Pikmin Park: Difference between revisions

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{{game icons|hp=y}}
{{game icons|hp=y}}
[[File:Pikmin Park busy.jpg|thumb|Pikmin cleaning up the Pikmin Park Outskirts.]]
[[File:Pikmin Park busy.jpg|thumb|Pikmin cleaning up the Pikmin Park Outskirts.]]
{{game help|hp|2=<br>
{{game help|hp|2=<br>
* Add a section on the amiibo leveling-up, or at least, a link to the section about the mechanic in a different article.
* Add a section on the amiibo leveling-up, or at least, a link to the section about the mechanic in a different article.
* When you complete an area, a notification might pop up about how there are now X Pikmin in the park. List all of the numbers.
* When you complete an area, a notification might pop up about how there are now X Pikmin in the park. List all of the numbers.
}}
}}
'''Pikmin Park''' ({{j|ひろば|hiroba|open space}}) is a feature in {{hp}}. It is a place where gathered [[Pikmin family|Pikmin]] can play around and be safe, but it is also the source of some [[Sparklium]]. This Sparklium, be it in the form of [[treasure]]s or bundles of Sparklium Seeds, is hidden beneath clutter in the park, which can be cleaned up by the Pikmin in the park. Some of the rubble has a specific [[hazard]], meaning only certain types of Pikmin can clear it. The more Pikmin there are cleaning something, the faster it gets done, but progress is only made when an [[area]] is completed (whether it's the first time completing the area or not), even if that progress does not result in anything yet. The Park is also where the [[S.S. Dolphin II]] crash-lands and stays, meaning it is the rendezvous point for Olimar and the ship's pod after an [[area]] is completed.
'''Pikmin Park''' ({{j|ひろば|hiroba|open space}}) is a feature in {{hp}}. It is a place where gathered [[Pikmin family|Pikmin]] can play around and be safe, but it is also the source of some [[Sparklium]]. This Sparklium, be it in the form of [[treasure]]s or bundles of Sparklium Seeds, is hidden beneath clutter in the park, which can be cleaned up by the Pikmin in the park. Some of the rubble has a specific [[hazard]], meaning only certain types of Pikmin can clear it. The more Pikmin there are cleaning something, the faster it gets done, but progress is only made when an [[area]] is completed (whether it's the first time completing the area or not), even if that progress does not result in anything yet. The Park is also where the [[S.S. Dolphin II]] crash-lands and stays, meaning it is the rendezvous point for Olimar and the ship's pod after an [[area]] is completed.


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== Mechanics ==
== Mechanics ==
The Pikmin Park is accessed through the [[Menu#Sector selection|sector selection menu]], through the [[Menu#Area selection|area selection menu]], or through the area completion analysis screen.
The Pikmin Park is accessed through the [[sector selection menu]], through the [[area selection menu]], or through the [[area results menu]].


The park is divided into sections, which become available with time. Tapping on a section on the bottom screen will show it on the top screen. Each section has its own clutter. The player does not order individual Pikmin, but orders an entire group instead, consisted of Pikmin of the same type. The player also does not directly order them to work on tasks, but instead, tells them where to go. If they enter an area with something to clean up, they will begin doing so, forming an orderly line, and, one by one, jumping into the clutter, taking part of it, and jumping back out. However, if there's nothing they can do, they just idle on that part of the park. Besides cleaning up clutter, they can also shoo away [[Coppeller]]s, when they appear on the [[#Central Pikmin Park|main section]] of the park.
The park is divided into sections, which become available with time. Tapping on a section on the bottom screen will show it on the top screen. Each section has its own clutter. The player does not order individual Pikmin, but orders an entire group instead, consisted of Pikmin of the same type. The player also does not directly order them to work on tasks, but instead, tells them where to go. If they enter an area with something to clean up, they will begin doing so, forming an orderly line, and, one by one, jumping into the clutter, taking part of it, and jumping back out. However, if there's nothing they can do, they just idle on that part of the park. Besides cleaning up clutter, they can also shoo away [[Coppeller]]s, when they appear on the [[#Central Pikmin Park|main section]] of the park.
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The top screen is reserved entirely for showing the current section of the park live. The [[camera]] is static, and only a few dozen Pikmin are seen on-screen at once.
The top screen is reserved entirely for showing the current section of the park live. The [[camera]] is static, and only a few dozen Pikmin are seen on-screen at once.


On the bottom screen, there is a blue band on the left that lists the number of Pikmin of each type available in the park. The bottom-left corner has a button to return to the [[Menu#Area selection|area selection menu]], and the button on the bottom-right allows the player to manage their [[Pikmin amiibo]]'s level. The rest of the bottom screen shows a top-down map of the park. The player can tap the different sections here to go there. Each Pikmin type has an icon, and its location represents where that type is in the park right now. Tapping the icon and then a section will make the Pikmin go there. If the Pikmin have to head to the section that is already on-camera, the player gets to see them come up one by one to start the task or to idle, but if not, when the player chooses that section, they'll already spot the Pikmin at work or relaxing.
On the bottom screen, there is a blue band on the left that lists the number of Pikmin of each type available in the park. The bottom-left corner has a button to return to the [[area selection menu]], and the button on the bottom-right allows the player to manage their [[Pikmin amiibo]]'s level. The rest of the bottom screen shows a top-down map of the park. The player can tap the different sections here to go there. Each Pikmin type has an icon, and its location represents where that type is in the park right now. Tapping the icon and then a section will make the Pikmin go there. If the Pikmin have to head to the section that is already on-camera, the player gets to see them come up one by one to start the task or to idle, but if not, when the player chooses that section, they'll already spot the Pikmin at work or relaxing.


Each section also has icons on it that represent what types of clutter are still there, but since all icons would not fit, it only shows the most prominent ones. A section will either show the starting set of icons, or no icons at all &ndash; for instance, Eastern Pikmin Park has lake plants, electrical wires, and pebbles in pots, but only icons for lake plants and electrical wires. If Pikmin clean out all lake plants and electrical wires, but there are still pebbles left to clean, the icons on the bottom screen will still be the same ones. When everything is cleaned in the section, all icons in that section vanish. Cleaned sections will also be tinted in blue.
Each section also has icons on it that represent what types of clutter are still there, but since all icons would not fit, it only shows the most prominent ones. A section will either show the starting set of icons, or no icons at all &ndash; for instance, Eastern Pikmin Park has lake plants, electrical wires, and pebbles in pots, but only icons for lake plants and electrical wires. If Pikmin clean out all lake plants and electrical wires, but there are still pebbles left to clean, the icons on the bottom screen will still be the same ones. When everything is cleaned in the section, all icons in that section vanish. Cleaned sections will also be tinted in blue.
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
World map Pikmin Park.jpg|The Pikmin Park as seen on the [[Menu#Sector selection|world map]].
World map Pikmin Park.jpg|The Pikmin Park as seen on the [[sector selection menu]].
File:Pikminpark-coppeller.jpeg|A [[Coppeller]] in Central Pikmin Park, carrying a rainbow [[Sparklium Seed]].
File:Pikminpark-coppeller.jpeg|A [[Coppeller]] in Central Pikmin Park, carrying a rainbow [[Sparklium Seed]].
Pikminpark-coppeller-redseed.jpg|A Coppeller in Central Pikmin Park, carrying a red Sparklium Seed.
Pikminpark-coppeller-redseed.jpg|A Coppeller in Central Pikmin Park, carrying a red Sparklium Seed.
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== Trivia ==
== Trivia ==
* If the player idles on the Pikmin Park for 3 minutes, the ship will eventually interrupt and say "Captain Olimar, why don't we leave this place to the Pikmin and go and explore somewhere else? The Pikmin know the drill when it comes to looking for Sparklium by now. We can leave them to their work." This helps players understand that waiting will not bring any progress, but exploring areas will. The timer resets upon performing an action (but just touching the screen does not count), and once the ship speaks, it won't do it again until the Pikmin Park is exited. After the park is all cleaned up, the message becomes "Captain Olimar, why don't we explore somewhere else for now? We can return here after a few expeditions." instead.
* If the player idles on the Pikmin Park for 3 minutes, the ship will eventually interrupt and say "Captain Olimar, why don't we leave this place to the Pikmin and go and explore somewhere else? The Pikmin know the drill when it comes to looking for Sparklium by now. We can leave them to their work." This helps players understand that waiting will not bring any progress, but exploring areas will. The timer resets upon performing an action (but just touching the screen does not count), and once the ship speaks, it won't do it again until the Pikmin Park is exited. After the park is all cleaned up, the message becomes "Captain Olimar, why don't we explore somewhere else for now? We can return here after a few expeditions." instead.
* If the game is shut off after the completion of [[First Expedition]], but before the [[Menu#Area selection|area selection menu]] of [[Brilliant Garden]] is entered, i.e. before the player finishes the Pikmin Park tutorial, the next time the player boots the game up and chooses the save file, they will be taken to the area selection menu, and the ship will tell them how the Pikmin have been placed on the Pikmin Park, inviting Olimar to take a look. If the player checks now, the Pikmin Park tutorial will play back again from scratch. However, the player is not forced to enter the Park, meaning they can skip the tutorial.
* If the game is shut off after the completion of [[First Expedition]], but before the [[area selection menu]] of [[Brilliant Garden]] is entered, i.e. before the player finishes the Pikmin Park tutorial, the next time the player boots the game up and chooses the save file, they will be taken to the area selection menu, and the ship will tell them how the Pikmin have been placed on the Pikmin Park, inviting Olimar to take a look. If the player checks now, the Pikmin Park tutorial will play back again from scratch. However, the player is not forced to enter the Park, meaning they can skip the tutorial.
* The texture used for the floor in ''Pikmin''{{'s}} debug [[animtest|animation viewer]] is a checkerboard pattern with the words "piki park" written all over.
* The texture used for the floor in ''Pikmin''{{'s}} debug [[animtest|animation viewer]] is a checkerboard pattern with the words "piki park" written all over.