Glitches in Pikmin: Difference between revisions

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Tag: Mobile edit
(Added a glitch where Olimar's collision disappears.)
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| notes = In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and land in the water.
| notes = In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and land in the water.
| explanation = When one of the bridge's portions is created, the Pikmin stop working on it for half a second, because they have to move forward in order to work on the next bit. During this period, they are considered partially idle, and if they detect something like a pellet in the vicinity, they'll attempt to get close to it. Pikmin are programmed to circle an object, regardless of the vertical distance, as it's normally impossible to have a pellet above or below a Pikmin. As such, they go to their chosen spots around the pellet, but still on top of the bridge, which are the closest spots to the ones they want to go to. Because they don't actually grab the pellet, they'll give up after a while.
| explanation = When one of the bridge's portions is created, the Pikmin stop working on it for half a second, because they have to move forward in order to work on the next bit. During this period, they are considered partially idle, and if they detect something like a pellet in the vicinity, they'll attempt to get close to it. Pikmin are programmed to circle an object, regardless of the vertical distance, as it's normally impossible to have a pellet above or below a Pikmin. As such, they go to their chosen spots around the pellet, but still on top of the bridge, which are the closest spots to the ones they want to go to. Because they don't actually grab the pellet, they'll give up after a while.
}}
===Removing Olimar's collision===
{{glitch | reproducibility = Medium | danger = Depends | p1 = ? | npcp1 = Yes | youtube = eb9FQug1uxM
| effects = Causes Olimar to fall through the floor, and upon respawning, be able to walk around unable to collide with most objects.
| prerequisites = Have access to [[The Forest Navel]] in story mode, or [[The Distant Spring]] in [[Challenge Mode (Pikmin)|Challenge Mode]].
| howto = Find a [[Puffstool]], and make it trip. Try to get under it, and [[lie down]]. The closer you are to the center of the creature, the better. When it turns back upright, there is a chance that Olimar will be pushed through the floor and into the [[pit]].
}}
}}