Hey! Pikmin: Difference between revisions

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(Added a section on area skipping.)
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Carriable objects no longer have extra carrying slots. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth, like in the main games. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
Carriable objects no longer have extra carrying slots. Once the minimum Pikmin strength is met, the object begins moving, and no more Pikmin can be added. Pikmin will carry objects down ledges, but if the fall is too great, they might refuse. If they have nowhere to go, they simply shuffle back and forth, like in the main games. Pikmin that are carrying cannot be whistled, even if they are stuck, but Pikmin that are holding on to an object without taking it anywhere can be whistled. If Pikmin are carrying something, whether they can move it or not, but Olimar walks away from them, they will eventually drop the object and start running after the captain. Carrier Pikmin trying to take an item to Olimar may turn back if they bump against a ledge down or a bridge, even if built.
=== Area skipping ===
If Captain Olimar is killed too many times in a row when exploring a new area, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.
When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[Menu#Pause|pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the area completion results screen, and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.
Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not an area, and has no way for Olimar to die.


==Plot==
==Plot==