Glitches in Pikmin 2: Difference between revisions

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(→‎Cave death count glitch: Added video of Pikmin falling into the pit.)
(Added the wobbly walls. Thanks, Grassdigger!)
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* Aesthetic
* Aesthetic
** In [[Challenge Mode (Pikmin 2)|Challenge mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This does not work with [[enemy]] carcasses, but can also be performed with cutscene-triggering treasures, but the timing involved makes it much harder.
** In [[Challenge Mode (Pikmin 2)|Challenge mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This does not work with [[enemy]] carcasses, but can also be performed with cutscene-triggering treasures, but the timing involved makes it much harder.
** The walls next to the 35 Pikmin [[paper bag]] in the [[Valley of Repose]] actually wobble back and forth with the tree shadows.
===Gallery===
<gallery>
Valley of Repose wobbly wall.gif|The walls next to the 35 Pikmin [[paper bag]] wobble. This footage is sped up around 7 times. Click for full-size.
</gallery>


==See also==
==See also==