Glitches in Pikmin 3: Difference between revisions

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|prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph.
|prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph.
|howto = At the [[Distant Tundra]], with Brittany, go to the top of the slide near the [[Whiptongue Bulborb]] and [[dodge]] roll to hit the west side of the slide's edge, then walk against it. If done correctly, Brittany should not slide down, but rather be walking against the wall. Continue walking down the wall and it should be possible to get up the wall and out of bounds. Once Brittany is out of bounds, she can jump off over at the side of the river where Alph is. However, it will be impossible to call Alph (or Brittany, after switching) and they will not react to being pushed, either. After the day ends, Brittany will automatically be sent back into the cave, unless the double bridge is finished.
|howto = At the [[Distant Tundra]], with Brittany, go to the top of the slide near the [[Whiptongue Bulborb]] and [[dodge]] roll to hit the west side of the slide's edge, then walk against it. If done correctly, Brittany should not slide down, but rather be walking against the wall. Continue walking down the wall and it should be possible to get up the wall and out of bounds. Once Brittany is out of bounds, she can jump off over at the side of the river where Alph is. However, it will be impossible to call Alph (or Brittany, after switching) and they will not react to being pushed, either. After the day ends, Brittany will automatically be sent back into the cave, unless the double bridge is finished.
|notes = If 20 [[Yellow Pikmin]] are brought out of bounds with Brittany, they can be [[thrown]] on the [[Iron ball]], allowing the double bridge to be skipped. This makes a 1 day completion in [[Distant Tundra]] easier. Additionally, if the light in the cave where the [[Vehemoth Phosbat]] first appears is lit, Brittany will be considered as reunited, and will return to the Drake at day's end even if the double bridge is unfinished.
|notes = If 20 [[Yellow Pikmin]] are brought out of bounds with Brittany, they can be [[throw]]n on the [[iron ball]], allowing the double bridge to be skipped. This makes a 1 day completion in [[Distant Tundra]] easier. Additionally, if the light in the cave where the [[Vehemoth Phosbat]] first appears is lit, Brittany will be considered as reunited, and will return to the Drake at day's end even if the double bridge is unfinished.
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