Hey! Pikmin: Difference between revisions

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Info from the eShop demo. Still needs manual info and 3-A info.
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(Info from the eShop demo. Still needs manual info and 3-A info.)
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'''''Hey! Pikmin''''' is an upcoming [[Pikmin series|''Pikmin'']] spinoff game for the [[Nintendo 3DS]]. The game was announced on the {{date|1|September|2016}} Nintendo Direct{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}, where some gameplay information and footage was shown. The official title, the launch date, the basic story line, and other gameplay elements were shown during the {{date|12|April|2017}} Nintendo Direct.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}} It is scheduled to be released on {{date|13|July|2017}} for Japan, {{date|28|July|2017}} for North America and Europe, and {{date|29|July|2017}} for Australia.
'''''Hey! Pikmin''''' is an upcoming [[Pikmin series|''Pikmin'']] spinoff game for the [[Nintendo 3DS]]. The game was announced on the {{date|1|September|2016}} Nintendo Direct{{cite youtube|IpXQtFbRChg|of the Nintendo Direct where the game is revealed|m=31|s=25}}, where some gameplay information and footage was shown. The official title, the launch date, the basic story line, and other gameplay elements were shown during the {{date|12|April|2017}} Nintendo Direct.{{cite youtube|6X06fvObnG0|of the Nintendo Direct where the game title and released dates were announced|m=0|s=38}} It is scheduled to be released on {{date|13|July|2017}} for Japan, {{date|28|July|2017}} for North America and Europe, and {{date|29|July|2017}} for Australia.


Despite being a 3DS title, it does not support stereoscopic 3D.
A demo was released for the European eShop on {{date|22|June|2017}}. Despite being a 3DS title, ''Hey! Pikmin'' does not support stereoscopic 3D.


==Gameplay==
==Gameplay==
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Gameplay happens on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a vine or underwater. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his jetpack, which makes him dismiss the Pikmin temporarily, raises him off the ground, and allows the player to control him in midair left or right. Olimar can only stay afloat for a limited amount of time, though; this limit gets reset when Olimar lands again.
Gameplay happens on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a vine or underwater. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his jetpack, which makes him dismiss the Pikmin temporarily, raises him off the ground, and allows the player to control him in midair left or right. Olimar can only stay afloat for a limited amount of time, though; this limit gets reset when Olimar lands again.


The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side. Although for unknown reasons, some Pikmin may not come, like Pikmin carrying bridge fragments. When the whistle is used, a voice going "Hey!" can be heard, although it doesn't seem to match Captain Olimar's. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normally – throwing a Pikmin away to no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss the Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding.
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side, although worker Pikmin will continue working. When the whistle is used, a voice going "Hey!" can be heard, although it doesn't seem to match Captain Olimar's, and the whistle itself is only used a split-second after the voice. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normally – throwing a Pikmin away to an enemy or no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss the Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding.


Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. Other Pikmin will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one.
Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. Other Pikmin will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one.


Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down.
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.


Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.
Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.
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There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} This also temporarily appears next to Olimar himself every time he gets hurt. In some levels, Olimar is seen with three bars, but on others, he has four. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} This also temporarily appears next to Olimar himself every time he gets hurt. In some levels, Olimar is seen with three bars, but on others, he has four. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.


At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – supposedly, if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.
At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.


The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.


If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin, as a last resort. If Olimar loses all of his health, a cutscene showing the ship taking the unconscious captain away will be shown.{{cite youtube|Gu_VOUKaQKE|of a Pikmin extinction and Olimar losing all his health, in the Nintendo Summer of Play demo}}
If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin. Sure enough, if the player goes back to a section of the area that had hiding Pikmin, some more Pikmin will be there, and can be whistled to add to the group. If Olimar loses all of his health, a cutscene showing the ship taking the unconscious captain away will be shown.{{cite youtube|Gu_VOUKaQKE|of a Pikmin extinction and Olimar losing all his health, in the Nintendo Summer of Play demo}}
 
The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. In some stages, the Pikmin with Olimar also get beamed up, like 1-A, but in others, like the tutorial stage, they stay behind.


==Plot==
==Plot==
The game's intro cinematic is as follows:
The game's intro cinematic is as follows:


* [''The S.S. Dolphin 2, Olimar's ship, is seen flying through space.'']
* [''The S.S. Dolphin 2 is seen flying through space.'']
* "A typical day for a space shipment pilot..."
* "Hocotate Freight Intergalactic Courier Vessel"
* "[[Hocotate Freight]]'s own..."
* "S.S. Dolphin II"
* "Captain Olimar!"
* "Veteran Pilot, Captain Olimar"
* "Here we see him heading home to Planet [[Hocotate]] after finishing a delivery."
* "After a hard day's work, Olimar heads towards home."
* ""Engaging warp in 5.""
* ""Engaging warp in 5.""
* "3!"
* ""3!""
* "2!"
* ""2!""
* "1!"
* ""1!""
* [''The ship zooms off.'']
* [''The ship zooms off.'']
* "Olimar couldn't wait to get home to spend time with his family."
* ""Finally! A day off to spend time with the kids.""
* "But fate had other plans for our intrepid captain.
* "No sooner has Olimar sighed these words..."
* "A terrible sight snapped him out of his daydream..."
* "...than he comes out of warp to a terrifying sight."
* "Something had gone wrong with the warp."
* "This isn't Hocotate! Something has gone wrong."
* "Olimar dodged left and right to get to safety..."
* "Olimar scrambles to avoid the asteroids...but to no avail."
* [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
* [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
* "But the engines took a hit and he lost control."
* "Controls unresponsive. Engine offline."
* [''The ship plummets towards, presumably, [[PNF-404]].'']
* [''The ship plummets towards "an alien planet", as a second object detaches from it.'']
* ""Brace for a crash landing!""
* "His ship plunges towards the surface of an alien planet."
* [''Scene changes to some Pikmin frolicking around the master Onion.'']
* [''Scene changes to some Pikmin frolicking around the master Onion.'']
* [''The S.S. Dolphin 2 comes crashing down like a comet, terrorizing the Pikmin.'']
* [''The S.S. Dolphin 2 comes crashing down like a comet, terrorizing the Pikmin.'']
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* [[Purple Pikmin]] and [[White Pikmin]] – Although not shown nor confirmed, the [[Onion]] shown in the gameplay footage has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple and White Pikmin inside{{cite youtube|6X06fvObnG0|of the Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it.|m=0|s=47}}.
* [[Purple Pikmin]] and [[White Pikmin]] – Although not shown nor confirmed, the [[Onion]] shown in the gameplay footage has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple and White Pikmin inside{{cite youtube|6X06fvObnG0|of the Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it.|m=0|s=47}}.


===Levels===
===Areas===
* A place similar to [[Awakening Wood]].
* A place similar to [[Awakening Wood]].
* A place similar to [[Wistful Wild]].
* A place similar to [[Wistful Wild]].
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====1-A====
====1-A====
Sector 1, Area A's level is titled "First Expedition".{{cite youtube|v5WcuzlsAJY|of Nintendo Summer of Play demo's first stage}} It takes place in a lush garden. It starts off with Olimar gathering some Pikmin, and using them to carry [[bridge fragment]]s to build a bridge, in order to climb a small hill. The first enemy encountered is the small [[Breadbug]] lookalike. After that come some large Sparklium flowers, some Pikmin and seeds being carried by green flying enemies, and the first treasure of the stage, the Loop of Beginnings, which is in fact a ring with a pearl.
Sector 1, Area A is titled "First Expedition".{{cite youtube|v5WcuzlsAJY|of Nintendo Summer of Play demo's first stage}} It takes place in a lush garden. It starts off with Olimar gathering some Pikmin, and using them to carry [[bridge fragment]]s to build a bridge, in order to climb a small hill. The first enemy encountered is the small [[Breadbug]] lookalike. After that come some large Sparklium flowers, some Pikmin and seeds being carried by green flying enemies, and the first treasure of the stage, the Loop of Beginnings, which is in fact a ring with a pearl.


After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side Olimar is on. Some Pikmin can be thrown at it to tip it over, and make a bridge to the other side. On the other side is the unnamed yellow bird enemy. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his jetpack, which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure, the Hypno Pendulum, a blue yo-yo. Back on the main path, there is another yellow bird, some flying green enemies, and the third and final treasure, the Song Sewer, a harmonica.
After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side Olimar is on. Some Pikmin can be thrown at it to tip it over, and make a bridge to the other side. On the other side is the unnamed yellow bird enemy. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his jetpack, which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure (that can only be reached with the jetpack), the Hypno Pendulum, a blue yo-yo. Back on the main path, there is another yellow bird, some flying green enemies, and the third and final treasure, the Song Sewer, a harmonica.


From here to the end, one can find more Sparklium flowers, another gardening trowel, and a hole from which come out presumably unlimited yellow bird enemies.
From here to the end, one can find more Sparklium flowers, another gardening trowel, and a hole from which come out presumably unlimited yellow bird enemies.


====3-A====
====3-A====
Sector 3, Area A's level is titled Crystal Tunnels.{{cite youtube|KihrhjAmIm8|of Nintendo Summer of Play demo's second stage}} Right at the start, there are some blocks of sand that need to be destroyed using the Pikmin hiding in a nearby bush. After digging down, a very light puzzle element is shown, in the form of a pathway that can no longer be accessed if the player destroys too many of the sand blocks. After descending some more, the path splits into two ways. To the left is a small drop, with walls lined with crystals that can be slid off of. At the bottom is a room, with the only exit blocked off by a [[crystal]]. [[Rock Pikmin]] on the other side notice the now trapped captain, and rush to take out the crystal in the way.
Sector 3, Area A is titled Crystal Tunnels.{{cite youtube|KihrhjAmIm8|of Nintendo Summer of Play demo's second stage}} Right at the start, there are some blocks of sand that need to be destroyed using the Pikmin hiding in a nearby bush. After digging down, a very light puzzle element is shown, in the form of a pathway that can no longer be accessed if the player destroys too many of the sand blocks. After descending some more, the path splits into two ways. To the left is a small drop, with walls lined with crystals that can be slid off of. At the bottom is a room, with the only exit blocked off by a [[crystal]]. [[Rock Pikmin]] on the other side notice the now trapped captain, and rush to take out the crystal in the way.


A [[Bouncy Mushroom]] is then used to go back up, even though the path is blocked by crystals that get destroyed as the Rock Pikmin bounce on the mushroom. Moving ahead, an enemy similar to a [[Calcified Crushblat]] is encountered. The road after that goes forward, but by destroying a crystal that serves as a ramp to get here, a different path can be taken into a hole.
A [[Bouncy Mushroom]] is then used to go back up, even though the path is blocked by crystals that get destroyed as the Rock Pikmin bounce on the mushroom. Moving ahead, an enemy similar to a [[Calcified Crushblat]] is encountered. The road after that goes forward, but by destroying a crystal that serves as a ramp to get here, a different path can be taken into a hole.
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====Unnamed Breadbug relative====  
====Unnamed Breadbug relative====  
[[File:Loafling.png|thumb|right|A new [[Breadbug]].]]
[[File:Loafling.png|thumb|right|A new [[Breadbug]].]]
A new [[Breadbug]] creature seen in the April 2017 Nintendo Direct. It has blue eyes, size changing pupils and a cubical body resembling more like a loaf of bread compared to the Breadbug. Unlike the regular Breadbug, this enemy doesn't seem to create nests on the ground. This creature is able to damage Olimar and eat Pikmin. It can be killed with a single hit. Its Japanese name is {{j|ヒトクチパンモドキ|Hitokuchi Pan Modoki|Bite-Sized Pseudo Bread|f=tp}}.
A new [[Breadbug]] creature seen in the April 2017 Nintendo Direct. It has blue eyes, size changing pupils and a cubical body resembling more like a loaf of bread compared to the Breadbug. Unlike the regular Breadbug, this enemy doesn't seem to create nests on the ground. This creature is able to damage Olimar and kill Pikmin. It can be killed with a single hit. Its Japanese name is {{j|ヒトクチパンモドキ|Hitokuchi Pan Modoki|Bite-Sized Pseudo Bread|f=tp}}. To attack, it lunges a bit forward to nibble, and if it succeeds, it bounces backwards, and the Pikmin that got bit will squeal, convulse, and then die.


{{clear}}
{{clear}}
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====Possible Calcified Crushblat relative====
====Possible Calcified Crushblat relative====
[[File:Hey! Pikmin Calcified Crushblat.jpg|thumb|left|An enemy resembling the Calcified Crushblat.]]
[[File:Hey! Pikmin Calcified Crushblat.jpg|thumb|left|An enemy resembling the Calcified Crushblat.]]
An enemy very similar to a [[Calcified Crushblat]] can be found in level 3-A. It roams around, and Rock Pikmin must be thrown at its shell to take it off. After this, its soft flesh can be attacked with any Pikmin type.
An enemy very similar to a [[Calcified Crushblat]] can be found in area 3-A. It roams around, and Rock Pikmin must be thrown at its shell to take it off. After this, its soft flesh can be attacked with any Pikmin type.


{{clear}}
{{clear}}
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===Interactive objects===
===Interactive objects===
{{game help|hp|Are the "Sparklium seeds" ever named in-game? If not, the article needs to be changed as to just call them "seeds".}}
* Clovers: these clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.
* Clovers: these clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.
* Bridge fragments: [[Bridge#Fragment|bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge. Sometimes, the Pikmin must pull on a fragment for a bit before it's wedged free.{{cite youtube|vYJ_OjtYR6I|of Kotaku's hands-on playthrough|rname = kotaku}}
* Bridge fragments: [[Bridge#Fragment|bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge. Sometimes, the Pikmin must pull on a fragment for a bit before it's wedged free.{{cite youtube|vYJ_OjtYR6I|of Kotaku's hands-on playthrough|rname = kotaku}}
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* Loose wire: loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.
* Loose wire: loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.
* Pushable rock object: this object can be pushed by Pikmin in order to use it as a platform or free a passage. It is unknown how many Pikmin are required to push it, but the more Pikmin the player has pushing it, the faster it is moved.
* Pushable rock object: this object can be pushed by Pikmin in order to use it as a platform or free a passage. It is unknown how many Pikmin are required to push it, but the more Pikmin the player has pushing it, the faster it is moved.
* Vine: vines can be climbed by Olimar to reach higher or possibly lower ground.
* Vine: vines can be climbed by Olimar to reach higher or lower ground.
* Doorway: there is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.
* Doorway: there is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.
* Hearts: small heart-like objects that can be picked up by the Pikmin. They have stems, so they are somehow related to plants. Olimar can collect these, but their purpose is unknown – they likely regenerate health. They can sometimes be found floating in the air.
* Hearts: small heart-like objects that can be picked up by the Pikmin. They have stems, so they are somehow related to plants. Olimar can collect these, but their purpose is unknown – they likely regenerate health. They can sometimes be found floating in the air.
* Sparklium seed: an item which seems to be a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. A total number of the seeds collected is shown at the top of the screen. Seeds that are not collected after some seconds begin flashing, and some more time afterwards, they disappear. They can also be found floating in the air sometimes.
* Sparklium seed: an item which seems to be a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. Seeds that are not collected after some seconds begin flashing, and some more time afterwards, they disappear. They can also be found floating in the air sometimes.
* Golden flower: this large golden flower can be hit by Pikmin to release multiple Sparklium seeds. Once hit it begins to wither away until it vanishes.
* Golden flower: this large golden flower can be hit by Pikmin to release multiple Sparklium seeds. Once hit it begins to wither away until it vanishes, so the player needs to hit it several times quickly to get the most out of it.
* Big Sparklium seed: these larger seeds can be broken to release multiple smaller seeds, and red seeds.
* Big Sparklium seed: these larger seeds can be broken to release multiple smaller seeds, and red seeds.
* Red Sparklium seed: this seed is slightly larger than the golden seed, bears a shiny red color, and is worth 5 Sparklium.
* Red Sparklium seed: this seed is slightly larger than the golden seed, bears a shiny red color, and is worth 5 Sparklium.
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==Controls==
==Controls==
Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|c}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|rname = kotaku}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen.
Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|c}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|rname = kotaku}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. When the stylus is on the screen, the Pikmin is held, and a crosshair appears under the stylus that can be dragged around, so it's the release that effectively throws the Pikmin, much like the "throw" button in the main games. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen.


{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]]. The game reminds the player of this on the top screen if Olimar stands still for a few seconds.
{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]], which is not available from the start of the game. The game reminds the player of this on the top screen if Olimar stands still for a few seconds. Dialog is advanced by tapping on the screen, but tapping the screen while the text is being written out will cause it to write out all at once.


==amiibo support==
==amiibo support==
[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]]
[[File:PikminAmiibo.jpeg|thumb|right|The Pikmin amiibo.]]
{{main|amiibo}}
{{main|amiibo}}
amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that level, the amiibo can be recovered and collected, like a treasure. Several amiibo work for this, including the ones from the ''Mario'' series, ''Animal Crossing'' series, ''Splatoon'' series, and the Pikmin amiibo that launches with the game.
amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. Several amiibo work for this, including the ones from the ''Mario'' series, ''Animal Crossing'' series, ''Splatoon'' series, and the Pikmin amiibo that launches with the game.


In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the "Pikmin Park".
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the "Pikmin Park".
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Modes where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia]], return. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin.
Modes where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia]], return. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin.


In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-level. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor.
In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-area. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor.


One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls.
One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls.


[[Bomb rock]]s return, as proven by the Fiery Blowhog fight, and can be wielded by, at least, Red Pikmin. Pikmin holding one will be considered a different standby option for throwing. Nothing else is known about these explosives.
[[Bomb rock]]s return, as proven by the Fiery Blowhog fight, and can be wielded by, at least, Red Pikmin. Pikmin holding one will be considered a different standby option for throwing. Nothing else is known about these explosives.
The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right, and doing some simple activities. After idling for too long, the game will show the intro cutscene.{{cite youtube|zH_UDDZE3Wc|of the Nintendo Summer of Play demo's title screen}}


==History==
==History==
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More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.
More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.


On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 levels: a basic one focusing on the [[Red Pikmin]], a cave level focusing on the [[Yellow Pikmin]] and their throw height, and a mostly underwater level focusing on the [[Blue Pikmin]] and multidirectional movement.
On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 areas: a basic one focusing on the [[Red Pikmin]], a cave area focusing on the [[Yellow Pikmin]] and their throw height, and a mostly underwater area focusing on the [[Blue Pikmin]] and multidirectional movement.


On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}


====Nintendo Summer of Play====
====Nintendo Summer of Play====
During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it. At the start, players can choose which "file" they want to play – this hints at the possibility of there being multiple [[saved game]]s, much like in the previous games of the series. There are three options to choose from: "(A) Intro & Tutorial", "(B) 1-A: First Expedition", and "(C) Crystal Tunnels".{{cite youtube|rname = nsop_tutorial}}
During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it.{{cite youtube|rname = nsop_tutorial}} This demo is slightly different from the eShop demo – which was released some days after – in that it has different introduction text, no limit on the number of times it can be opened, and no button to open the full game's eShop page.
 
The intro's text in this version is as follows:
* [''The S.S. Dolphin 2, Olimar's ship, is seen flying through space.'']
* "A typical day for a space shipment pilot..."
* "[[Hocotate Freight]]'s own..."
* "Captain Olimar!"
* "Here we see him heading home to Planet [[Hocotate]] after finishing a delivery."
* ""Engaging warp in 5.""
* "3!"
* "2!"
* "1!"
* [''The ship zooms off.'']
* "Olimar couldn't wait to get home to spend time with his family."
* "But fate had other plans for our intrepid captain."
* "A terrible sight snapped him out of his daydream..."
* "Something had gone wrong with the warp."
* "Olimar dodged left and right to get to safety..."
* [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
* "But the engines took a hit and he lost control."
* [''The ship plummets towards, presumably, [[PNF-404]], as a second object detaches from it.'']
* ""Brace for a crash landing!""
* [''Scene changes to some Pikmin frolicking around the master Onion.'']
* [''The S.S. Dolphin 2 comes crashing down like a comet, terrorizing the Pikmin.'']
* [''The ship crashes against the ground, knocking some Pikmin into the air.'']


The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right. After idling for too long, the game will show the intro cutscene.{{cite youtube|zH_UDDZE3Wc|of the Nintendo Summer of Play demo's title screen}}
==Release==
A demo of the game was launched before the game's release, on the European eShop, on {{date|22|June|2017}}. At the title screen, players can choose which "file" they want to play: "(A) Intro & Tutorial", "(B) 1-A: First Expedition", and "(C) 3-A: Crystal Tunnels". Players can only open it 30 times, but completing a stage allows the player to return to the title screen.


==Media==
==Media==
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{{see more|Category:Hey! Pikmin images|t1=''Hey! Pikmin'' images category}}
{{see more|Category:Hey! Pikmin images|t1=''Hey! Pikmin'' images category}}
<gallery>
<gallery>
Pikmin 3DS Ship.png|The S.S. Dolphin 2 pod which drops [[Captain Olimar]] into the level.
Pikmin 3DS Ship.png|The S.S. Dolphin 2 pod which drops [[Captain Olimar]] into the area.
Pikmin 3DS HUD and Captain Olimar.png|Captain Olimar and two icons, with a [[whistle]] on one of them.
Pikmin 3DS HUD and Captain Olimar.png|Captain Olimar and two icons, with a [[whistle]] on one of them.
Pikmin 3DS Whistle.jpg|Captain Olimar using his whistle.
Pikmin 3DS Whistle.jpg|Captain Olimar using his whistle.