Area: Difference between revisions

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;Wood: There are multiple places where wood is incorporated into the terrain. In [[Tropical Wilds]], wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as as a walkway to the cave where [[Charlie]] is obtained.
;Wood: There are multiple places where wood is incorporated into the terrain. In [[Tropical Wilds]], wood is accessible to walk on, but has no special features. In the [[Distant Tundra]], frozen wood is incorporated as well as as a walkway to the cave where [[Charlie]] is obtained.
;Snow: In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound similar to that in Pikmin 2 when captains walk on it.
;Snow: In the [[Distant Tundra]], snow can be found blanketing much of the area. It makes a crunching sound similar to that in Pikmin 2 when captains walk on it.
;Grass: The most common terrain, it covers most floors of areas and has no special qualities.
;Rock: Caves are structured from rock, and types range from simple brown rock, similar to that in [[Pikmin 1]] and 2, to odd moss-covered rock, looking like granite.
;Mud: Terrain that exists primarily in the [[Garden of Hope]], mainly in the arena of the [[Quaggled Mireclops]]. This terrain may change from water back to mud by the stomping of the boss.
;Lily Pads: Lily pads drift along the river, allowing captains to travel across it and find more sub-areas. They cannot be climbed onto and oddly make it so that you cannot use the KopPad to travel while riding one.


====Man-made====
====Man-made====