Blue Pikmin: Difference between revisions

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**{{icon|Interstellar Radio|y}}: The Puffy Blowhog containing this ship part is over water and the path to carry the ship part back to the ship goes through the large lake of water.
**{{icon|Interstellar Radio|y}}: The Puffy Blowhog containing this ship part is over water and the path to carry the ship part back to the ship goes through the large lake of water.
**{{icon|Repair-type Bolt|y}}: This part is on top of a ledge. When it falls off, it will almost immediately land in the water.
**{{icon|Repair-type Bolt|y}}: This part is on top of a ledge. When it falls off, it will almost immediately land in the water.
**{{icon|Massage Machine|y}}: This part is across a large lake, with the bridge that must be built located on the opposite shore.
**{{icon|Chronos Reactor|y}}: This part is located a long way across water. As part of the puzzle, the Blue Pikmin carrying this part must first become Yellow Pikmin.
**{{icon|Chronos Reactor|y}}: This part is located a long way across water. As part of the puzzle, the Blue Pikmin carrying this part must first become Yellow Pikmin.
**{{icon|Number 2 Ionium Jet|y}}: This part is on top of a tall ledge that opens into water.
**{{icon|Number 2 Ionium Jet|y}}: This part is on top of a tall ledge that opens into water.
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===''Pikmin 2''===
===''Pikmin 2''===
*Treasures
*Treasures
**{{icon|Decorative Goo|y}}: The path to carry the treasure back to the ship goes through water.
**None.
**{{icon|Onion Replica|y}}: Same as the Decorative Goo.
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe): Same as the Decorative Goo.
**{{icon|Massage Girdle|y}}: Same as the Decorative Goo.
*Enemies
*Enemies
**None.
**None.
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**{{icon|Zirconium Rotor|y}}: This part is behind a gate that is difficult to destroy without Blue Pikmin, but it can be done.
**{{icon|Zirconium Rotor|y}}: This part is behind a gate that is difficult to destroy without Blue Pikmin, but it can be done.
**{{icon|Secret Safe|y}}: The island with the bridges is in the middle of the lake, meaning Blue Pikmin must traverse it to reach it. That said, it is not too hard to guide Red or Yellow Pikmin to the island, by whistling them to it while they're drowning.
**{{icon|Secret Safe|y}}: The island with the bridges is in the middle of the lake, meaning Blue Pikmin must traverse it to reach it. That said, it is not too hard to guide Red or Yellow Pikmin to the island, by whistling them to it while they're drowning.
**{{icon|Massage Machine|y}}: This part is across a large lake, with the bridge that must be built located on the opposite shore. However, using the swimming glitch (that makes non-Blue swim indefinitely), it is possible to have Red or Yellow Pikmin build the bridge.
*Enemies
*Enemies
**None
**None
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*Treasures
*Treasures
**{{icon|Air Brake|y}}: Only Blue Pikmin can use the [[seesaw block]]s that are underwater. With [[Throw#Longer throw trick|long throws]] and/or the [[Throw#High ledge glitch|high ledge glitch]], Yellow or Purple Pikmin can access the ledge the treasure is on and carry it back safely.
**{{icon|Air Brake|y}}: Only Blue Pikmin can use the [[seesaw block]]s that are underwater. With [[Throw#Longer throw trick|long throws]] and/or the [[Throw#High ledge glitch|high ledge glitch]], Yellow or Purple Pikmin can access the ledge the treasure is on and carry it back safely.
**{{icon|Decorative Goo|y}}: The path to carry the treasure back to the ship goes through water, but using a certain glitch {{cite youtube|AmqzPQkyvFo|demonstrating how to retrieve treasures without blues.}}, it's possible to get the treasure out of water without blues.
**{{icon|Onion Replica|y}}: Same as the Decorative Goo.
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe): Same as the Decorative Goo.
**{{icon|Massage Girdle|y}}: Same as the Decorative Goo.
*Enemies
*Enemies
**{{icon|Wogpole|y}}: Although this aquatic enemy can jump onto land and become vulnerable, the chances of this happening are quite slim.
**{{icon|Wogpole|y}}: Although this aquatic enemy can jump onto land and become vulnerable, the chances of this happening are quite slim.