Vegetation: Difference between revisions
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==Vegetation as game objects== | ==Vegetation as game objects== | ||
As stated above, some forms of vegetation are game objects, much like the [[leader]]s or the [[Pikmin family|Pikmin]]. They are dotted about the terrain, and most of them have minimal impact on the gameplay, serving only for decoration; at most, they gently sway when brushed against. However, while some plants and fungi may be decorative in and of themselves, upon touching them they may release some helpful enemies hiding within, like [[Unmarked Spectralids]], [[Honeywisp]]s or [[Iridescent Flint Beetle]]s. Others can also act as [[hiding]] spots from predators. Finally, there is a small handful of plant and fungus objects that have an important role as a gameplay mechanic. | As stated above, some forms of vegetation are game objects, much like the [[leader]]s or the [[Pikmin family|Pikmin]]. They are dotted about the terrain, and most of them have minimal impact on the gameplay, serving only for decoration; at most, they gently sway when brushed against. However, while some plants and fungi may be decorative in and of themselves, upon touching them they may release some helpful enemies hiding within, like [[Unmarked Spectralids]], [[Honeywisp]]s or [[Iridescent Flint Beetle]]s. Others can also act as [[hiding]] spots from predators. Finally, there is a small handful of plant and fungus objects that have an important role as a gameplay mechanic. | ||
==Vegetation as terrain== | ==Vegetation as terrain== |