Talk:Obstacle: Difference between revisions

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(Further discussion on the meaning of categories)
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::::::There's also the issue of associated objects: objects that are tied together. Here we have electrodes and Bloominous Stemples, iron balls and stone walls, fragments and bridges, and more minor things like conveyor belt switches and conveyor belts. Perhaps it would be worth putting every object whose only purpose is activating other objects into another category, such as "Activators". Though, almost every object in this category has some other function than just activating. Do we focus on the main function of each obstacle in categorization, or all its functions?
::::::There's also the issue of associated objects: objects that are tied together. Here we have electrodes and Bloominous Stemples, iron balls and stone walls, fragments and bridges, and more minor things like conveyor belt switches and conveyor belts. Perhaps it would be worth putting every object whose only purpose is activating other objects into another category, such as "Activators". Though, almost every object in this category has some other function than just activating. Do we focus on the main function of each obstacle in categorization, or all its functions?
::::::Some other notes: The clipboard is more of a container, except in the 1 instance where it acts as a bridge. It could also be worthwhile having a category for objects that are associated with enemies (the Arachnode web, Burgeoning Spiderwort mold, and crystal nodule). &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:53, October 5, 2021 (EDT)
::::::Some other notes: The clipboard is more of a container, except in the 1 instance where it acts as a bridge. It could also be worthwhile having a category for objects that are associated with enemies (the Arachnode web, Burgeoning Spiderwort mold, and crystal nodule). &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:53, October 5, 2021 (EDT)
:::::::I feel like there's something that describes the likes of Spotcaps, crystal nodules, clipboards, etc. -- objects with barely any interactivity other than being in the way and being able to be destroyed or cleared, but their purpose comes from how they are used in the area design. If we can figure out what it is, I think we can create a very important new category. We're probably better off getting rid of puzzles like you said. "Activators" is a bit of a technical view on things, which I don't think is a good idea. I think all objects should be documented, even if they're just a part of something greater (e.g. fragments to bridges), even if that means they are both part of different categories. I think a category for enemy objects would actually make sense! More enemies have associated objects, like a Breadbug's nest, and the "enemy object" (name pending) category sounds like a regular good category, since the reader can right away understand these type of objects don't do much by themselves, and are used as tools by enemies to achieve their goals. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:25, October 9, 2021 (EDT)