Glitches in Pikmin 2: Difference between revisions

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(Instant bridge elaboration by PikHacker.)
(Changed the minor glitches to a table format, so we can specify versions.)
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The following glitches are too insignificant to warrant their own section, or do not have enough details, but are included here for completion's sake.
The following glitches are too insignificant to warrant their own section, or do not have enough details, but are included here for completion's sake.


; Gameplay:
=== Gameplay ===
* If a Purple Pikmin is thrown at a [[gate]] while very close to the gate, and is thrown at full force, it will go through and attack from the other side.{{cite youtube|ttD6A9eA5Rw|showing Purple Pikmin being thrown through a gate}}
{| class="wikitable sortable"
* Some obstacles (such as the [[paper bag]]s) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after crushing the obstacle in question, the invisible walls do not disappear.{{cite youtube|Laba7Tj4QGA|showing the invisible walls.}} This glitch can also be reproduced with the [[cardboard box]]es in ''Pikmin''.
! Glitch || ''Pikmin 2'' || ''New Play Control!'' || Switch || Demonstration
* When Pikmin walk through a petrified [[Hermit Crawmad]], without being issued to attack it, the creature will start taking damage, and can even be killed this way.{{cite youtube|MzeJOjgWSxQ|of petrified Hermit Crawmads suffering damage without being attacked}}
|-
* If a Hermit Crawmad is petrified on land during its lunge attack, and is then dragged to the water, it will create the water splash effect even though it's not moving. If the enemy is killed in this state, the effect will stay there until the player exits the area or sublevel.{{cite youtube|tmr9s1tGKdg|of a petrified Hermit Crawmad leaving the water splash trail behind}}
| If a Purple Pikmin is thrown at a [[gate]] while very close to the gate, and is thrown at full force, it will go through and attack from the other side. || || || || {{cite youtube|ttD6A9eA5Rw|showing Purple Pikmin being thrown through a gate}}
* Quitting a cave while Pikmin have been taken by a [[Candypop Bud]], but before the new seeds are expelled, will make the Pikmin vanish. This will decrease the total Pikmin count, but won't increase the death counter.{{cite youtube|2G0Wk5LdIPU|showing a cave escape when the Pikmin have been taken by a Candypop Bud}}
|-
* If Pikmin in a leader A's group touches [[fire]], or any other hazard, they will be burning up without technically leaving leader A's group. In this state, if leader B whistles leader A, this will count as all of leader A's Pikmin getting whistled, meaning that the Pikmin's fire will be put out, regardless of how far away that Pikmin is, and the fact that the whistle wasn't anywhere close to them.{{cite youtube|v7JE5_uuqDc|showing how it's possible to whistle a leader in order to save all of that leader's Pikmin}}
| Some obstacles (such as the [[paper bag]]s) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after crushing the obstacle in question, the invisible walls do not disappear. This glitch can also be reproduced with the [[cardboard box]]es in ''Pikmin''. || || || || {{cite youtube|Laba7Tj4QGA|showing the invisible walls.}}
* Petrifying a [[bomb rock]] just as it is about to blow up will make it disappear without harm.{{cite youtube|Tt-oXztIb5w|of a bomb rock disappearing by being petrified just as it was going to blow up}}
|-
* Killing a petrified [[Mamuta]] that had an [[Unmarked Spectralids]] resting on top of it, and then leaving the scene will make the Spectralids return to its original position, and land in mid-air.{{cite youtube|QDGe9OZ661Q|of a Spectralids returning to where a Mamuta was, and standing in mid-air}}
| When Pikmin walk through a petrified [[Hermit Crawmad]], without being issued to attack it, the creature will start taking damage, and can even be killed this way. || || || || {{cite youtube|MzeJOjgWSxQ|of petrified Hermit Crawmads suffering damage without being attacked}}
* Petrifying an [[Emperor Bulblax]] as it is jumping, and then killing it in mid-air will cause the body to vanish, the health wheel to stay there, and a sound to repeat over and over.{{cite web|https://clips.twitch.tv/ElegantAmusedUdonPupper|Twitch clip|Twitch|published={{date|23|June|2018}}|retrieved={{date|23|June|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/200128597539684353/451915705588121600/20180531_200759.mp4|Video of an Emperor Bulblax that disappeared with 0 health remaining, by The JustGreat Minty Meeo|Discord|published={{date|1|June|2018}}|retrieved={{date|1|June|2018}}}}
|-
** Similarly, petrifying a Female Sheargrub as it is unearthing and killing it will cause the same effect.{{cite youtube|EO1QknAX-P0|of a Female Sheargrub getting petrified as it digs out of the ground|published={{date|14|July|2019}}|retrieved={{date|14|July|2019}}}}
| If a Hermit Crawmad is petrified on land during its lunge attack, and is then dragged to the water, it will create the water splash effect even though it's not moving. If the enemy is killed in this state, the effect will stay there until the player exits the area or sublevel. || || || || {{cite youtube|tmr9s1tGKdg|of a petrified Hermit Crawmad leaving the water splash trail behind}}
* An [[Orange Bulborb]] can play its dying animation faster than normal, for no apparent reason.{{cite web|https://www.twitch.tv/videos/271730846|Twitch clip|Twitch|published={{date|10|June|2018}}|retrieved={{date|10|June|2018}}}}
|-
* Surrounding a Wollywog in a large group of Pikmin can make it unable to decide which Pikmin to attack for several seconds.{{cite youtube|6vvTvFOTuXA|of a Wollywog surrounded by Pikmin refusing to attack|published={{date|5|June|2018}}|retrieved={{date|13|June|2018}}}}
| Quitting a cave while Pikmin have been taken by a [[Candypop Bud]], but before the new seeds are expelled, will make the Pikmin vanish. This will decrease the total Pikmin count, but won't increase the death counter. || || || || {{cite youtube|2G0Wk5LdIPU|showing a cave escape when the Pikmin have been taken by a Candypop Bud}}
* If a leader is [[throw|holding]] a Purple Pikmin on top of a [[seesaw block]], the Pikmin's weight will go from 10 to 2.
|-
* A Pikmin that is drowning will be unable to be eaten. On top of that, when an enemy tries to eat it, it will just reset the Pikmin's drowning timer.{{cite web|https://twitter.com/fuji_luck/status/1079358787713097728|Twitter video|Twitter|published={{date|30|December|2018}}|retrieved={{date|9|February|2019}}}}
| If Pikmin in a leader A's group touches [[fire]], or any other hazard, they will be burning up without technically leaving leader A's group. In this state, if leader B whistles leader A, this will count as all of leader A's Pikmin getting whistled, meaning that the Pikmin's fire will be put out, regardless of how far away that Pikmin is, and the fact that the whistle wasn't anywhere close to them. || || || || {{cite youtube|v7JE5_uuqDc|showing how it's possible to whistle a leader in order to save all of that leader's Pikmin}}
* Pikmin can go through the wall in the first sublevel of [[Snagret Hole]]. If the player throws the Pikmin at the root opposite the entrance to the ramp going up, the Pikmin can go through and fall [[out of bounds]].{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
|-
* If a [[Dwarf Orange Bulborb]] spawns from the sky and lands on top of an [[Antenna Beetle]], it will only fall to the ground once the Beetle is completely off-screen, even if visually it already left its spot.{{cite youtube|7WjrSvQ3fqo|published={{6|April|2023}}|retrieved={{date|10|April|2023}}}}
| Petrifying a [[bomb rock]] just as it is about to blow up will make it disappear without harm. || || || || {{cite youtube|Tt-oXztIb5w|of a bomb rock disappearing by being petrified just as it was going to blow up}}
* For unknown reasons, during the treasure collection [[cutscene]], if the Pikmin carrying the treasure are in range to automatically join the active [[leader]]'s [[squad]], they will occasionally instead try to run back to where the treasure was originally located, be it from where it was originally sitting, or where it was dropped from an enemy. Bizarrely, this tends to happen only on [[Cavern of Chaos#Sublevel 9|sublevel 9 of the Cavern of Chaos]] and [[sublevel]]s [[Dream Den#Sublevel 10|10]] and [[Dream Den#Sublevel 14|14]] of the Dream Den.
|-
| Killing a petrified [[Mamuta]] that had an [[Unmarked Spectralids]] resting on top of it, and then leaving the scene will make the Spectralids return to its original position, and land in mid-air. || || || || {{cite youtube|QDGe9OZ661Q|of a Spectralids returning to where a Mamuta was, and standing in mid-air}}
|-
| Petrifying an [[Emperor Bulblax]] as it is jumping, and then killing it in mid-air will cause the body to vanish, the health wheel to stay there, and a sound to repeat over and over. Similarly, petrifying a Female Sheargrub as it is unearthing and killing it will cause the same effect. || || || || {{cite web|https://clips.twitch.tv/ElegantAmusedUdonPupper|Twitch clip|Twitch|published={{date|23|June|2018}}|retrieved={{date|23|June|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/200128597539684353/451915705588121600/20180531_200759.mp4|Video of an Emperor Bulblax that disappeared with 0 health remaining, by The JustGreat Minty Meeo|Discord|published={{date|1|June|2018}}|retrieved={{date|1|June|2018}}}}{{cite youtube|EO1QknAX-P0|of a Female Sheargrub getting petrified as it digs out of the ground|published={{date|14|July|2019}}|retrieved={{date|14|July|2019}}}}
|-
| An [[Orange Bulborb]] can play its dying animation faster than normal, for no apparent reason. || || || || {{cite web|https://www.twitch.tv/videos/271730846|Twitch clip|Twitch|published={{date|10|June|2018}}|retrieved={{date|10|June|2018}}}}
|-
| Surrounding a Wollywog in a large group of Pikmin can make it unable to decide which Pikmin to attack for several seconds. || || || || {{cite youtube|6vvTvFOTuXA|of a Wollywog surrounded by Pikmin refusing to attack|published={{date|5|June|2018}}|retrieved={{date|13|June|2018}}}}
|-
| If a leader is [[throw|holding]] a Purple Pikmin on top of a [[seesaw block]], the Pikmin's weight will go from 10 to 2. || || || ||
|-
| A Pikmin that is drowning will be unable to be eaten. On top of that, when an enemy tries to eat it, it will just reset the Pikmin's drowning timer. || || || || {{cite web|https://twitter.com/fuji_luck/status/1079358787713097728|Twitter video|Twitter|published={{date|30|December|2018}}|retrieved={{date|9|February|2019}}}}
|-
| Pikmin can go through the wall in the first sublevel of [[Snagret Hole]]. If the player throws the Pikmin at the root opposite the entrance to the ramp going up, the Pikmin can go through and fall [[out of bounds]]. || || || || {{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
|-
| If a [[Dwarf Orange Bulborb]] spawns from the sky and lands on top of an [[Antenna Beetle]], it will only fall to the ground once the Beetle is completely off-screen, even if visually it already left its spot. || || || || {{cite youtube|7WjrSvQ3fqo|of a Dwarf Orange Bulborb falling on an Antenna Beetle|published={{date6|April|2023}}|retrieved={{date|10|April|2023}}}}
|-
| For unknown reasons, during the treasure collection [[cutscene]], if the Pikmin carrying the treasure are in range to automatically join the active [[leader]]'s [[squad]], they will occasionally instead try to run back to where the treasure was originally located, be it from where it was originally sitting, or where it was dropped from an enemy. Bizarrely, this tends to happen only on [[Cavern of Chaos#Sublevel 9|sublevel 9 of the Cavern of Chaos]] and [[sublevel]]s [[Dream Den#Sublevel 10|10]] and [[Dream Den#Sublevel 14|14]] of the Dream Den. || || || ||
|}


; Aesthetic:
=== Aesthetic ===
* In [[Challenge Mode (Pikmin 2)|Challenge mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This does not work with [[enemy]] carcasses, but can also be performed with cutscene-triggering treasures, but the timing involved makes it much harder.
{| class="wikitable sortable"
* In Challenge Mode, after the cutscene where the Pikmin and leaders land fades out, the player has a {{frames|3}} frame window in which they can press the camera zoom button. Doing so will zoom out the camera like normal while the "Ready? Go!" text appears, but objects [[Camera#Off-camera objects|outside of the standard zoom level's reach]] will not appear until the gameplay begins proper. Other text cutscenes, like the debt repayment milestone text can also be affected. With this, the player can even see a [[Pellet Posy]] with no pellet inside (until the gameplay begins and the objects get rendered properly).
! Glitch || ''Pikmin 2'' || ''New Play Control!'' || Switch || Demonstration
* The walls next to the 35 Pikmin [[paper bag]] in the [[Valley of Repose]] actually wobble back and forth with the tree shadows.
|-
* If you [[lie down]], get up as soon as possible, and start [[whistling]], the first part of the whistle will be silent, and the sound will only start some time after.
| In [[Challenge Mode (Pikmin 2)|Challenge mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This does not work with [[enemy]] carcasses, but can also be performed with cutscene-triggering treasures, but the timing involved makes it much harder. || || || ||
* The stems of idle Pikmin at the start of a [[2-Player Battle]] match will not glow. The glow will start working normally if the Pikmin is added to the group and then made idle again. In the ''New Play Control!'' version, sometimes a Pikmin that should otherwise be affected by the glitch will have the glow working properly from the get-go.
|-
* By activating the hole to the next sublevel at the same time the leader begins [[lie down|lying down]], the player will activate the hole confirmation prompt when the leader is in mid-air, and lying down. If the player confirms, the Pikmin will huddle up to where that leader was, in the GameCube version{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657682501925339161/napsack_hole_glitch.mp4|Video of a leader lying down at the same time the hole is activated, in the GameCube version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}, or they will run away from the hole entirely, in the Wii version.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657690244719837238/napsack_wii.mp4|Video of a leader lying down at the same time the hole is activated, in the Wii version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}
| In Challenge Mode, after the cutscene where the Pikmin and leaders land fades out, the player has a {{frames|3}} frame window in which they can press the camera zoom button. Doing so will zoom out the camera like normal while the "Ready? Go!" text appears, but objects [[Camera#Off-camera objects|outside of the standard zoom level's reach]] will not appear until the gameplay begins proper. Other text cutscenes, like the debt repayment milestone text can also be affected. With this, the player can even see a [[Pellet Posy]] with no pellet inside (until the gameplay begins and the objects get rendered properly). || || || ||
* If the player pauses and unpauses when holding on to a Pikmin, the Pikmin will stop playing its sound.
|-
* Pausing when a leader or enemy is on top of a [[seesaw block]] will cause the carrying numbers "0/1" to appear.
| The walls next to the 35 Pikmin [[paper bag]] in the [[Valley of Repose]] actually wobble back and forth with the tree shadows. || || || ||
* If a leader is [[lying down]] and being carried by Pikmin when the [[cutscene]] explaining how sunset works begins, that leader will get up and start walking in place.{{cite web|https://www.reddit.com/r/Pikmin/comments/a3a3d2/what_is_your_unexplained_glitch_story_that_you/eb5qyvc/|Post|reddit|published={{date|5|December|2018}}|retrieved={{date|3|May|2022}}}}
|-
| If you [[lie down]], get up as soon as possible, and start [[whistling]], the first part of the whistle will be silent, and the sound will only start some time after. || || || ||
|-
| The stems of idle Pikmin at the start of a [[2-Player Battle]] match will not glow. The glow will start working normally if the Pikmin is added to the group and then made idle again. In the ''New Play Control!'' version, sometimes a Pikmin that should otherwise be affected by the glitch will have the glow working properly from the get-go. || || || ||
|-
| By activating the hole to the next sublevel at the same time the leader begins [[lie down|lying down]], the player will activate the hole confirmation prompt when the leader is in mid-air, and lying down. If the player confirms, the Pikmin will huddle up to where that leader was, in the GameCube version, or they will run away from the hole entirely, in the Wii version. || || || || {{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657682501925339161/napsack_hole_glitch.mp4|Video of a leader lying down at the same time the hole is activated, in the GameCube version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657690244719837238/napsack_wii.mp4|Video of a leader lying down at the same time the hole is activated, in the Wii version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}
|-
| If the player pauses and unpauses when holding on to a Pikmin, the Pikmin will stop playing its sound. || || || ||
|-
| Pausing when a leader or enemy is on top of a [[seesaw block]] will cause the carrying numbers "0/1" to appear. || || || ||
|-
| If a leader is [[lying down]] and being carried by Pikmin when the [[cutscene]] explaining how sunset works begins, that leader will get up and start walking in place. || || || || {{cite web|https://www.reddit.com/r/Pikmin/comments/a3a3d2/what_is_your_unexplained_glitch_story_that_you/eb5qyvc/|Post|reddit|published={{date|5|December|2018}}|retrieved={{date|3|May|2022}}}}
|}


; Hard to reproduce:
=== Hard to reproduce ===
* The game can crash for a number of reasons, as explained in [[crash|this article]].
{| class="wikitable sortable"
* Given unknown circumstances, it is possible for Pikmin in a [[cave]] to attack a [[gate]] while quite far away from it, leaning on a wall. It might only happen if the gate is blocking off a dead end, and there is a room on the opposite side of the dead end's wall.{{cite youtube|1sZDWoWzV2E|showcasing a glitch where Pikmin attack a gate in a cave from far away|m=11|s=9}}
! Glitch || ''Pikmin 2'' || ''New Play Control!'' || Switch || Demonstration
* If a Pikmin is latching on to a [[Yellow Wollywog]], there is a chance that it will be crushed in mid-air.{{cite youtube|aJH8mHq2wxc|showing a Purple Pikmin being crushed in mid-air}}
|-
* Rarely, a Pikmin may refuse to [[carry]] an object.{{cite youtube|4_MfAqm5boc|showing a Purple Pikmin refusing to carry a dead Yellow Wollywog}}
| The game can crash for a number of reasons, as explained in [[crash|this article]]. || || || ||
* Petrifying a Waterwraith while it is on top of large corpses or treasures will make it float around in a semi-random way.{{cite youtube|HSkgfpu1EiM|showing how the Waterwraith behaves when petrified on top of large objects}}
|-
* Given unknown circumstances, it's possible for a walking Armored Cannon Larva to turn into the buried version.{{cite youtube|mdHljZUbB2E|showing how a free Armored Cannon Larva transformed into a buried one}} This glitched buried version can also get stunned, unlike the regular buried version.{{cite youtube|5r7k6oT5zqI|demonstrating how the glitched buried Larva can still get stunned.}}
| Given unknown circumstances, it is possible for Pikmin in a [[cave]] to attack a [[gate]] while quite far away from it, leaning on a wall. It might only happen if the gate is blocking off a dead end, and there is a room on the opposite side of the dead end's wall. || || || || {{cite youtube|1sZDWoWzV2E|showcasing a glitch where Pikmin attack a gate in a cave from far away|m=11|s=9}}
* Rarely, it is possible for a [[Burrowing Snagret]] or [[Pileated Snagret]] to live with 0 health. Damaging the creature in any way will end the glitch.
|-
* In all of the metallic caves it is possible for your Pikmin to fall off the stage. This usually kills the Pikmin, but there are reports of that sometimes not happening.
| If a Pikmin is latching on to a [[Yellow Wollywog]], there is a chance that it will be crushed in mid-air. || || || || {{cite youtube|aJH8mHq2wxc|showing a Purple Pikmin being crushed in mid-air}}
* In caves like the [[Snagret Hole]], there are solid walls. Behind these walls, you see nothing but black. If a [[Bumbling Snitchbug]] grabs one of the leaders, there is a chance that it will drop him into the [[Pit|void]] the walls are blocking out. If you fall in, you will reappear at the [[Research Pod]].{{cite youtube|ZgAHpQD9EA0|in which a Bumbling Snitchbug drops a leader out of bounds|m=13|s=41}}
|-
* If a leader is hurt while held by a [[Bumbling Snitchbug]] (e.g. with an [[electrical wire]]), they will enter a state similar to as if they were on the ground. This means they can whistle, punch, etc. Making the leader [[lie down]] will result in him falling to the ground, sleeping, but after the Snitchbug attempts to throw, the leader will enter a "falling" state. In this state, they can't do much except be pushed around by other objects, and act as if there is no friction. Hitting a wall fixes this.{{cite youtube|Jg3Y7-MeJIo|of what happens if a leader is hurt while grabbed by a Bumbling Snitchbug}}
| Rarely, a Pikmin may refuse to [[carry]] an object. || || || || {{cite youtube|4_MfAqm5boc|showing a Purple Pikmin refusing to carry a dead Yellow Wollywog}}
* Much like the [[#Hideous Victual physics glitches|Hideous Victual glitches]], treasures can jump away seemingly at random{{cite web|https://clips.twitch.tv/FrailPrettyEchidnaBCWarrior|Twitch clip|Twitch|published={{date|28|September|2017}}|retrieved={{date|28|September|2017}}}}{{cite youtube|Dskcl01PdDY|of the Five-man Napsack jumping away|published={{date|2|September|2018}}|retrieved={{date|10|September|2018}}}}{{cite web|https://clips.twitch.tv/AffluentCorrectCaterpillarDxCat|Twitch clip|Twitch|published={{date|29|October|2018}}|retrieved={{date|29|October|2018}}}}{{cite web|https://clips.twitch.tv/TsundereMistyBeaverCopyThis|Twitch clip (language warning)|Twitch}}{{cite web|https://twitch.clips.gg/UglyBlazingGoatJonCarnage|Twitch clip|Twitch Clips}}{{cite web|https://twitch.clips.gg/FrailPrettyEchidnaBCWarrior|Twitch clip|Twitch Clips}}{{cite youtube|2TbAK6RhgXk|of a [[Crystal Clover]] being projected as it spawns|published={{date|18|November|2018}}|retrieved={{date|19|November|2018}}}}{{cite web|https://www.twitch.tv/videos/374702324|Twitch clip|Twitch|published={{date|3|February|2019}}|retrieved={{date|3|February|2019}}}}{{cite web|https://twitter.com/keisen2853/status/860487790848389122|Twitter video|Twitter|published={{date|3|February|2019}}|retrieved={{date|3|February|2019}}}}{{cite web|https://clips.twitch.tv/AdorableMushyEmuDxCat|Twitch video|Twitch|published={{date|15|February|2019}}|retrieved={{date|15|February|2019}}}}{{cite web|https://www.twitch.tv/videos/178024256|Twitch video|Twitch}}{{cite web|https://clips.twitch.tv/ManlySuaveCheesecakeHumbleLife|Twitch clip|Twitch|published={{date|31|October|2019}}|retrieved={{date|1|November|2019}}}}, and even become unreachable in an unknown location.{{cite web|https://clips.twitch.tv/EndearingFunSoymilkSquadGoals|Twitch clip|Twitch|published={{date|28|September|2017}}|retrieved={{date|28|September|2017}}}}{{dead link|October|2018}} This is likely due to the collision cylinders for both objects overlapping, and the game attempting to push them apart.{{cite web|https://clips.twitch.tv/CrypticRoughGrouseTakeNRG|Twitch clip|Twitch|published={{date|3|November|2018}}|retrieved={{date|3|November|2018}}}}{{cite web|https://twitter.com/fuji_luck/status/1335555772055339008|Twitter video|Twitter|published={{date|6|December|2020}}|retrieved={{date|7|December|2020}}}}
|-
* Pikmin can sometimes bounce away after landing on an enemy.{{cite web|https://www.twitch.tv/videos/264860765|Twitch clip|Twitch}}
| Petrifying a Waterwraith while it is on top of large corpses or treasures will make it float around in a semi-random way. || || || || {{cite youtube|HSkgfpu1EiM|showing how the Waterwraith behaves when petrified on top of large objects}}
* For unknown reasons, the [[Giant Breadbug]] can become immune to [[ultra-bitter spray]]s after it has bonked on the Research Pod as a treasure is collected.{{cite web|https://clips.twitch.tv/FlaccidSingleLouseBIRB|Twitch clip|Twitch|published={{date|16|July|2018}}|retrieved={{date|16|July|2018}}}}
|-
* If a treasure is salvaged at the same time a debt repayment update message shows up on-screen, the game will softlock and enter a state similar to the treasure analysis state, but without the effects or HUD for it, and without the ability to close out. The player can still rotate the treasure around.{{cite youtube|P-VFCdvjFRE|of the treasure analysis softlock}}{{cite youtube|REiSAHzILZo|of the treasure analysis softlock glitch being triggered}}
| Given unknown circumstances, it's possible for a walking Armored Cannon Larva to turn into the buried version. This glitched buried version can also get stunned, unlike the regular buried version. || || || || {{cite youtube|mdHljZUbB2E|showing how a free Armored Cannon Larva transformed into a buried one}}{{cite youtube|5r7k6oT5zqI|demonstrating how the glitched buried Larva can still get stunned.}}
* Very rarely, enemies can instantly die for seemingly no reason. It seems to only happen when nearby enemies are taking damage.{{cite web|https://www.twitch.tv/videos/252198687|Twitch clip|Twitch|published={{date|19|April|2018}}|retrieved={{date|19|April|2018}}}}{{cite youtube|W9P5Ydv02VM|of a Shearwig instantly dying (the topmost one)|m=28|s=10|published={{date|12|June|2020}}|retrieved={{date|15|June|2020}}}}{{cite web|https://twitter.com/Ghostly2500/status/1344159651273846784|Twitter video|Twitter|published={{date|30|December|2020}}|retrieved={{date|30|December|2020}}}}{{cite web|https://clips.twitch.tv/AstuteKathishPeanutTBCheesePull-yNNlWRAY-F35ClAt|Twitch clip (language warning)|Twitch|published={{date|20|July|2021}}|retrieved={{date|20|July|2021}}}}
|-
* A plucked Pikmin can appear displaced above the Onion, for a second.{{cite web|https://www.twitch.tv/videos/258964086|Twitch clip|Twitch|published={{date|8|May|2018}}|retrieved={{date|8|May|2018}}}}
| Rarely, it is possible for a [[Burrowing Snagret]] or [[Pileated Snagret]] to live with 0 health. Damaging the creature in any way will end the glitch. || || || ||
* A plucked Pikmin can fall through the floor shortly after being plucked.{{cite web|https://clips.twitch.tv/BitterSaltyHippoSSSsss|Twitch clip|Twitch|published={{date|15|July|2018}}|retrieved={{date|19|July|2018}}}}{{cite web|https://www.twitch.tv/videos/244447505|Twitch clip|Twitch|retrieved={{date|15|September|2018}}}}
|-
* A [[Fiery Bulblax]] stunned by [[Purple Pikmin]] can have its [[health]] frozen in place for a while even while continuously getting attacked, and after the glitch wears off, its health will drop down to the value it should be at.{{cite web|https://clips.twitch.tv/JoyousAnnoyingTrayYouWHY|Twitch clip|Twitch|published={{date|13|May|2018}}|retrieved={{date|13|May|2018}}}}
| In all of the metallic caves it is possible for your Pikmin to fall off the stage. This usually kills the Pikmin, but there are reports of that sometimes not happening. || || || ||
* Objects can fall through the floor seemingly without reason. If a Pikmin is holding on to it, it can fall too.{{cite web|https://clips.twitch.tv/OilyCredulousMooseWTRuck|Twitch clip (language warning)|Twitch|retrieved={{date|14|September|2018}}}}{{cite web|https://clips.twitch.tv/EasyMoldyPangolinKeyboardCat|Twitch clip (language warning)|Twitch|published={{date|16|October|2020}}|retrieved={{date|17|October|2020}}}}
|-
* An [[Antenna Beetle]] can spawn in such a way that it dies shortly after, causing the [[treasure]] to fall back on the floor.{{cite web|https://clips.twitch.tv/WealthyClearMosquitoPeanutButterJellyTime|Twitch clip (language warning)|Twitch|retrieved={{date|15|September|2018}}}}{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|30|March|2020}}}}
| In caves like the [[Snagret Hole]], there are solid walls. Behind these walls, you see nothing but black. If a [[Bumbling Snitchbug]] grabs one of the leaders, there is a chance that it will drop him into the [[Pit|void]] the walls are blocking out. If you fall in, you will reappear at the [[Research Pod]]. || || || || {{cite youtube|ZgAHpQD9EA0|in which a Bumbling Snitchbug drops a leader out of bounds|m=13|s=41}}
* Antenna Beetles struggling near thin walls can pass through them and fall out of bounds, into the [[pit]].{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|15|September|2018}}}}
|-
* [[Creeping Chrysanthemum]]s and [[Bulborb|Red Bulborb]]s can freeze and refuse to change state. They can still be damaged, and bounce when they are.{{cite web|https://www.twitch.tv/videos/124253367|Twitch clip|Twitch|retrieved={{date|22|September|2018}}}}{{cite web|https://clips.twitch.tv/BillowingSpineyOxItsBoshyTime|Twitch clip|Twitch|published={{date|22|September|2018}}|retrieved={{date|22|September|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/704554723042394132/video0.mov|Discord video|Discord|published={{date|28|April|2020}}|retrieved={{date|28|April|2020}}}}
| If a leader is hurt while held by a [[Bumbling Snitchbug]] (e.g. with an [[electrical wire]]), they will enter a state similar to as if they were on the ground. This means they can whistle, punch, etc. Making the leader [[lie down]] will result in him falling to the ground, sleeping, but after the Snitchbug attempts to throw, the leader will enter a "falling" state. In this state, they can't do much except be pushed around by other objects, and act as if there is no friction. Hitting a wall fixes this. || || || || {{cite youtube|Jg3Y7-MeJIo|of what happens if a leader is hurt while grabbed by a Bumbling Snitchbug}}
* [[Breadbug]]s can sometimes dart forward when they grab an object,{{cite web|https://clips.twitch.tv/VivaciousStylishAdminBloodTrail|Twitch video|Twitch|published={{date|28|October|2018}}|retrieved={{date|28|October|2018}}}}{{cite youtube|oSgFzH5bJXM|of a Breadbug darting forward|m=3|s=51|published={{date|9|August|2018}}|retrieved={{date|28|October|2018}}}} or when they are close to their den.{{cite web|https://clips.twitch.tv/AgileTangentialManateeBIRB|Twitch video|Twitch|published={{date|30|November|2018}}|retrieved={{date|30|November|2018}}}}
|-
* Some treasures, in some circumstances, can become uncarriable by Pikmin.{{cite web|https://clips.twitch.tv/FriendlyPricklyDoveSuperVinlin|Twitch clip (language warning)|Twitch|published={{date|4|November|2018}}|retrieved={{date|5|November|2018}}}}
| Much like the [[#Hideous Victual physics glitches|Hideous Victual glitches]], treasures can jump away seemingly at random, and even become unreachable in an unknown location. This is likely due to the collision cylinders for both objects overlapping, and the game attempting to push them apart. || || || || {{cite web|https://clips.twitch.tv/FrailPrettyEchidnaBCWarrior|Twitch clip|Twitch|published={{date|28|September|2017}}|retrieved={{date|28|September|2017}}}}{{cite youtube|Dskcl01PdDY|of the Five-man Napsack jumping away|published={{date|2|September|2018}}|retrieved={{date|10|September|2018}}}}{{cite web|https://clips.twitch.tv/AffluentCorrectCaterpillarDxCat|Twitch clip|Twitch|published={{date|29|October|2018}}|retrieved={{date|29|October|2018}}}}{{cite web|https://clips.twitch.tv/TsundereMistyBeaverCopyThis|Twitch clip (language warning)|Twitch}}{{cite web|https://twitch.clips.gg/UglyBlazingGoatJonCarnage|Twitch clip|Twitch Clips}}{{cite web|https://twitch.clips.gg/FrailPrettyEchidnaBCWarrior|Twitch clip|Twitch Clips}}{{cite youtube|2TbAK6RhgXk|of a [[Crystal Clover]] being projected as it spawns|published={{date|18|November|2018}}|retrieved={{date|19|November|2018}}}}{{cite web|https://www.twitch.tv/videos/374702324|Twitch clip|Twitch|published={{date|3|February|2019}}|retrieved={{date|3|February|2019}}}}{{cite web|https://twitter.com/keisen2853/status/860487790848389122|Twitter video|Twitter|published={{date|3|February|2019}}|retrieved={{date|3|February|2019}}}}{{cite web|https://clips.twitch.tv/AdorableMushyEmuDxCat|Twitch video|Twitch|published={{date|15|February|2019}}|retrieved={{date|15|February|2019}}}}{{cite web|https://www.twitch.tv/videos/178024256|Twitch video|Twitch}}{{cite web|https://clips.twitch.tv/ManlySuaveCheesecakeHumbleLife|Twitch clip|Twitch|published={{date|31|October|2019}}|retrieved={{date|1|November|2019}}}}{{cite web|https://clips.twitch.tv/EndearingFunSoymilkSquadGoals|Twitch clip|Twitch|published={{date|28|September|2017}}|retrieved={{date|28|September|2017}}}}{{dead link|October|2018}} {{cite web|https://clips.twitch.tv/CrypticRoughGrouseTakeNRG|Twitch clip|Twitch|published={{date|3|November|2018}}|retrieved={{date|3|November|2018}}}}{{cite web|https://twitter.com/fuji_luck/status/1335555772055339008|Twitter video|Twitter|published={{date|6|December|2020}}|retrieved={{date|7|December|2020}}}}
* The [[Unspeakable Wonder]] can go under the floor next to its starting position, given unknown circumstances. It will be carried by the Pikmin in a plane below the ramp of snow that leads up to the treasure.{{cite web|https://clips.twitch.tv/SavageThirstyBaboonTwitchRPG|Twitch clip|Twitch|published={{date|13|November|2018}}|retrieved={{date|15|November|2018}}}}
|-
* Due to unknown reasons, an [[Anode Beetle]]'s zapping particles can remain in place indefinitely.{{cite web|https://twitter.com/fuji_luck/status/1089190588056928256|Twitter video|Twitter|published={{date|26|January|2019}}|retrieved={{date|15|November|2018}}}}
| Pikmin can sometimes bounce away after landing on an enemy. || || || || {{cite web|https://www.twitch.tv/videos/264860765|Twitch clip|Twitch}}
* It is possible for an Anode Beetle to spawn above a [[gate]].{{cite web|https://twitter.com/fuji_luck/status/1089191324476071936|Twitter video|Twitter|published={{date|26|January|2019}}|retrieved={{date|15|November|2018}}}}
|-
* For an unknown reason, a Waterwraith can land in mid-air, and after it finishes its landing animation, it falls down to the ground with a bounce.{{cite web|https://twitter.com/fuji_luck/status/1071374785614032896|Twitter video|Twitter|published={{date|8|December|2018}}|retrieved={{date|15|November|2018}}}}
| For unknown reasons, the [[Giant Breadbug]] can become immune to [[ultra-bitter spray]]s after it has bonked on the Research Pod as a treasure is collected. || || || || {{cite web|https://clips.twitch.tv/FlaccidSingleLouseBIRB|Twitch clip|Twitch|published={{date|16|July|2018}}|retrieved={{date|16|July|2018}}}}
* If a Waterwraith lands on top of a treasure, it will look like it's bouncing in the air. In some rare cases, it may slam onto the ground as it lands, possibly triggering its vulnerable status, making it possible to damage it before floor 5.{{cite youtube|eNvN_HIDHEs|demonstrating the Waterwraith becoming vulnerable|m=5|s=40}}
|-
*Rarely, a falling [[Wollywog]] can [[crush]] Pikmin latched on to it.{{cite web|https://clips.twitch.tv/SlickTiredAmazonDoritosChip|Twitch video|Twitch|published={{date|14|February|2019}}|retrieved={{date|15|February|2019}}}}
| If a treasure is salvaged at the same time a debt repayment update message shows up on-screen, the game will softlock and enter a state similar to the treasure analysis state, but without the effects or HUD for it, and without the ability to close out. The player can still rotate the treasure around. || || || || {{cite youtube|P-VFCdvjFRE|of the treasure analysis softlock}}{{cite youtube|REiSAHzILZo|of the treasure analysis softlock glitch being triggered}}
* Pikmin may randomly follow an incorrect path in the middle of moving while carrying something.{{cite web|https://clips.twitch.tv/NimbleSassyGorillaRickroll|Twitch video|Twitch|published={{date|19|March|2019}}|retrieved={{date|19|March|2019}}}}
|-
* Pikmin that are shaken off by [[Dwarf Bulbear]]s can appear on the floor above them, if any.{{cite web|https://clips.twitch.tv/SoftBoldCaribouThunBeast|Twich clip|Twitch|published={{date|26|March|2019}}|retrieved={{date|26|March|2019}}}}
| Very rarely, enemies can instantly die for seemingly no reason. It seems to only happen when nearby enemies are taking damage. || || || || {{cite web|https://www.twitch.tv/videos/252198687|Twitch clip|Twitch|published={{date|19|April|2018}}|retrieved={{date|19|April|2018}}}}{{cite youtube|W9P5Ydv02VM|of a Shearwig instantly dying (the topmost one)|m=28|s=10|published={{date|12|June|2020}}|retrieved={{date|15|June|2020}}}}{{cite web|https://twitter.com/Ghostly2500/status/1344159651273846784|Twitter video|Twitter|published={{date|30|December|2020}}|retrieved={{date|30|December|2020}}}}{{cite web|https://clips.twitch.tv/AstuteKathishPeanutTBCheesePull-yNNlWRAY-F35ClAt|Twitch clip (language warning)|Twitch|published={{date|20|July|2021}}|retrieved={{date|20|July|2021}}}}
* For unknown reasons, a [[Waterwraith]] can get frozen in its solid state while on rollers. It can also turn back into its transparent state instantly. If this glitch happens, the creature cannot be killed.{{cite web|https://twitter.com/fuji_luck/status/1135090722594365440|Twitter clip|Twitter|published={{date|2|June|2019}}|retrieved={{date|2|June|2019}}}}
|-
* For unknown reasons, a dweevil corpse can have its Purple Pikmin stun particles attached to it.{{cite web|https://twitter.com/fuji_luck/status/1142752973354754048|Twitter video|Twitter|published={{date|23|June|2019}}|retrieved={{date|6|July|2019}}}}
| A plucked Pikmin can appear displaced above the Onion, for a second. || || || || {{cite web|https://www.twitch.tv/videos/258964086|Twitch clip|Twitch|published={{date|8|May|2018}}|retrieved={{date|8|May|2018}}}}
* For unknown reasons, a dweevil may fail to pick up a treasure.{{cite web|https://twitter.com/fuji_luck/status/1110107986670710784|Twitter video|Twitter|published={{date|25|March|2019}}|retrieved={{date|9|July|2019}}}}
|-
* When playing [[Challenge Mode (Pikmin 2)|Challenge Mode]] for several hours, there is a possibility the game can begin acting weirdly, like Pikmin not interacting with objects unless dismissed, or treasures not pushing other objects away.{{cite youtube|XIxt4toKMCU|of Challenge Mode's physics misbehaving|published={{date|2|August|2019}}|retrieved={{date|2|August|2019}}}}
| A plucked Pikmin can fall through the floor shortly after being plucked. || || || || {{cite web|https://clips.twitch.tv/BitterSaltyHippoSSSsss|Twitch clip|Twitch|published={{date|15|July|2018}}|retrieved={{date|19|July|2018}}}}{{cite web|https://www.twitch.tv/videos/244447505|Twitch clip|Twitch|retrieved={{date|15|September|2018}}}}
* With a specific timing, by placing the [[Ranging Bloyster]] off-camera as it dies, it is possible for its lock-on sound effect to continue playing even after its death.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/619061278790385684/videoplayback_Trim.mp4|Video of a Ranging Bloyster's sound effect continuing after death, by Gnarly_Turtle|Discord|published={{date|5|September|2019}}|retrieved={{date|12|September|2019}}}}
|-
* It is possible for the treasure recovery music to only start playing after a small delay.{{cite web|https://clips.twitch.tv/FuriousAcceptableGnatFreakinStinkin|Twitch clip|Twitch|published={{date|14|October|2019}}|retrieved={{date|14|October|2019}}}}
| A [[Fiery Bulblax]] stunned by [[Purple Pikmin]] can have its [[health]] frozen in place for a while even while continuously getting attacked, and after the glitch wears off, its health will drop down to the value it should be at. || || || || {{cite web|https://clips.twitch.tv/JoyousAnnoyingTrayYouWHY|Twitch clip|Twitch|published={{date|13|May|2018}}|retrieved={{date|13|May|2018}}}}
* It is possible for a Pikmin that gets [[pluck]]ed to fall into the [[pit]] in the process, but remain alive.{{cite web|https://www.reddit.com/r/Pikmin/comments/dklyhp/this_glitch_happened_to_me_last_night_while_i_was/|This glitch happened to me last night while I was playing Pikmin 2 on the WiiU with the new play control. I plucked a purple, and it flew back into this pit under my cursor, but it is still alive. Has this happened before? Why?|reddit|published={{date|20|October|2019}}|retrieved={{date|23|October|2019}}}}
|-
* It is possible for a [[Hairy Bulborb]] that is getting pelted by Purple Pikmin to go through a wall.{{cite web|https://clips.twitch.tv/KawaiiCharmingHumanAllenHuhu|Twitch clip|Twitch|published={{date|8|January|2020}}|retrieved={{date|8|January|2020}}}}
| Objects can fall through the floor seemingly without reason. If a Pikmin is holding on to it, it can fall too. || || || || {{cite web|https://clips.twitch.tv/OilyCredulousMooseWTRuck|Twitch clip (language warning)|Twitch|retrieved={{date|14|September|2018}}}}{{cite web|https://clips.twitch.tv/EasyMoldyPangolinKeyboardCat|Twitch clip (language warning)|Twitch|published={{date|16|October|2020}}|retrieved={{date|17|October|2020}}}}
* In [[Bully Den]] in 2-player mode, a [[Waterwraith]] will always ignore Louie. This can result in a rollerless Waterwraith casually walking or even standing still next to Louie as if it doesn't notice him. Louie can still attack the creature, though.
|-
* When a [[Gatling Groink]] finishes [[revival|reviving]], it is possible for its animations to be sped up from there on out.{{cite youtube|xt6cEMqt-YQ|of a Gatling Groink's animations being sped up after a revival, in [[Secret Testing Range]]|published={{date|8|May|2017}}|retrieved={{date|24|April|2020}}}}{{cite youtube|p18zntLYpiU|m=3|s=38|of a Gatling Groink's moving animations speeding up after a revival, in [[Cavern of Chaos]]|published={{date|22|April|2020}}|retrieved={{date|23|April|2020}}}}
| An [[Antenna Beetle]] can spawn in such a way that it dies shortly after, causing the [[treasure]] to fall back on the floor. || || || || {{cite web|https://clips.twitch.tv/WealthyClearMosquitoPeanutButterJellyTime|Twitch clip (language warning)|Twitch|retrieved={{date|15|September|2018}}}}{{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|30|March|2020}}}}
* It is possible for an Armored Cannon Beetle Larva to take a few seconds before it emerges out of its hole.{{cite web|https://clips.twitch.tv/MiniatureWiseTildeTinyFace|Twitch clip (language warning)|Twitch|published={{date|8|November|2020}}|retrieved={{date|10|November|2020}}}}
|-
* It is possible for a [[Burrowing Snagret]] to pop out from the floor inside a [[gate]], in [[Snagret Hole]] sublevel 6.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/792209313053409300/unknown.png|Discord attachment|Discord|published={{date|26|December|2020}}|retrieved={{date|26|December|2020}}}}
| Antenna Beetles struggling near thin walls can pass through them and fall out of bounds, into the [[pit]]. || || || || {{cite web|https://clips.twitch.tv/UnsightlyCrackyParrotCoolCat|Twitch clip|Twitch|retrieved={{date|15|September|2018}}}}
* If the sunset warning [[cutscene]] begins at the same time the player is getting Pikmin to carry a leader that is lying down, it is possible for that leader to stand up and become unresponsive. He can still be whistled by the other leader, however.{{cite youtube|wD3zADOPpR4|of a leader becoming unresponsive after standing up while being carried|published={{date|18|January|2021}}|retrieved={{date|19|January|2021}}}}
|-
* By entering the hole to the next sublevel at the same time the [[Waterwraith]] would appear for the first time, the Waterwraith's cutscene will start, but only with the rollers and without the creature proper. It will also have no music or sound effects.{{cite web|https://www.reddit.com/r/Pikmin/comments/lkvhvl/waterwraith_cutscene_glitch_by_going_into_hole/|Waterwraith cutscene glitch by going into hole right as Waterwraith appeared. No music played or sound effects.|reddit|published={{date|16|February|2021}}|retrieved={{date|16|February|2021}}}}
| [[Creeping Chrysanthemum]]s and [[Bulborb|Red Bulborb]]s can freeze and refuse to change state. They can still be damaged, and bounce when they are. || || || || {{cite web|https://www.twitch.tv/videos/124253367|Twitch clip|Twitch|retrieved={{date|22|September|2018}}}}{{cite web|https://clips.twitch.tv/BillowingSpineyOxItsBoshyTime|Twitch clip|Twitch|published={{date|22|September|2018}}|retrieved={{date|22|September|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/704554723042394132/video0.mov|Discord video|Discord|published={{date|28|April|2020}}|retrieved={{date|28|April|2020}}}}
* When [[pluck]]ing Pikmin, it is possible for one Pikmin to temporarily appear at the top of the Onion as it is ejecting seeds.{{cite web|https://clips.twitch.tv/AntsyViscousChickpeaOneHand-J14o8pM0tVGz44gs|Twitch clip|Twitch|published={{date|24|July|2021}}|retrieved={{date|25|July|2021}}}}
|-
* A treasure carried by a Giant Breadbug and Pikmin, with the Pikmin overpowering the Breadbug, may temporarily follow some weird path and ignore collisions, even against walls. It can force its carriers to go out of bounds.{{cite web|https://www.twitch.tv/videos/1133771885|Twitch clip|Twitch|published={{date|30|August|2021}}|retrieved={{date|7|September|2021}}}}
| [[Breadbug]]s can sometimes dart forward when they grab an object or when they are close to their den. || || || || {{cite web|https://clips.twitch.tv/VivaciousStylishAdminBloodTrail|Twitch video|Twitch|published={{date|28|October|2018}}|retrieved={{date|28|October|2018}}}}{{cite youtube|oSgFzH5bJXM|of a Breadbug darting forward|m=3|s=51|published={{date|9|August|2018}}|retrieved={{date|28|October|2018}}}}{{cite web|https://clips.twitch.tv/AgileTangentialManateeBIRB|Twitch video|Twitch|published={{date|30|November|2018}}|retrieved={{date|30|November|2018}}}}
* For unknown reasons, Pikmin that are [[swarming]] may become idle in [[Cavern of Chaos]] sublevel 4.{{cite web|https://www.reddit.com/r/Pikmin/comments/nrqr1s/yo_these_pikmin_2_bugs_be_wilding/|Post|reddit|published={{date|4|June|2021}}|retrieved={{date|3|May|2022}}}}
|-
* During a treasure recovery cutscene, a Purple Pikmin may decide to walk off the group of delivery Pikmin on its own, whilst in the "struggling to lift object" animation.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/1000581957253615656/chrome_Wf5T700jHG.mp4|Discord video|Discord|published={{date|24|July|2022}}|retrieved={{date|26|July|2022}}}}
| Some treasures, in some circumstances, can become uncarriable by Pikmin. || || || || {{cite web|https://clips.twitch.tv/FriendlyPricklyDoveSuperVinlin|Twitch clip (language warning)|Twitch|published={{date|4|November|2018}}|retrieved={{date|5|November|2018}}}}
* It is possible for a Pileated Snagret to catch four Pikmin before swallowing or burrowing, instead of three.{{cite web|https://clips.twitch.tv/MoldySwissBunnyArsonNoSexy-0PWIMA-SgUa-NHJo|Twitch clip|Twitch|published={{date|24|January|2023}}|retrieved={{date|25|January|2023}}}}
|-
* In ''New Play Control! Pikmin 2'', it is possible for broken bands to appear on-screen after a Pikmin is caught by an enemy. When this happens, the game runs very slowly, though it can be fixed by leaving the current sublevel, if inside a cave.{{cite web|https://twitter.com/smpki/status/1627361926044065792|Twitter video|Twitter|published={{date|19|February|2023}}|retrieved={{date|10|April|2024}}}}{{cite web|https://twitter.com/smpki/status/1642591042787758080|Twitter video|Twitter|published={{date|19|February|2023}}|retrieved={{date|10|April|2024}}}}
| The [[Unspeakable Wonder]] can go under the floor next to its starting position, given unknown circumstances. It will be carried by the Pikmin in a plane below the ramp of snow that leads up to the treasure. || || || || {{cite web|https://clips.twitch.tv/SavageThirstyBaboonTwitchRPG|Twitch clip|Twitch|published={{date|13|November|2018}}|retrieved={{date|15|November|2018}}}}
* It is possible for the [[Comedy Bomb]] to zip by at high speed when Pikmin start carrying it, and go out of bounds.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/1112327371106820096/2023-05-28_10-31-37_Trim.mp4|Discord video|Discord|published={{date|28|May|2023}}|retrieved={{date|1|June|2023}}}}
|-
* Enemies that fall from the ceiling can spawn out of bounds in the Nintendo Switch version.{{cite web|https://twitter.com/pikminjosh/status/1672242672168501256|Twitter video|Twitter|published={{date|23|June|2023}}|retrieved={{date|23|June|2023}}}}
| Due to unknown reasons, an [[Anode Beetle]]'s zapping particles can remain in place indefinitely. || || || || {{cite web|https://twitter.com/fuji_luck/status/1089190588056928256|Twitter video|Twitter|published={{date|26|January|2019}}|retrieved={{date|15|November|2018}}}}
|-
| It is possible for an Anode Beetle to spawn above a [[gate]]. || || || || {{cite web|https://twitter.com/fuji_luck/status/1089191324476071936|Twitter video|Twitter|published={{date|26|January|2019}}|retrieved={{date|15|November|2018}}}}
|-
| For an unknown reason, a Waterwraith can land in mid-air, and after it finishes its landing animation, it falls down to the ground with a bounce. || || || || {{cite web|https://twitter.com/fuji_luck/status/1071374785614032896|Twitter video|Twitter|published={{date|8|December|2018}}|retrieved={{date|15|November|2018}}}}
|-
| If a Waterwraith lands on top of a treasure, it will look like it's bouncing in the air. In some rare cases, it may slam onto the ground as it lands, possibly triggering its vulnerable status, making it possible to damage it before floor 5. || || || || {{cite youtube|eNvN_HIDHEs|demonstrating the Waterwraith becoming vulnerable|m=5|s=40}}
|-
| Rarely, a falling [[Wollywog]] can [[crush]] Pikmin latched on to it. || || || || {{cite web|https://clips.twitch.tv/SlickTiredAmazonDoritosChip|Twitch video|Twitch|published={{date|14|February|2019}}|retrieved={{date|15|February|2019}}}}
|-
| Pikmin may randomly follow an incorrect path in the middle of moving while carrying something. || || || || {{cite web|https://clips.twitch.tv/NimbleSassyGorillaRickroll|Twitch video|Twitch|published={{date|19|March|2019}}|retrieved={{date|19|March|2019}}}}
|-
| Pikmin that are shaken off by [[Dwarf Bulbear]]s can appear on the floor above them, if any. || || || || {{cite web|https://clips.twitch.tv/SoftBoldCaribouThunBeast|Twich clip|Twitch|published={{date|26|March|2019}}|retrieved={{date|26|March|2019}}}}
|-
| For unknown reasons, a [[Waterwraith]] can get frozen in its solid state while on rollers. It can also turn back into its transparent state instantly. If this glitch happens, the creature cannot be killed. || || || || {{cite web|https://twitter.com/fuji_luck/status/1135090722594365440|Twitter clip|Twitter|published={{date|2|June|2019}}|retrieved={{date|2|June|2019}}}}
|-
| For unknown reasons, a dweevil corpse can have its Purple Pikmin stun particles attached to it. || || || || {{cite web|https://twitter.com/fuji_luck/status/1142752973354754048|Twitter video|Twitter|published={{date|23|June|2019}}|retrieved={{date|6|July|2019}}}}
|-
| For unknown reasons, a dweevil may fail to pick up a treasure. || || || || {{cite web|https://twitter.com/fuji_luck/status/1110107986670710784|Twitter video|Twitter|published={{date|25|March|2019}}|retrieved={{date|9|July|2019}}}}
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| When playing [[Challenge Mode (Pikmin 2)|Challenge Mode]] for several hours, there is a possibility the game can begin acting weirdly, like Pikmin not interacting with objects unless dismissed, or treasures not pushing other objects away. || || || || {{cite youtube|XIxt4toKMCU|of Challenge Mode's physics misbehaving|published={{date|2|August|2019}}|retrieved={{date|2|August|2019}}}}
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| With a specific timing, by placing the [[Ranging Bloyster]] off-camera as it dies, it is possible for its lock-on sound effect to continue playing even after its death. || || || || {{cite web|https://cdn.discordapp.com/attachments/177496240035069962/619061278790385684/videoplayback_Trim.mp4|Video of a Ranging Bloyster's sound effect continuing after death, by Gnarly_Turtle|Discord|published={{date|5|September|2019}}|retrieved={{date|12|September|2019}}}}
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| It is possible for the treasure recovery music to only start playing after a small delay. || || || || {{cite web|https://clips.twitch.tv/FuriousAcceptableGnatFreakinStinkin|Twitch clip|Twitch|published={{date|14|October|2019}}|retrieved={{date|14|October|2019}}}}
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| It is possible for a Pikmin that gets [[pluck]]ed to fall into the [[pit]] in the process, but remain alive. || || || || {{cite web|https://www.reddit.com/r/Pikmin/comments/dklyhp/this_glitch_happened_to_me_last_night_while_i_was/|This glitch happened to me last night while I was playing Pikmin 2 on the WiiU with the new play control. I plucked a purple, and it flew back into this pit under my cursor, but it is still alive. Has this happened before? Why?|reddit|published={{date|20|October|2019}}|retrieved={{date|23|October|2019}}}}
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| It is possible for a [[Hairy Bulborb]] that is getting pelted by Purple Pikmin to go through a wall. || || || || {{cite web|https://clips.twitch.tv/KawaiiCharmingHumanAllenHuhu|Twitch clip|Twitch|published={{date|8|January|2020}}|retrieved={{date|8|January|2020}}}}
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| In [[Bully Den]] in 2-player mode, a [[Waterwraith]] will always ignore Louie. This can result in a rollerless Waterwraith casually walking or even standing still next to Louie as if it doesn't notice him. Louie can still attack the creature, though. || || || ||
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| When a [[Gatling Groink]] finishes [[revival|reviving]], it is possible for its animations to be sped up from there on out. || || || || {{cite youtube|xt6cEMqt-YQ|of a Gatling Groink's animations being sped up after a revival, in [[Secret Testing Range]]|published={{date|8|May|2017}}|retrieved={{date|24|April|2020}}}}{{cite youtube|p18zntLYpiU|m=3|s=38|of a Gatling Groink's moving animations speeding up after a revival, in [[Cavern of Chaos]]|published={{date|22|April|2020}}|retrieved={{date|23|April|2020}}}}
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| It is possible for an Armored Cannon Beetle Larva to take a few seconds before it emerges out of its hole. || || || || {{cite web|https://clips.twitch.tv/MiniatureWiseTildeTinyFace|Twitch clip (language warning)|Twitch|published={{date|8|November|2020}}|retrieved={{date|10|November|2020}}}}
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| It is possible for a [[Burrowing Snagret]] to pop out from the floor inside a [[gate]], in [[Snagret Hole]] sublevel 6. || || || || {{cite web|https://cdn.discordapp.com/attachments/177496240035069962/792209313053409300/unknown.png|Discord attachment|Discord|published={{date|26|December|2020}}|retrieved={{date|26|December|2020}}}}
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| If the sunset warning [[cutscene]] begins at the same time the player is getting Pikmin to carry a leader that is lying down, it is possible for that leader to stand up and become unresponsive. He can still be whistled by the other leader, however. || || || || {{cite youtube|wD3zADOPpR4|of a leader becoming unresponsive after standing up while being carried|published={{date|18|January|2021}}|retrieved={{date|19|January|2021}}}}
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| By entering the hole to the next sublevel at the same time the [[Waterwraith]] would appear for the first time, the Waterwraith's cutscene will start, but only with the rollers and without the creature proper. It will also have no music or sound effects. || || || || {{cite web|https://www.reddit.com/r/Pikmin/comments/lkvhvl/waterwraith_cutscene_glitch_by_going_into_hole/|Waterwraith cutscene glitch by going into hole right as Waterwraith appeared. No music played or sound effects.|reddit|published={{date|16|February|2021}}|retrieved={{date|16|February|2021}}}}
|-
| When [[pluck]]ing Pikmin, it is possible for one Pikmin to temporarily appear at the top of the Onion as it is ejecting seeds. || || || || {{cite web|https://clips.twitch.tv/AntsyViscousChickpeaOneHand-J14o8pM0tVGz44gs|Twitch clip|Twitch|published={{date|24|July|2021}}|retrieved={{date|25|July|2021}}}}
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| A treasure carried by a Giant Breadbug and Pikmin, with the Pikmin overpowering the Breadbug, may temporarily follow some weird path and ignore collisions, even against walls. It can force its carriers to go out of bounds. || || || || {{cite web|https://www.twitch.tv/videos/1133771885|Twitch clip|Twitch|published={{date|30|August|2021}}|retrieved={{date|7|September|2021}}}}
|-
| For unknown reasons, Pikmin that are [[swarming]] may become idle in [[Cavern of Chaos]] sublevel 4. || || || || {{cite web|https://www.reddit.com/r/Pikmin/comments/nrqr1s/yo_these_pikmin_2_bugs_be_wilding/|Post|reddit|published={{date|4|June|2021}}|retrieved={{date|3|May|2022}}}}
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| During a treasure recovery cutscene, a Purple Pikmin may decide to walk off the group of delivery Pikmin on its own, whilst in the "struggling to lift object" animation. || || || || {{cite web|https://cdn.discordapp.com/attachments/177496240035069962/1000581957253615656/chrome_Wf5T700jHG.mp4|Discord video|Discord|published={{date|24|July|2022}}|retrieved={{date|26|July|2022}}}}
|-
| It is possible for a Pileated Snagret to catch four Pikmin before swallowing or burrowing, instead of three. || || || || {{cite web|https://clips.twitch.tv/MoldySwissBunnyArsonNoSexy-0PWIMA-SgUa-NHJo|Twitch clip|Twitch|published={{date|24|January|2023}}|retrieved={{date|25|January|2023}}}}
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| In ''New Play Control! Pikmin 2'', it is possible for broken bands to appear on-screen after a Pikmin is caught by an enemy. When this happens, the game runs very slowly, though it can be fixed by leaving the current sublevel, if inside a cave. || || || || {{cite web|https://twitter.com/smpki/status/1627361926044065792|Twitter video|Twitter|published={{date|19|February|2023}}|retrieved={{date|10|April|2024}}}}{{cite web|https://twitter.com/smpki/status/1642591042787758080|Twitter video|Twitter|published={{date|19|February|2023}}|retrieved={{date|10|April|2024}}}}
|-
| It is possible for the [[Comedy Bomb]] to zip by at high speed when Pikmin start carrying it, and go out of bounds. || || || || {{cite web|https://cdn.discordapp.com/attachments/177496240035069962/1112327371106820096/2023-05-28_10-31-37_Trim.mp4|Discord video|Discord|published={{date|28|May|2023}}|retrieved={{date|1|June|2023}}}}
|-
| Enemies that fall from the ceiling can spawn out of bounds in the Nintendo Switch version. || || || || {{cite web|https://twitter.com/pikminjosh/status/1672242672168501256|Twitter video|Twitter|published={{date|23|June|2023}}|retrieved={{date|23|June|2023}}}}
|}


===Gallery===
===Gallery===