Formidable Oak: Difference between revisions

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(Undo: I'm pretty sure this strategy is covered in the 6th paragraph of the basic guide. If you were thinking of a different strategy, please discuss it on the talk page.)
Tag: Undo
(Standardized the term "segment".)
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==Overview==
==Overview==
[[File:formidableoak.jpg|thumb|250px|A view of the steppe climate found here.]]
[[File:formidableoak.jpg|thumb|250px|A view of the steppe climate found here.]]
The Formidable Oak is a large termite hill found in a steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors, with some sections connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. This area is also home to all known species of [[Candypop Bud]]s in ''Pikmin 3''. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].''
The Formidable Oak is a large termite hill found in a steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors, with some [[segment]]s connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. This area is also home to all known species of [[Candypop Bud]]s in ''Pikmin 3''. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].''


==Key sections==
==Segments==
The densest part of the area takes place inside the hill. On the following list, each section corresponds to a different section of the area, meaning that a transition occurs when going from one to another.
The densest part of the area takes place inside the hill. The following lists all [[segment]]s in the area:


;Landing site
;Landing site
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;Entrance corridor
;Entrance corridor
Upon entering the hill, there is a long pathway leading forward. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a [[reinforced wall]], so it cannot be taken the first time around, as [[bomb rock]]s can't be found yet. There is a column-like wall in the middle of this shortcut, which leads to a section further down south. At the end of the main hallway is the first main section of the cave.
Upon entering the hill, there is a long pathway leading forward. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a [[reinforced wall]], so it cannot be taken the first time around, as [[bomb rock]]s can't be found yet. There is a column-like wall in the middle of this shortcut, which leads to a segment further down south. At the end of the main hallway is the first main segment of the cave.


;First main section
;First main segment
The section starts off with an open room containing [[Yellow Spectralids]]. The corridor on the other end splits into two, with one side heading to a new room and the other being blocked off by a [[paper bag]] on a higher ledge.
The segment starts off with an open room containing [[Yellow Spectralids]]. The corridor on the other end splits into two, with one side heading to a new room and the other being blocked off by a [[paper bag]] on a higher ledge.


The second room has [[Red Bulborb]]s and a [[dirt wall]] blocking the way forward. It also has a pathway coming off the side that drops down to the Spectralids room for a one-way shortcut back.
The second room has [[Red Bulborb]]s and a [[dirt wall]] blocking the way forward. It also has a pathway coming off the side that drops down to the Spectralids room for a one-way shortcut back.
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The next room is quite large, and has a ring shaped wall in the center, opened on two ends. To the west is the path that leads to the paper bag, which can be pushed from here. To the east is a [[bridge]] leading up to the next ledge, but with an [[Arachnode]] web in the way. To the south is a convoluted path with two U-turns and two dirt walls, that ends up on the same ledge the bridge does. On this ledge, the northern path goes to the shortcut on the starting corridor, and the eastern path goes to the second main part of the cave.
The next room is quite large, and has a ring shaped wall in the center, opened on two ends. To the west is the path that leads to the paper bag, which can be pushed from here. To the east is a [[bridge]] leading up to the next ledge, but with an [[Arachnode]] web in the way. To the south is a convoluted path with two U-turns and two dirt walls, that ends up on the same ledge the bridge does. On this ledge, the northern path goes to the shortcut on the starting corridor, and the eastern path goes to the second main part of the cave.


;Second main section
;Second main segment
The last section of the area takes place in a huge room with several walls and platforms. To the southwest of the entrance is a ledge with an access ramp. The main path from the entrance goes south and circles between the wall and the lake in the center, which is split in two due to a high ledge. This high ledge is reachable from the one near the entrance, using a [[bridge]].
The last segment of the area takes place in a huge room with several walls and platforms. To the southwest of the entrance is a ledge with an access ramp. The main path from the entrance goes south and circles between the wall and the lake in the center, which is split in two due to a high ledge. This high ledge is reachable from the one near the entrance, using a [[bridge]].


The path continues south, circles the lake and ends up at the eastern side of the cave. As it heads north, it circles around the second main ledge, and makes a U-turn. The path then goes west surrounding the lake, and almost closing a circuit, if not for the walkway on the northwest up above. Regardless, a small tunnel provides access back to the starting point.
The path continues south, circles the lake and ends up at the eastern side of the cave. As it heads north, it circles around the second main ledge, and makes a U-turn. The path then goes west surrounding the lake, and almost closing a circuit, if not for the walkway on the northwest up above. Regardless, a small tunnel provides access back to the starting point.