Music in Pikmin 3: Difference between revisions

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(Finished documenting the Side Stories music.)
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{{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{DISPLAYTITLE: Music in ''Pikmin 3''}}{{game icons|p3=y}}
{{game help|p3d|Record and expand upon all [[Side Stories|Side Story]] tracks.}}
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.
The '''music''' of {{p3}} accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing {{w|leitmotif}}s in the game. This game's music also contains many more original synthesized instruments, to heighten the theme of futurism and to give the soundtrack personality.


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==Side Stories==
==Side Stories==
{{stub}}
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' feature unique music. The music is notably nonchalant, with a focus on complimenting and characterizing the duties of Olimar and Louie, rather than the design or scenery of the levels the player will be exploring. The songs are shared across multiple days, and will play for the entire duration of the level. Like in Mission Mode, these songs also feature additional mixes that will be added when the player is performing certain actions, and the music will transpose up one half-step and speed up when there is one minute remaining.
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' feature unique music. The music is notably nonchalant, with a focus on complimenting and characterizing the duties of Olimar and Louie, rather than the design or scenery of the levels the player will be exploring. The songs are shared across multiple days, and will play for the entire duration of the level. Like in Mission Mode, these songs also feature additional mixes that will be added when the player is performing certain actions, and the music will transpose up one half-step and speed up when there is one minute remaining.


Unlike the other music in the game, these songs were produced in part by the Tokyo-based production company GRANDFUNK INC.{{cite web|https://www.grandfunk.net/works/2228/|PIKMIN 3 DELUXE|GRANDFUNK INC.|retrieved={{date|30|January|2021}}}} Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release.
Unlike the other music in the game, these songs were recorded live and produced in part by the Tokyo-based production company GRANDFUNK INC.{{cite web|https://www.grandfunk.net/works/2228/|PIKMIN 3 DELUXE|GRANDFUNK INC.|retrieved={{date|30|January|2021}}}} Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release.


{{infobox track
{{infobox track
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|header = y
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Heard during [[First Part Found]], [[Team Monster Hunt]], and [[Channel Gone Dry]]. A hint of [[Music in Pikmin#The Final Trial|The Final Trial's theme]] is in this song.
Heard during [[First Part Found]], [[Team Monster Hunt]], and [[Channel Gone Dry]]. This theme features frequent changes of instrumentation, and lots of movement up and down scales. It shows the varied nature of gameplay in the Side Stories, as all 3 levels it plays in have very different objectives. A hint of [[Music in Pikmin#The Final Trial|The Final Trial's theme]] is in this song.


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{{clear}}
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Heard during [[Looking for Louie]] and [[Big Fruit Carnival]].
Heard during [[Looking for Louie]] and [[Big Fruit Carnival]]. This theme features far stranger harmony than the previous Side Stories themes, mostly in the form of a background pattern on saxophones that often features unexpected and dissonant chords, yet it also includes things like a simple C major scale. It also includes the ''Pikmin'' motif, and legato chromatic melodies on low woodwind instruments. The great harmonic variety in this theme means that the player can rarely expect what will come next, similar to the Side Story missions themselves.


{{clear}}
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|name=Golden arachnorb battle
|name=Golden arachnorb battle
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|link=https://www.youtube.com/watch?v=dwn4Gsid8ME
|internal =  
|internal = GROUP_STATIC_00000F2D
|header = y
|header = y
}}
}}
Heard during the final boss fight of Olimar's Comeback, during [[The Ship Restored]]. It is a direct homage to the first ''Pikmin'' game, having segments of the main theme and instruments from [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]]. The latter is likely a reference to the [[Beady Long Legs]], a similar [[arachnorb family|arachnorb]] that is found in that area. Each time the golden Shaggy Long Legs' hair is torn off, one of several cues will play, not unlike ''Pikmin 3'''s mini-boss theme. Additionally, a different cue will play when each arachnorb appears and is defeated. Here's a list of all cues and themes that play during this track:
Heard during the final boss fight of Olimar's Comeback, during [[The Ship Restored]]. This theme is very chaotic, with constant percussive notes creating an exciting feel, fitting for a final battle. Elements of the song are a direct homage to the first ''Pikmin'' game, having segments of the main theme and instruments from [[Music in Pikmin#The Forest Navel|The Forest Navel's theme]]. The latter is likely a reference to the [[Beady Long Legs]], a similar [[arachnorb family|arachnorb]] that is found in that area. Each time the golden Shaggy Long Legs' hair is torn off, one of several cues will play, not unlike ''Pikmin 3'''s mini-boss theme. Additionally, a different cue will play when each arachnorb appears and is defeated. Here is a list of all cues and themes that play during this track:
* First arachnorb appears
* First arachnorb appears
* Main theme
* Main theme