Talk:10 day run: Difference between revisions

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(Here's an alternative proposal)
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::A 9-day run is possible in the original, it's just much more difficult since you have 5 less minutes per day. But I have a bigger point to make. These challenge run articles try to strike a difficult balance between being documentations of what's possible and being strategy guides. The [[5 day run]] article is mostly about documentation, while the [[Zero death challenge]] article is much more of a guide. I think the guides are important, as these runs can be fun and interesting, but often the top-level challenge runs can become too difficult to allow for practical guides for normal players. This is why I have an alternative proposal: document alternative versions of challenge runs in the same article. So this article would document how to complete the game in 10 days and 9 days, and perhaps the 7-day run could be combined into this article too, as it's an alternate way to complete the game in the fewest days. ''Pikmin 2''{{'s}} low-day run article would document how to do it in 8 days, 7 days, 6 days, and 5 days, and could also document the fastest ways to pay off the debt. And the low-Pikmin-count articles would document all the different configurations of the challenge you could use. Doing this would require renaming all the articles, and would probably introduce some messy-looking if-statements into the guides. But I think it's the best way moving forward to document these challenge runs, as there isn't just a single version of each challenge, there are multiple depending on what tricks and constraints you want to use. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 19:47, June 17, 2022 (EDT)
::A 9-day run is possible in the original, it's just much more difficult since you have 5 less minutes per day. But I have a bigger point to make. These challenge run articles try to strike a difficult balance between being documentations of what's possible and being strategy guides. The [[5 day run]] article is mostly about documentation, while the [[Zero death challenge]] article is much more of a guide. I think the guides are important, as these runs can be fun and interesting, but often the top-level challenge runs can become too difficult to allow for practical guides for normal players. This is why I have an alternative proposal: document alternative versions of challenge runs in the same article. So this article would document how to complete the game in 10 days and 9 days, and perhaps the 7-day run could be combined into this article too, as it's an alternate way to complete the game in the fewest days. ''Pikmin 2''{{'s}} low-day run article would document how to do it in 8 days, 7 days, 6 days, and 5 days, and could also document the fastest ways to pay off the debt. And the low-Pikmin-count articles would document all the different configurations of the challenge you could use. Doing this would require renaming all the articles, and would probably introduce some messy-looking if-statements into the guides. But I think it's the best way moving forward to document these challenge runs, as there isn't just a single version of each challenge, there are multiple depending on what tricks and constraints you want to use. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 19:47, June 17, 2022 (EDT)
:::As for actually making things possible to follow for casual players, I have a few counter-arguments. The pages were never made with that goal in the first place; most low-day articles on the wiki just give outlines, and whatever few guides exist are aimed at high-level players, using a lot of technical jargon and glossing over low- and mid-level techniques and procedures. Just like how the guides aren't aimed at lower-level players, the runs themselves aren't either. Pikmin games are very demanding in terms of low-day runs, and only the high-level players do it. In fact, these high-level players usually gather around the speedrunning communities to discuss this, since those do a better job at helping people performing those runs than Pikipedia.
:::As you increase the number of required days it becomes more accessible to lower-level players, but there are a lot of arbitrary thresholds. At what point is a run though to be accessible? At what point should we stop documenting them because they become trivial runs? This is an entire rabbit hole that we're not equipped to answer, nor are we meant to answer. Plus as a casual reader that's not interested in running, which make up the majority, you would just read the lowest day section so you'd learn what things are skipped, what areas manage to be completed quickly, what tricks are employed, and that's it. There's no interest in seeing documentation of a slower run. If players want help with ''performing'' a specific-number-of-day completion, they should go to the right places for it, not Pikipedia's overview bullet points.
:::As for the other articles, they are a bit different in nature. Something like a zero-death run can be achieved in multiple ways, and doesn't require mastery of the games, so it's normal for the wiki to tackle it differently. Plus there's nothing objective to document as an outline except for "all days: play without Pikmin dying", so no wonder a few tips are placed here and there. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:48, August 13, 2022 (EDT)