Template:P2 enemy technical: Difference between revisions

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m (Espyo moved page Template:Enemy technical to Template:P2 enemy technical: There will be a technical box for P1 enemies.)
(Sorted the fields.)
Line 4: Line 4:
! colspan = "3" | Internal name
! colspan = "3" | Internal name
| {{{name}}}
| {{{name}}}
|-
! colspan = "4" | Useful information
|-
|-
! style="font-size: 90%" | ID
! style="font-size: 90%" | ID
Line 15: Line 17:
| {{{fp00}}}
| {{{fp00}}}
|-
|-
| style="font-size: 90%" | fp01
| style="font-size: 90%" | fp06
| style="font-size: 90%" | マップとの当り
| style="font-size: 90%" | 速度
| Unknown
| Move speed
| {{{fp01}}}
| {{{fp06}}}
|-
| style="font-size: 90%" | fp08
| style="font-size: 90%" | 回転速度率
| Rotation speed
| {{{fp08}}}
|-
| style="font-size: 90%" | fp13
| style="font-size: 90%" | 視界角度
| {{tt|FOV|Field of View, in degrees}}
| {{{fp13}}}
|-
| style="font-size: 90%" | fp17
| style="font-size: 90%" | 振り払い力
| Shake knockback
| {{{fp17}}}
|-
| style="font-size: 90%" | fp18
| style="font-size: 90%" | 振り払いダメージ
| Shake damage
| {{{fp18}}}
|-
| style="font-size: 90%" | fp19
| style="font-size: 90%" | 振り払い範囲
| {{tt|Shake range|Presumably the range at which the shake attack connects.}}
| {{{fp19}}}
|-
| style="font-size: 90%" | fp31
| style="font-size: 90%" | ライフ回復率
| {{tt|[[HP#Regeneration|Regeneration]] rate|The current HP per second ratio is unknown; it seems that lower values = higher rate.}}
| {{{fp31}}}
|-
| style="font-size: 90%" | fp35
| style="font-size: 90%" | 石化時間
| {{tt|[[Ultra-Bitter Spray|Petrification]] duration|Always 1}}
| {{{fp35}}}
|-
| style="font-size: 90%" | fp36
| style="font-size: 90%" | ヒップドロップダメージ
| [[Purple Pikmin]] drop damage
| {{{fp36}}}
|-
| style="font-size: 90%" | fp37
| style="font-size: 90%" | 地震気絶確立
| [[Purple Pikmin]] stun chance
| {{{fp37}}}
|-
| style="font-size: 90%" | fp38
| style="font-size: 90%" | 地震気絶時間
| [[Purple Pikmin]] stun {{tt|time|In seconds}}
| {{{fp38}}}
|-
! colspan = "4" | Other information
|-
! style="font-size: 90%" | ID
! Japanese comment
! Property
! Value
|-
|-
| style="font-size: 90%" | fp02
| style="font-size: 90%" | fp02
Line 29: Line 88:
| {{tt|Vertical damage scale|How much the enemy's model stretches vertically when it receives damage.}}
| {{tt|Vertical damage scale|How much the enemy's model stretches vertically when it receives damage.}}
| {{{fp03}}}
| {{{fp03}}}
|-
! colspan = "4" | Unknown properties
|-
! style="font-size: 90%" | ID
! Japanese comment
! Property
! Value
|-
| style="font-size: 90%" | fp01
| style="font-size: 90%" | マップとの当り
| Unknown
| {{{fp01}}}
|-
|-
| style="font-size: 90%" | fp04
| style="font-size: 90%" | fp04
Line 39: Line 110:
| Unknown (weight?)
| Unknown (weight?)
| {{{fp05}}}
| {{{fp05}}}
|-
| style="font-size: 90%" | fp06
| style="font-size: 90%" | 速度
| Move speed
| {{{fp06}}}
|-
|-
| style="font-size: 90%" | fp07
| style="font-size: 90%" | fp07
Line 49: Line 115:
| Unknown
| Unknown
| {{{fp07|N/A}}}
| {{{fp07|N/A}}}
|-
| style="font-size: 90%" | fp08
| style="font-size: 90%" | 回転速度率
| Rotation speed
| {{{fp08}}}
|-
|-
| style="font-size: 90%" | fp09
| style="font-size: 90%" | fp09
Line 74: Line 135:
| Unknown (sight radius?)
| Unknown (sight radius?)
| {{{fp12}}}
| {{{fp12}}}
|-
| style="font-size: 90%" | fp13
| style="font-size: 90%" | 視界角度
| {{tt|FOV|Field of View, in degrees}}
| {{{fp13}}}
|-
|-
| style="font-size: 90%" | fp14
| style="font-size: 90%" | fp14
Line 94: Line 150:
| Unknown (shake rate?)
| Unknown (shake rate?)
| {{{fp16}}}
| {{{fp16}}}
|-
| style="font-size: 90%" | fp17
| style="font-size: 90%" | 振り払い力
| Shake knockback
| {{{fp17}}}
|-
| style="font-size: 90%" | fp18
| style="font-size: 90%" | 振り払いダメージ
| Shake damage
| {{{fp18}}}
|-
| style="font-size: 90%" | fp19
| style="font-size: 90%" | 振り払い範囲
| {{tt|Shake range|Presumably the range at which the shake attack connects.}}
| {{{fp19}}}
|-
|-
| style="font-size: 90%" | fp20
| style="font-size: 90%" | fp20
Line 164: Line 205:
| Unknown
| Unknown
| {{{fp30}}}
| {{{fp30}}}
|-
| style="font-size: 90%" | fp31
| style="font-size: 90%" | ライフ回復率
| {{tt|[[HP#Regeneration|Regeneration]] rate|The current HP per second ratio is unknown; it seems that lower values = higher rate.}}
| {{{fp31}}}
|-
|-
| style="font-size: 90%" | fp32
| style="font-size: 90%" | fp32
Line 184: Line 220:
| Unknown
| Unknown
| {{{fp34}}}
| {{{fp34}}}
|-
| style="font-size: 90%" | fp35
| style="font-size: 90%" | 石化時間
| {{tt|[[Ultra-Bitter Spray|Petrification]] duration|Always 1}}
| {{{fp35}}}
|-
| style="font-size: 90%" | fp36
| style="font-size: 90%" | ヒップドロップダメージ
| [[Purple Pikmin]] drop damage
| {{{fp36}}}
|-
| style="font-size: 90%" | fp37
| style="font-size: 90%" | 地震気絶確立
| [[Purple Pikmin]] stun chance
| {{{fp37}}}
|-
| style="font-size: 90%" | fp38
| style="font-size: 90%" | 地震気絶時間
| [[Purple Pikmin]] stun {{tt|time|In seconds}}
| {{{fp38}}}
|-
|-
| style="font-size: 90%" | ip01
| style="font-size: 90%" | ip01

Revision as of 07:17, July 10, 2014

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

{{enemy technical
|name = Internal name
|fp00 = HP
|fp01 = ?
|fp02 = Horizontal damage scale
|fp03 = Vertical damage scale
|fp04 = ?
|fp05 = ?
|fp06 = Move speed
|fp07 = ?, because this one is rare amongst the enemies, it defaults to "N/A"
|fp08 = Rotation speed
|fp09 = ?
|fp10 = ?
|fp11 = ?
|fp12 = ?
|fp13 = FOV
|fp14 = ?
|fp15 = ?
|fp16 = ?
|fp17 = Shake knockback
|fp18 = Shake damage
|fp19 = Shake range
|fp20 = ?
|fp21 = ?
|fp22 = ?
|fp23 = ?
|fp24 = ?
|fp25 = ?
|fp26 = ?
|fp27 = ?
|fp28 = ?
|fp29 = ?
|fp30 = ?
|fp31 = Regeneration rate, once the ratio is discovered, add the HP/second equivalent after, in parenthesis
|fp32 = ?
|fp33 = ?
|fp34 = ?
|fp35 = Petrification duration
|fp36 = Purple Pikmin drop damage
|fp37 = Purple Pikmin stun chance, add the percentage next to it too, like "0.3 (30%)"
|fp38 = Purple Pikmin stun time
|ip01 = ?
|fp02 = ?
|fp03 = ?
|fp04 = ?
|fp05 = ?
|fp06 = ?
|fp07 = ?
}}