Decorative Goo: Difference between revisions

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(I've investigated the Treasure Hoard shenanigans, and made a section explaining everything. Also, cleanup.)
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==Treasure Hoard appearance==
==Treasure Hoard appearance==
[[File:Pikmin 2 flying Decorative Goo.png|thumb|right|The treasure floating in the Treasure Hoard.]]
[[File:Pikmin 2 flying Decorative Goo.png|thumb|right|The treasure floating in the Treasure Hoard.]]
Oddly, depending on the [[region]] and [[area]], the treasure will appear differently when viewed in the [[Treasure Hoard]]. In the Japanese version, the treasure always appears correctly. In the US version, the treasure always appears to float above the floor. In the European version, in all areas except the [[Perplexing Pool]], the treasure again appears at ground level, but it lacks a shadow; in the Perplexing Pool, it looks the same as in the US version. These differences are all mirrored in the respective [[New Play Control! Pikmin 2|Wii re-releases]] for each version.
Oddly, depending on the [[region]] and [[area]], the treasure will appear differently when viewed in the [[Treasure Hoard]]. In the Japanese version, the treasure always appears correctly. In the US version, the treasure always appears to float above the floor. In the European version, in all areas except the [[Perplexing Pool]], the treasure again appears at ground level, but it lacks a shadow; in the Perplexing Pool, it looks the same as in the US version. All of these differences can also be found in the respective [[New Play Control! Pikmin 2|Wii re-releases]] for each region.


The reason for this is because in the US version, something unknown changed in the treasure's geometry, making it appear slightly above its origin point, compared to the Japanese version. The US developers did not realize this, and so the treasure is visually floating in that version. For the European version, this oversight was caught, but instead of correcting the model's data, the developers altered the spawn position of the treasure to be five units below floor level.<ref>The coordinates for each Treasure Hoard area, bar the Perplexing Pool, are 0,-5,0, as seen in <code>/user/Yamashita/zukan/pal/*/arc.szs/data/setting.ini</code>.</ref> While this does visually place the tube on the floor, it also means its shadow doesn't appear, since the object's Y coordinate is technically under the floor, and there is no floor below that to project a shadow onto. The coordinates for the Perplexing Pool have not been changed since it is very hard to even notice the problem, given that the treasure is underwater.
The reason for this is because in the US version, something unknown changed in the treasure's geometry, making it appear slightly above its origin point, compared to the Japanese version. The US developers did not realize this, and so the treasure is visually floating in that version. For the European version, this oversight was caught, but instead of correcting the model's data, the developers altered the spawn position of the treasure to be five units below floor level.<ref>The coordinates for each Treasure Hoard area, bar the Perplexing Pool, are 0,-5,0, as seen in <code>/user/Yamashita/zukan/pal/*/arc.szs/data/setting.ini</code>.</ref> While this does visually place the tube on the floor, it also means its shadow doesn't appear, since the object's Y coordinate is technically under the floor, and there is no floor below that to project a shadow onto. The coordinates for the Perplexing Pool have not been changed since it is very hard to even notice the problem, given that the treasure is underwater.