Talk:Obstacle: Difference between revisions

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(Another attempt at categorizing all the objects!)
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:::Hazards define an abstract danger. Impaling is a hazard, but the icicle crystals are physical objects. So defining those as hazards isn't right, IMO.
:::Hazards define an abstract danger. Impaling is a hazard, but the icicle crystals are physical objects. So defining those as hazards isn't right, IMO.
:::Maybe the problem is that we're trying to categorize things that shouldn't be categorized. After all, I don't think even the games themselves make any distinction. Sure, some obstacles are internally enemies because it's easier to code them for things like HP and all, but other than that, things are just "objects" and that's all. Maybe the page should be about interactive objects, and then we can split them subjectively in a clear, non-technical way, like dangerous objects, helpful objects, objects that are in the way of carrier Pikmin, etc. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:28, September 30, 2021 (EDT)
:::Maybe the problem is that we're trying to categorize things that shouldn't be categorized. After all, I don't think even the games themselves make any distinction. Sure, some obstacles are internally enemies because it's easier to code them for things like HP and all, but other than that, things are just "objects" and that's all. Maybe the page should be about interactive objects, and then we can split them subjectively in a clear, non-technical way, like dangerous objects, helpful objects, objects that are in the way of carrier Pikmin, etc. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:28, September 30, 2021 (EDT)
::::Ooh, that's a good idea. Let's try to classify the list again.
::::*'''Barriers''': [[Bamboo gate]], [[bramble gate]], [[brick wall]], [[bridge]], [[cardboard box]], [[cobblestone block]], [[crystal wall]], [[dirt block]], [[dirt wall]], [[electric gate]], [[iron block]], [[paper bag]] (''Pikmin 2)'', [[reinforced wall]], [[tin box]], [[trowel]], [[tunnel]], [[wooden stake]]
::::*'''Soft barriers''': [[Arachnode web]], [[electrical wire]], [[fire geyser]], [[flames]], [[gas pipe]], [[paper bag]] (''Pikmin 3''), [[water]]
::::*'''Sometimes barriers''': [[Kingcap]], [[large crystal]], [[small crystal]], [[Spotcap]]
::::*'''Dangerous objects''': [[Boulder]], [[hydroe bramble]], [[icicle crystal]]
::::*'''Puzzle objects''': [[Bloominous Stemple]], [[electrode]], [[elevator platform]], [[liftable rock]], [[pulley rock]], [[seesaw block]]
::::*'''Terrain objects''': [[Bouncy Mushroom]], [[climbing stick]], [[conveyor belt]], [[geyser]], [[lily pad]]
::::*'''Item blockers''': [[Burgeoning Spiderwort mold]], buried items, [[clipboard]], [[dirt mound]], [[flukeweed]], high ledges
::::*'''Other''': [[Clog]], [[crystal nodule]], [[dam]], [[fragments]], [[hay]], [[iron ball]], heavy weights
::::This system works a lot better and is more useful: it separates the traditional obstacles (the "Barriers" category) from other types of objects that can get in the way or interactive things that are part of the environment. But it's not perfect, as evidenced by the fact that I couldn't categorize everything in the list and had to put some things into an "Other" category (though after doing this, I don't think fragments or crystal nodules should count as obstacles). Plus, some of the categories are a bit weird. Could this kind of categorization be done better? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 20:34, September 30, 2021 (EDT)