Groovy Long Legs: Difference between revisions

{Undo to last revision by Bossclips}: Seems a bit unnecessary to directly state name the MaL when it's not really relevant and there's no good place in the opening paragraph to put it.
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({Undo to last revision by Bossclips}: Seems a bit unnecessary to directly state name the MaL when it's not really relevant and there's no good place in the opening paragraph to put it.)
Tag: Manual revert
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The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]] and only appears once as a [[boss]] in {{P4}}. It is one of two bio-mechanical enemies, the other being [[Man-at-Legs]], seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands. The torso contains a speaker that plays all of the audio heard from the creature in-game.
The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]] and only appears once as a [[boss]] in {{P4}}. It is one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands. The torso contains a speaker that plays all of the audio heard from the creature in-game.


Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.
Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.