Hey! Pikmin: Difference between revisions

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==Controls==
==Controls==
Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|cstick}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|rname = kotaku}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen.
Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|c}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|rname = kotaku}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen.


{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]]. The game reminds the player of this on the top screen if Olimar stands still for a few seconds.
{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]]. The game reminds the player of this on the top screen if Olimar stands still for a few seconds.