Talk:Glitches in Pikmin 2: Difference between revisions

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== Glitches to analyze ==
== Glitches to analyze ==
# On that cave unit with a pool, in "tile"-themed sublevels, if the research pod is near that pool, the Pikmin deliver something, and then return to a leader that's in the pool, they will stay underwater in the pool without drowning. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:05, May 31, 2022 (EDT)
# On that cave unit with a pool, in "tile"-themed sublevels, if the research pod is near that pool, the Pikmin deliver something, and then return to a leader that's in the pool, they will stay underwater in the pool without drowning. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:05, May 31, 2022 (EDT)
== Weird instance of tilting ==
So, we've been doing a Pikmin 2 challenge run recently, and encountered a very strange instance of tilting that... Well, its strangeness is twofold. We, fortunately, got footage of it, and we've posted it [https://youtu.be/g4ZVB5KXbLE here]. But to summarize:
# The object didn't tilt by falling from a high distance, but instead seemingly by being pushed by another object. The two hitboxes, evidently, disagreed with one another. Notably, this was on the [[Hole of Beasts]] Sublevel 4, which is entirely flat, so falling isn't even possible here.
# The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin.
This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT)