Music in Hey! Pikmin: Difference between revisions

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{{stub|Document the pieces like in the other music articles.}}
{{stub|Document the pieces like in the other music articles.}}


Almost all moments of {{hp}} have some accompanying '''music''' to set the mood of the situation, from the [[cutscene]] the player is watching to the [[area]] they are navigating on. Unlike the previous games, the music does not change dynamically according to what is happening in the game, and is constant throughout each scene of gameplay.
Almost all moments of {{hp}} have some accompanying '''music''' to set the mood of the situation, from the [[menu]] the player is using to the [[cutscene]] they are watching to the [[area]] they are navigating through. The soundtrack for ''Hey! Pikmin'' was composed by Masato Kouda and Kento Hasegawa.


== Menus ==
== Menus ==
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Plays in the [[main menu]].
Plays in the [[title screen]] and [[saved game selection menu]]. This theme presents an ethereal electronic atmosphere, somewhat similar to [[Music in Pikmin#The Distant Spring|The Distant Spring's theme]] from {{p1}}. After some time, the synthesizers are joined by a harp ostinato and some simple hand percussion.


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Plays in the [[sector selection menu]], where the player spins the planet around and chooses which [[sector]] to go to.
Plays in the [[sector selection menu]], where the player spins the [[Hey! Pikmin planet|planet]] around and chooses which [[sector]] to go to. This theme draws on grand orchestral styles, opening with a strong melody on French horn, to emphasize the grand scale of the adventure across the planet, but it also features a constant layer of electronic sound effects, as if the sounds of the [[S.S. Dolphin II]] are playing in the background.


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Plays during the epilogue [[cutscene]] where [[Captain Olimar]] says his goodbyes to the [[Pikmin family|Pikmin]].
Plays during the epilogue [[cutscene]] where [[Captain Olimar]] says his goodbyes to the [[Pikmin family|Pikmin]]. This theme is based on the [[#Sector selection|sector selection theme]].


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Plays during the epilogue [[cutscene]] where [[Captain Olimar]] returns to [[Hocotate]] in the [[S.S. Dolphin II]].
Plays during the epilogue [[cutscene]] where [[Captain Olimar]] returns to [[Hocotate]] in the [[S.S. Dolphin II]]. Part of this theme is based on the [[#Sector selection|sector selection theme]].


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== Areas ==
== Areas ==
Unlike in previous ''Pikmin'' games, the music in [[area]]s does not change dynamically based on what is happening in the game, and is constant throughout each scene of gameplay. However, most areas have 2 themes: one for the front side, and one for the back side, with one version fading out and the other version fading in when a [[doorway]] is entered. Front side themes are the primary themes of the areas, and contain diverse musical textures. In contrast, back side themes are much more sparse and ambient, and are only loosely based on the corresponding front side theme.
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|name = Brilliant Garden area
|name = Brilliant Garden area
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Plays in all [[boss]] battle [[area]]s, including [[Fragment of Hope]], in the section that takes place before the boss is actually encountered and fought.
Plays in all [[boss]] battle [[area]]s, including [[Fragment of Hope]], in the section that takes place before the boss is actually encountered and fought. The player is unlikely to hear this theme for more than a few seconds, but even right at the start, tense string chords and dissonant xylophone arpeggios set a strong theme of tension. Later on, there are some unexpected harmonic shifts in an exchange between the strings and a bassoon.


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Plays when the player selects the game from the [[Nintendo 3DS]]'s Home Menu.
Plays when the player selects the game from the [[Nintendo 3DS]]'s Home Menu. This is a shortened version of the main melody of the [[#Brilliant Garden area|Brilliant Garden's theme]].


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Same as ''[[#Boss defeated|Boss defeated]]'', but plays exclusively in [[The Last Lair]].
Plays in the same context as ''[[#Boss defeated|Boss defeated]]'', but exclusively in [[The Last Lair]].


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Plays when [[Captain Olimar]] loses all of his [[health]] and the screen fades to black, in a regular [[area]].
Plays when [[Captain Olimar]] loses all of his [[health]] and the screen fades to black, in a regular [[area]].