Radar: Difference between revisions
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(Standardized the term "segment".) |
Tag: Mobile edit |
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=== In ''Pikmin 3 Deluxe'' === | === In ''Pikmin 3 Deluxe'' === | ||
The radar in {{p3d}} must be opened up with {{button|switch|-}}. Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed. | The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-}}/{{button|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed. | ||
The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible. | The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible. |