Tropical Wilds: Difference between revisions

Jump to navigation Jump to search
(Standardized the term "segment".)
(Standardized the term "segment".)
Line 17: Line 17:


==Overview==
==Overview==
The Tropical Wilds is a fairly complex area. There are large bits of land, but also a few [[segment]]s, mostly strung together with corridors, tunnels, and caves. Only a few caves actually make up the destination segments, which is the opposite of the [[Garden of Hope]] and the [[Distant Tundra]]. The main motif of the area is that of a tropical jungle, with a lot of greenery, sand, and [[water]]. Water is in fact one of the most abundant aspects of the area, making this area home to quite a few aquatic and beach-related enemies. There are several [[bridge]]s needing to be built, and alternate paths needing to be taken in order to cross shores, due to all the water. While most of the segments lead to dead ends, the main section of the area is quite open-ended, even if parts of it are closed off by water or walls. Some of these walls actually belong to platforms on higher terrain that can also be explored – this mostly consists of tree trunk tops.
The Tropical Wilds is a fairly complex area. There are large bits of land, but also a few [[segment]]s, mostly strung together with corridors, tunnels, and caves. Only a few caves actually make up the destination segments, which is the opposite of the [[Garden of Hope]] and the [[Distant Tundra]]. The main motif of the area is that of a tropical jungle, with a lot of greenery, sand, and [[water]]. Water is in fact one of the most abundant aspects of the area, making this area home to quite a few aquatic and beach-related enemies. There are several [[bridge]]s needing to be built, and alternate paths needing to be taken in order to cross shores, due to all the water. While most of the segments lead to dead ends, the main [[segment]] of the area is quite open-ended, even if parts of it are closed off by water or walls. Some of these walls actually belong to platforms on higher terrain that can also be explored – this mostly consists of tree trunk tops.


==Key sections==
==Segments==
The main section of the area is an open-ended piece of land in a rough 8-shape, with the two halves split by a river. The landing site is at the southern half of this section. On the following list, all sections of text except for the first two refer to a different segment from the main one, meaning that the game performs a transition when going to and from those parts.
The main section of the area is an open-ended piece of land in a rough 8-shape, with the two halves split by a river. The landing site is at the southern half of this section. The following is a list of all [[segment]]s in the area:


;Normal landing site:
;Normal landing site:
Line 28: Line 28:
The first half of the main part of the area is separated from the second by a river, although the two are connected by a swirling pathway on the east, next to the waterfall. A tunnel to the west of the landing site opens a path to a high ledge from which one can drop down to the northern half of the main area, however.
The first half of the main part of the area is separated from the second by a river, although the two are connected by a swirling pathway on the east, next to the waterfall. A tunnel to the west of the landing site opens a path to a high ledge from which one can drop down to the northern half of the main area, however.


This whole section has a large protrusion in the middle, so the ground-level paths surround it. This protrusion can be accesssed with nearby [[seesaw blocks]], and from it, there is access to a small cave with a [[Medusal Slurker]]. To the north is a beach, and to the west, two circular arenas where the [[Shaggy Long Legs]] is fought, separated by a short yet insurmountable wall.
This whole segment has a large protrusion in the middle, so the ground-level paths surround it. This protrusion can be accesssed with nearby [[seesaw blocks]], and from it, there is access to a small cave with a [[Medusal Slurker]]. To the north is a beach, and to the west, two circular arenas where the [[Shaggy Long Legs]] is fought, separated by a short yet insurmountable wall.


;Alph's crash site:
;Alph's crash site:
This is where the first [[day]] takes place, on the far southeast of the area. To the south is a small pond, where Alph first awakes. From here on out, the outdoors terrain is all sandy. The first part of this section is at a lower level than the second, and a [[bridge]] is needed to go forward. Beyond some more terrain is a small linear cave that leads into the main area. Near the pond, there's a ledge that leads to the main area right away, but to reach it, one leader must toss another; this corridor has the [[Metal Suit Z]] on it.
This is where the first [[day]] takes place, on the far southeast of the area. To the south is a small pond, where Alph first awakes. From here on out, the outdoors terrain is all sandy. The first part of this segment is at a lower level than the second, and a [[bridge]] is needed to go forward. Beyond some more terrain is a small linear cave that leads into the main area. Near the pond, there's a ledge that leads to the main area right away, but to reach it, one leader must toss another; this corridor has the [[Metal Suit Z]] on it.


;Sandbelching Meerslug path:
;Sandbelching Meerslug path:
Line 212: Line 212:


==Gallery==
==Gallery==
{{image|Get more varied images; at least one of each section of the area, as listed above.}}
{{image|Get more varied images; at least one of each segment of the area, as listed above.}}
<gallery>
<gallery>
Tropical Wilds map.png|The radar map of the Tropical Wilds in ''Pikmin 3''.
Tropical Wilds map.png|The radar map of the Tropical Wilds in ''Pikmin 3''.