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Srangely, the duration of the '''whistle''' was reduced for about 2 seconds in ''[[New Play Control! Pikmin 2]]'' (compared to the original game).
Srangely, the duration of the '''whistle''' was reduced for about 2 seconds in ''[[New Play Control! Pikmin 2]]'' (compared to the original game).
Sometimes, the whistle is locked to prevent the player from breaking the game. This happens in {{npcp2}} where Louie cannot whistle Olimar and his Pikmin until they reunite. It's also impossible to whistle [[Blue Pikmin]] before getting [[Yellow Pikmin]], in this game.
In ''Pikmin 3'', the game sometimes locks the whistle too. On day 1, Alph cannot whistle before discovering the three first [[Red Pikmin]]. On the first day the [[Distant Tundra]] is explored, Brittany cannot whistle until she meets the first Yellow Pikmin. Using a certain [[Glitches_in_Pikmin_3#Yellow_Onion_skip|glitch]], it's possible for [[Brittany]] to exit the cave without unlocking Yellow Pikmin. If the introduction cutscene wasn't triggered, the whistle will remain locked until the end of the day, although it's still possible to whistle by grabbing a Pikmin. {{cite youtube|Z9kGadgSfss|showing how the whistle remains locked if the introduction cutscene is skipped.}}


==Appearance==
==Appearance==
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*[[Group move]]
*[[Group move]]
*[[Antenna Beetle]] – an enemy that uses a whistle-like call
*[[Antenna Beetle]] – an enemy that uses a whistle-like call
==References==
{{refs}}


{{controls}}
{{controls}}