Charge: Difference between revisions

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(Moving this mechanic to its own page. Because Pikmin 3 Deluxe completely changed the way this works, a lot more needs to be said.)
Tag: Removed redirect
(Documented how it works in Pikmin 3 Deluxe.)
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'''Charging''' is a feature in {{p3}} that allows the player to instantly order the [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}.
'''Charging''' is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}.


== ''Pikmin 3'' ==
== ''Pikmin 3'' ==
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When charging, if they do not reach their destination in about one and a half seconds, they will sigh and give up. However, due to a glitch of sorts, there may be times when the Pikmin are told to charge at an object, but give up much quicker than usual, around a total of half a second. The cause for this is currently unknown.
When charging, if they do not reach their destination in about one and a half seconds, they will sigh and give up. However, due to a glitch of sorts, there may be times when the Pikmin are told to charge at an object, but give up much quicker than usual, around a total of half a second. The cause for this is currently unknown.


In story mode, charging is only possible after [[Alph]] finds his [[KopPad]].
In Story Mode, charging is only possible after [[Alph]] finds his [[KopPad]].


== ''Pikmin 3 Deluxe'' ==
== ''Pikmin 3 Deluxe'' ==
{{game help|p3d}}
The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player has no other choice but to release it when they are ready to charge.
 
When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner.
 
If there are no Pikmin that can charge, the move will fail – the leader will spin anyway, but a clown horn sound will play instead, and nothing will happen. This can happen if:
* The leader has no Pikmin with them.
* The current throw standby is another leader.
* The Pikmin are holding [[bomb rock]]s.
* The Pikmin are outside of grabbing distance.
 
Whether Pikmin got issued successfully or the charge was a dud, holding the charge button again will ready the next standby type in the group. Releasing the button will change the standby type to that next one (if it is not selected already), and will order that type to go charge. So effectively, in order to charge the entire squad, the player must press the button repeatedly.
 
When Pikmin are told to charge at a group of objects, the one that they focus on will depend on its importance – some objects will have higher priority than others. For instance, charging Pikmin towards both a [[Golden Grenade]] and a [[Whiptongue Bulborb]] corpse (possible in [[Tropical Forest]]) will make them go for the Golden Grenade. However, if the player is [[lock-on|locked-on]] to something, the Pikmin will always go for that object no matter what else is nearby. Charging normally will also make the Pikmin go in a straight line, whereas charging to a locked-on object will make Winged Pikmin fly to it and Blue Pikmin swim to it, if applicable.
 
When Pikmin are charged towards an object that can be carried, they will all race towards it, but only the minimum necessary amount to start carrying it will actually grab on, and the rest will return. If they are charged towards an object that is already being carried, then only those necessary to fill all carrying slots will grab on, and the others will come back.
 
In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.


== Names in other languages ==
== Names in other languages ==