Tool-assisted superplay: Difference between revisions

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(Created page with "{{game icons|p=y|p2=y}} {{stub}} A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a g...")
 
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*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.


Because of the implementation of these tools, these runs are only feasible on emulators. Normally, to show the finished run to an audience, the player's [[Controls|inputs]] are recorded, and later played back at full speed, and with no cuts. Because of the wildly different nature of these type of runs, records obtained this way are not comparable to records obtained with real-time [[challenge run]]s. The name "tool-assisted [[Challenge run#Speedrun|speedrun]]" comes from the fact that most of the time, these tools are used to complete a game as fast as possible.
Because of the implementation of these tools, these runs are only feasible on emulators. Normally, to show the finished run to an audience, the player's [[Controls|inputs]] are recorded, and later played back at full speed, and with no cuts. Because of the wildly different nature of these type of runs, records obtained this way are not comparable to records obtained with real-time [[challenge run]]s in terms of measuring skill. The name "tool-assisted [[Challenge run#Speedrun|speedrun]]" comes from the fact that most of the time, these tools are used to complete a game as fast as possible; a "superplay" refers to playing the game with or without a fast completion, as long as it features tool-assisted gameplay.


==''Pikmin'' series==
==''Pikmin'' series==