Glitches in Pikmin 2: Difference between revisions
Jump to navigation
Jump to search
(Cleaned up the hole glitch. This needs more research, and will be expanded and improved further later on. Also, removed the other glitch because it's just the off-camera limbo. Either way, that off-camera mechanic will be expanded on Camera soon.) |
|||
Line 114: | Line 114: | ||
| howto = Petrify the Volatile Dweevil on the Piklopedia. Right before it breaks free, petrify it again. If you did it correctly, only the [[bomb-rock]] on its back should've been petrified. An easy way to ensure the correct timing is to mash {{button|gcn|Z|wii|1}} when the creature is about to break free, and quickly stop the second it does. If you petrify it in this state, the creature itself will be turned into stone, but the bomb-rock will break free. | | howto = Petrify the Volatile Dweevil on the Piklopedia. Right before it breaks free, petrify it again. If you did it correctly, only the [[bomb-rock]] on its back should've been petrified. An easy way to ensure the correct timing is to mash {{button|gcn|Z|wii|1}} when the creature is about to break free, and quickly stop the second it does. If you petrify it in this state, the creature itself will be turned into stone, but the bomb-rock will break free. | ||
| explanation = The bomb-rock and the creature must count as two different objects. They also react to the petrification at different times. With the right timing, their petrifications can be desynchronized. | | explanation = The bomb-rock and the creature must count as two different objects. They also react to the petrification at different times. With the right timing, their petrifications can be desynchronized. | ||
}} | |||
===Hole on the edge=== | |||
{{ glitch | reproducibility = Low | danger = Depends | p2 = ? | npcp2 = Yes | image = Cave hole edge glitch.png | video = | demonstration = | |||
| effects = Causes the cave model to spawn on the edge of the platform, as shown in the image. | |||
| howto = Go to the [[Subterranean Complex]] and go to sublevel 3. This is hypothesized to be possible in other sublevels too, but is easier to understand here due to the zig-zag part as shown in the image. Simply restart the sublevel until the glitch appears. | |||
| notes = If you walk into the hole, you can fall off. You'll respawn elsewhere, but Pikmin that follow you will die. | |||
| normal = Normally, the cave model should spawn in a dead end, or at least far away from the edge. | |||
| explanation = | |||
}} | }} | ||
Line 214: | Line 223: | ||
| howto = In [[2-Player Battle]], if the [[Onion]] is on a ledge and if a [[Swooping Snitchbug]] throws a Pikmin at the very edge of the ledge, the Pikmin seed underground will be visible (it looks like it does when it pops out, only with a longer stem). If you try to pull it out, the bottom will "magically" form a Pikmin body, and the Pikmin will fall off of the ledge. | | howto = In [[2-Player Battle]], if the [[Onion]] is on a ledge and if a [[Swooping Snitchbug]] throws a Pikmin at the very edge of the ledge, the Pikmin seed underground will be visible (it looks like it does when it pops out, only with a longer stem). If you try to pull it out, the bottom will "magically" form a Pikmin body, and the Pikmin will fall off of the ledge. | ||
| explanation = The model for a Pikmin sprout doesn't need to be the same as a full Pikmin, as its lower half is never shown. To make sure that a captain can stretch out a Pikmin's stem without showing the Pikmin, for aesthetic purposes, a Pikmin's stem while underground is modeled as being much taller than normal. | | explanation = The model for a Pikmin sprout doesn't need to be the same as a full Pikmin, as its lower half is never shown. To make sure that a captain can stretch out a Pikmin's stem without showing the Pikmin, for aesthetic purposes, a Pikmin's stem while underground is modeled as being much taller than normal. | ||
}} | }} | ||