Glitches in Pikmin 2: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
Line 107: Line 107:
| howto = Leave some Blue Pikmin idle on top of a bridge. Then, [[throw]] some non-Blues under the Blue Pikmin. After a bit, the Blues will grab the drowning Pikmin through the bridge, and throw them to safety.
| howto = Leave some Blue Pikmin idle on top of a bridge. Then, [[throw]] some non-Blues under the Blue Pikmin. After a bit, the Blues will grab the drowning Pikmin through the bridge, and throw them to safety.
| explanation = Normally, lifeguard Blue Pikmin that are close to drowning Pikmin don't have anything in between. As such, the check for whether a Blue Pikmin should rescue a drowning one doesn't take into account walls, objects or bridges. All that's needed is for the Blue and the drowning Pikmin to be close enough to one another.
| explanation = Normally, lifeguard Blue Pikmin that are close to drowning Pikmin don't have anything in between. As such, the check for whether a Blue Pikmin should rescue a drowning one doesn't take into account walls, objects or bridges. All that's needed is for the Blue and the drowning Pikmin to be close enough to one another.
}}
===Negative Pikmin born===
{{glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = ?
| effects = Saves a negative number of Pikmin born to the high scores menu.
| prerequisites = Have not lost five or more Pikmin of the type you're saving the score for.
| howto = Convert all but one of your Red, Yellow, or Blue Pikmin to another type using [[Candypop family|Candypop Buds]], and then either repay the debt or collect the final treasure. A negative value will be saved to your high score of Pikmin born for that type.
| notes = The number is displayed the same way as a blank entry but can be differentiated in that it will be displayed above other records instead of being replaced. This glitch does not work with Purple or White Pikmin.
| explanation = The five wild Pikmin you get when unlocking a type do not count towards the high score. When you convert a Pikmin to another type, the number of Pikmin born of its original type is reduced by 1. By converting more Pikmin to other types than the number you sprouted yourself, the number of Pikmin born becomes negative.
}}
}}


Line 146: Line 155:
| howto = Collect a treasure, and during the cutscene, have the Pikmin touch a hazard whose cutscene has never played before. If you close the treasure collection cutscene at the right time, before the suffering Pikmin die, the game will resume to the Pikmin suffering cutscene, and afterwards, the Pikmin will stay alive, and impossible to interact with.
| howto = Collect a treasure, and during the cutscene, have the Pikmin touch a hazard whose cutscene has never played before. If you close the treasure collection cutscene at the right time, before the suffering Pikmin die, the game will resume to the Pikmin suffering cutscene, and afterwards, the Pikmin will stay alive, and impossible to interact with.
| notes = The Pikmin will still count as a death, even though it still counts as existing, as proven by the Pikmin counter, and by the Pikmin that appear on the next sublevel or on the surface.
| notes = The Pikmin will still count as a death, even though it still counts as existing, as proven by the Pikmin counter, and by the Pikmin that appear on the next sublevel or on the surface.
}}
===Negative Pikmin born===
{{glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = ?
| effects = Saves a negative number of Pikmin born to the high scores menu.
| prerequisites = Have not lost five or more Pikmin of the color you're saving the score for.
| howto = Convert all but one of your Red, Yellow, or Blue Pikmin to another color using [[Candypop_family|Candypop Buds]], and then either repay the debt or collect the final treasure. A negative value will be saved to your high score of Pikmin born for that color.
| notes = This does not work with Purple or White Pikmin. The number is displayed the same way as a blank entry but can be differentiated in that it will be displayed above other records instead of being replaced.
| explanation = The five wild Pikmin you get when unlocking a color do not count towards the high score. When you convert a Pikmin to another color, the number of pikmin born of its original color is reduced by 1. By converting more Pikmin to other colors than the number you sprouted yourself, the number of Pikmin born becomes negative.
}}
}}