Pause menu: Difference between revisions

Jump to navigation Jump to search
(Documented most of the details of Pikmin 3 Deluxe's incredible pause menu.)
(Finished documenting the menus in Pikmin 3 Deluxe.)
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}
By pressing {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), it is possible access a '''pause menu'''. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. It varies significantly between games.
During gameplay, it is possible to open a '''pause menu'''. When this menu is opened, the gameplay is halted, making this the primary way of pausing the game. It varies significantly between games.


==''Pikmin''==
==''Pikmin''==
[[File:Pikmin pause.jpg|thumb|right|250px|The pause menu in ''Pikmin''.]]
[[File:Pikmin pause.jpg|thumb|right|250px|The pause menu in ''Pikmin''.]]
This is a simple menu, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[#Saved game selection|saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[#Challenge Mode|Challenge Mode]] screen.
This menu is opened with {{button|gc|start|wii|+}} ({{button|wii|-}} in ''New Play Control! Pikmin''), and it is simple, with only three options. The first is titled "Continue" and resumes the gameplay. The second option, called "Go to Sunset", opens a sub-menu, asking "Go to Sunset?", and the options "Yes" and "No". By selecting "Yes", the day automatically ends and the [[Day#Sunset|sunset]] cutscenes begin. By picking "No", the player is taken back to the main pause menu. The sunset option is grayed out during [[Challenge Mode (Pikmin)|Challenge Mode]]. The third option is called "Continue from Last Save" ("Continue from previous save" in ''New Play Control! Pikmin''), and when picked, a sub-menu opens, asking if the player is sure. By picking "Yes", the player is taken to the [[#Saved game selection|saved game selection menu]]. Picking "No" returns to the main pause menu. This third option is called "Quit Challenge Mode" while in Challenge Mode, and by choosing "Yes" to the question, the game returns to the [[Menu/Challenge Mode|Challenge Mode]] screen.


In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.
In this menu, the pause button also picks an option. Care should be taken not to accidentally pick an option while attempting to unpause the game.


==''Pikmin 2''==
==''Pikmin 2''==
The ''Pikmin 2'' pause menu is a lot more complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}.
The ''Pikmin 2'' pause menu is more complex, containing the [[radar]] and a lot of other information, as well as a menu similar to the one in ''Pikmin''. This menu is separated into three pages, which can be changed by pressing {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}}.


The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.
The "[[Radar]]" page contains the radar on the right side, with the name of the [[area]] or [[cave]] on top of it. To the left is the number of Pikmin on the Onions, on the [[Hocotate ship|ship]], following the current leader, and idle. These numbers, besides the idle one, are listed for each Pikmin type.
Line 17: Line 17:
The "Items" page contains a list of all collected [[Exploration Kit]] treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about the [[spray]]s, with two sections; the top one dedicated for the [[ultra-bitter spray]] and the bottom one for the [[ultra-spicy spray]]. Each section contains the current number of sprays and the current number of [[Burgeoning Spiderwort]] berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0.
The "Items" page contains a list of all collected [[Exploration Kit]] treasures. Uncollected treasures appear grayed out, and titled "Incomplete", while collected ones appear in color and named. On the left side of the page, there is information about the [[spray]]s, with two sections; the top one dedicated for the [[ultra-bitter spray]] and the bottom one for the [[ultra-spicy spray]]. Each section contains the current number of sprays and the current number of [[Burgeoning Spiderwort]] berries, out of 10. When 10 are collected, the spray counter increases and the berry counter resets to 0.


If playing under [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.
If playing in [[Challenge Mode (Pikmin 2)|Challenge Mode]] or [[2-Player Battle]] mode, the entire menu is replaced with a simple message box, akin to the one in ''Pikmin''. This contains the option "Continue" and the option "Give Up"/"Quit" (Challenge Mode or 2-Player Battle, respectively). The former unpauses the game, and the latter returns to the respective game mode's main menu, without asking for a confirmation. In Challenge Mode, however, a brief cutscene plays showing the Research Pod beaming the leaders and flying away.
<gallery>
<gallery>
Pikmin 2 radar.png|"Radar" page of the pause menu in ''Pikmin 2''.
Pikmin 2 radar.png|"Radar" page of the pause menu in ''Pikmin 2''.
Line 33: Line 33:
In [[Bingo Battle]], the "Continue" button does the same thing as exiting the menu with the pause button, and the "Stage Selection" button returns to the stage selection screen of the [[Menu/Bingo Battle|Bingo Battle menu]].
In [[Bingo Battle]], the "Continue" button does the same thing as exiting the menu with the pause button, and the "Stage Selection" button returns to the stage selection screen of the [[Menu/Bingo Battle|Bingo Battle menu]].


In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]].
In addition, a "{{button|wiiu|gamepad}} Mode" button in the lower right is present in all modes, and toggles the GamePad control scheme between [[Controls#Controllers|classic mode]] and [[Controls#Stylus Mode|stylus mode]]. This button was added in [[Update|version]] 2.0.0.


==''Pikmin 3 Deluxe''==
==''Pikmin 3 Deluxe''==
{{todo|Document menu differences in side modes and other menus.}}
[[File:P3D Menu Pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3 Deluxe'', as it appears in [[Story Mode]].]]
[[File:P3D Menu Pause.jpg|thumb|right|250px|The pause menu in ''Pikmin 3 Deluxe'', as it appears in [[Story Mode]].]]
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} button can be used to bring up the menu on nearly every screen in the game. A list of all the possible buttons is shown below.
The pause menus are significantly changed in {{p3d}} from what they were in ''Pikmin 3'', containing many more options. The options visible depend on where the pause menu is being viewed from, as the {{button|switch|+}} button can be used to bring up the menu on nearly every screen in the game. A list of all the possible buttons is shown below.
;Upper row
;Upper row
*'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] gameplay.
*'''Play Co-op'''/'''Play Solo''': Switches gameplay between 1-player and 2-player by bringing up the [[Nintendo Switch]] interface for controller connection. The text will be different depending on whether the game is currently in 1-player or 2-player. Appears only during [[Story Mode]] and [[Side Stories]] gameplay.
;Upper middle row
;Upper middle row
*'''Retry''': Allows the player to restart the current [[day]]. A popup will appear upon selecting the option, containing 3 buttons:
*'''Retry''': Allows the player to try a [[day]] again. Appears only during Story Mode gameplay. A popup will appear upon selecting the option, containing 3 buttons:
**'''Restart Day''': Makes the screen fade to black and the [[loading]] screen appear.
**'''Restart Day''': Makes the screen fade to black and the [[loading]] screen appear.
**'''To Earlier Day''': Makes the screen fade to black and the [[Menu/Day selection|day selection menu]] appear.
**'''To Earlier Day''': Makes the screen fade to black and the [[Menu/Day selection|day selection menu]] appear.
**'''Cancel''': Returns to the main pause menu.
**'''Cancel''': Returns to the main pause menu.
*'''Restart Stage''': Allows the player to restart the current mission or match of [[Bingo Battle]]. A pop-up will first appear to confirm the player's choice. Appears only during Mission Mode and Bingo Battle gameplay.
*'''Restart Day''' (as a standalone button): Allows the player to restart the current Side Story mission. A pop-up will first appear to confirm the player's choice. Appears only during Side Stories gameplay.
*'''End Day''': Allows the player to end the day, skipping to the [[Cutscene#Sunset|sunset cutscene]]. A pop-up will first appear to confirm the player's choice.
*'''End Day''': Allows the player to end the day, skipping to the [[Cutscene#Sunset|sunset cutscene]]. A pop-up will first appear to confirm the player's choice.
*'''To Title Screen''': Allows the player to return to the [[Menu/Title screen|title screen]]. A pop-up will first appear to confirm the player's choice.
*'''To Stage Select''': Allows the player to return to the [[Menu/Mission Mode|Mission Mode menu]] or [[Menu/Bingo Battle|Bingo Battle menu]], on the stage selection page. Only appears during Mission Mode and Bingo Battle gameplay.
*'''To Day Selection''': Allows the player to return to the [[Menu/Side Stories|Side Stories menu]], on the day selection page. Only appears during Side Stories gameplay.
*'''To Mission Select''': Allows the player to return to the mission type selection page in the Mission Mode menu from one of its subsequent pages. Only appears while in the Mission Mode menu and not in the mission type selection page.
*'''To Side Stories''': Allows the player to return to the story selection page in the Side Stories menu from one of its subsequent pages. Only appears while in the Side Stories menu and not in the story selection page.
*'''To Title Screen''': Allows the player to return to the [[Menu/Title screen|title screen]]. A pop-up will first appear to confirm the player's choice. Appears in all pause menus except the one on the title screen.
;Lower middle row
;Lower middle row
*'''Hints''': Shows a [[hint]]. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay.
*'''Hints''': Shows a [[hint]]. The button will glow with sparkles if there is a new hint to look at; otherwise it will look like the other buttons. Appears only during Story Mode gameplay.
Line 63: Line 68:
***'''Gyro Control (L/R)''': Controls whether tilting the controller left moves the cursor left or right.
***'''Gyro Control (L/R)''': Controls whether tilting the controller left moves the cursor left or right.
**'''More'''
**'''More'''
***'''Adjust POV (L/R)'''
***'''Adjust POV (L/R)''': Controls the inversion of the camera control direction with the {{button|switch|rstick}} stick.
***'''Hint Display''': Controls whether the [[hint]] button is visible in the HUD.
***'''Hint Display''': Controls whether the [[hint]] button is visible in the HUD.
;Lower row
;Lower row
*'''Badges''': Opens up a menu to view the [[badge]]s the player has obtained.
*'''Badges''': Opens up a menu to view the [[badge]]s the player has obtained. Appears in all pause menus.


<gallery>
<gallery>