Template:P2 enemy technical: Difference between revisions

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(New format.)
m (fp07 is always missing.)
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| {{{name}}}
| {{{name}}}
|-
|-
! colspan = "4" | Global properties
! colspan = "4" | Global properties {{tt|*|Property fp07 is always absent in the global properties.}}
|-
|-
! style="font-size: 90%" | ID
! style="font-size: 90%" | ID
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|-
|-
{{p2 enemy property | fp06 | 速度 | Move speed | {{{fp06}}} }}
{{p2 enemy property | fp06 | 速度 | Move speed | {{{fp06}}} }}
|-
{{p2 enemy property | fp07 | 旋回終了角度 | Unknown | {{{fp07|N/A}}} }}
|-
|-
{{p2 enemy property | fp08 | 回転速度率 | Rotation speed | {{{fp08}}} }}
{{p2 enemy property | fp08 | 回転速度率 | Rotation speed | {{{fp08}}} }}
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|fp05 = ?
|fp05 = ?
|fp06 = Move speed
|fp06 = Move speed
|fp07 = ?, because this one is rare amongst the enemies, it defaults to "N/A"
|fp08 = Rotation speed
|fp08 = Rotation speed
|fp09 = ?
|fp09 = ?

Revision as of 13:46, July 10, 2014

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

{{p2 enemy technical
|name = Internal name
|fp00 = HP
|fp01 = ?
|fp02 = Horizontal damage scale
|fp03 = Vertical damage scale
|fp04 = ?
|fp05 = ?
|fp06 = Move speed
|fp08 = Rotation speed
|fp09 = ?
|fp10 = ?
|fp11 = ?
|fp12 = ?
|fp13 = FOV
|fp14 = ?
|fp15 = ?
|fp16 = ?
|fp17 = Shake knockback
|fp18 = Shake damage
|fp19 = Shake range
|fp20 = ?
|fp21 = ?
|fp22 = ?
|fp23 = ?
|fp24 = ?
|fp25 = ?
|fp26 = ?
|fp27 = ?
|fp28 = ?
|fp29 = ?
|fp30 = ?
|fp31 = Regeneration rate, once the ratio is discovered, add the HP/second equivalent after, in parenthesis
|fp32 = ?
|fp33 = ?
|fp34 = ?
|fp35 = Petrification duration
|fp36 = Purple Pikmin drop damage
|fp37 = Purple Pikmin stun chance, add the percentage next to it too, like "0.3 (30%)"
|fp38 = Purple Pikmin stun time
|ip01 = ?
|fp02 = ?
|fp03 = ?
|fp04 = ?
|fp05 = ?
|fp06 = ?
|fp07 = ?
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}