platform icon, used to represent the obstacle found in the games. Elevator platform Boxes attached to ropes that act similar to seesaw blocks. No No Yes Yes
A fire geyser icon, used to represent the obstacle found in the games. Fire geyser Geysers poking out of the ground or ceiling that shoot fire at regular intervals. Yes Yes Yes Yes
24px Flames Flames that prevent Olimar from making progress in an area, until they are smothered out. No No No Yes
A flukeweed icon, used to represent the obstacle found in the games. Flukeweed Pink, curly plants that are attached to buried objects. Winged Pikmin can lift these objects up. No No Yes No
A fragment icon, used to represent the obstacle found in the games. Fragments Pieces of broken objects found in piles that are used to build bridges. Pikmin deliver them to the bridge, until all fragments have been delivered. No No Yes Yes
A gas pipe icon, used to represent the obstacle found in the games. Gas pipe Pipes sticking out of the ground that emit clouds of poison. No Yes No No
A geyser icon, used to represent the obstacle found in the games. Geyser Water geysers in the first and third Pikmin games allow access to newer areas, but may need to be activated first. Yes No Yes No
A hay icon, used to represent the obstacle found in the games. Hay A bundle of hay acts similar fragments. Hay is used to build ramps. No No Yes No
A "high ledge" icon, used to represent the obstacle found in the games. High ledges Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin or Winged Pikmin. Yes Yes Yes Yes
A Hydroe bramble icon, used to represent the obstacle found in the games. Hydroe bramble Long bramble with thorns that block the way and move in specific patterns. Pikmin that touch one of these get killed, and there is no way to remove them. No No No Yes
24px Icicle-like crystal Some crystals look and act like icicles, and will fall on Olimar when he goes under one of them. No No No Yes
An iron ball icon, used to represent the obstacle found in the games. Iron ball Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. No No Yes No
An iron block icon, used to represent the obstacle found in the games. Iron block Blocks of iron that need to be pushed by Pikmin in order to progress in an area. No No No Yes
A Kingcap icon, used to represent the obstacle found in the games. Kingcap Large, red spotted mushrooms that block passageways. No No Yes No
A large crystal icon, used to represent the obstacle found in the games. Large crystal Crystals either block passageways or hold items, and in one case, block a geyser. They can be destroyed with Rock Pikmin. No No Yes Yes
A liftable rock icon, used to represent the obstacle found in the games. Liftable rock Heavy rocks wrapped in vines that can be held on to by Winged Pikmin, which can then lift the obstacles into the air. No No No Yes
A lily pad icon, used to represent the obstacle found in the games. Lily pad Green plants that are used to navigate bodies of water. No No Yes No
A paper bag icon, used to represent the obstacle found in the games; Pikmin 2 variant.
A paper bag icon, used to represent the obstacle found in the games; Pikmin 3 variant.
Paper bag Paper bags that block passageways. In Pikmin 2, they can be crushed with enough Pikmin weight, and in Pikmin 3, they need to be pushed off ledges. No Yes Yes No
A pulley rock icon, used to represent the obstacle found in the games. Pulley rock A rock attached to a pulley system. Pikmin can hold on to a stick on the other end to lift up the rock, and place it out of the way. No No No Yes
A "Purple Pikmin needed" icon, used to represent the "obstacle" found in the games. Purple Pikmin needed This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. No Yes No No
A gray reinforced wall icon, used to represent the obstacle found in the games.
A reinforced wall icon, used to represent the obstacle found in the games; Pikmin 3 variant.
Reinforced wall Strong walls that require bomb rocks to take out. There are multiple types of reinforced walls in Pikmin. Yes No Yes No
A seesaw blocks icon, used to represent the obstacle found in the games; Pikmin 2 variant.
A seesaw blocks icon, used to represent the obstacle found in the games; Pikmin 3 variant.
Seesaw block Seesaw blocks come in pairs, and when enough weight is applied onto one, the other rises. No Yes Yes No
A small crystal icon, used to represent the obstacle found in the games. Small crystal Small crystals that block geysers and hold small items. No No Yes No
A Spotcap icon, used to represent the obstacle found in the games. Spotcap Small fungi that can block passages in groups. No No Yes No
A tin box icon, used to represent the obstacle found in the games. Tin box Act just like cardboard boxes. No No Yes No
An icon representing the trowel obstacle. Trowel When upright, it blocks the way forward. It can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge. No No No Yes
A tunnel icon, used to represent the obstacle found in the games. Tunnel Shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. No No Yes No
A water body icon, used to represent the obstacle found in the games. Water body Non-Blue Pikmin start drowning if they come into contact with bodies of water. Yes Yes Yes Yes
24px Wooden stake A stake that either blocks the player's path and needs a certain amount of Pikmin to push it in the ground, or sticks below something and can be pushed up. No No No Yes

* There is an item that causes boulders to fall in Bingo Battle, however.

Minor obstacles[edit]

Several other obstacles appear throughout the Pikmin series; however, they are much more uncommon than the other ones listed above.

Trivia[edit]

  • In Pikmin 2, Pikmin that are attacking an obstacle while latched on will cause damage at a faster pace than those that are standing on the ground.[1] This can be achieved with bridges by pushing the Pikmin off to the side and letting it go back to the bridge on its own, where it should hopefully cling on instead.

Names in other languages[edit]

Language Name Meaning Notes
Flag of France French Obstacle Obstacle
Flag of Portugal Portuguese (NoE) Obstáculo Obstacle Translation taken from the Pikmin instruction manual.

See also[edit]

References[edit]

  1. ^ YouTube video showing how latched Pikmin are faster than standing Pikmin, in Pikmin 2