Pikmin extinction: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Through the use of a [[Glitches in Pikmin 2#Instant Pikmin extinction|glitch in ''Pikmin 2'']], it's possible to have the game instantly declare a Pikmin extinction the second a cave is entered. It involves tricking the game into letting the leaders inside a cave with 0 Pikmin, which requires going in and [[dismiss]]ing the Pikmin at the exact same time. | *Through the use of a [[Glitches in Pikmin 2#Instant Pikmin extinction|glitch in ''Pikmin 2'']], it's possible to have the game instantly declare a Pikmin extinction the second a cave is entered. It involves tricking the game into letting the leaders inside a cave with 0 Pikmin, which requires going in and [[dismiss]]ing the Pikmin at the exact same time. | ||
*If there are 100 Pikmin on the field, the [[Onion]] will instead keep the new seeds inside. This can only happen if the day after the extinction begins on an area with 100 buried Pikmin.<ref>[https://www.youtube.com/watch?v=9Lf8Z50ByBA YouTube video], showing the Onion's behavior on a field with 100 Pikmin, by user TRex Quisite</ref> | *If there are [[100 Pikmin limit|100 Pikmin on the field]], the [[Onion]] will instead keep the new seeds inside. This can only happen if the day after the extinction begins on an area with 100 buried Pikmin.<ref>[https://www.youtube.com/watch?v=9Lf8Z50ByBA YouTube video], showing the Onion's behavior on a field with 100 Pikmin, by user TRex Quisite</ref> | ||
==See also== | ==See also== |