Smoky Progg: Difference between revisions

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In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  


In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, as glow pellets will still be awarded by doing so and fighting it directly runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]] (which in some cases may even include a second Smoky Progg). However, the eggs are often far away from the Lumiknolls and it is not always possible to reach them before they hatch. This is not possible in caves, as the egg will hatch immediately upon arriving on its sublevel.
In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, as glow pellets will still be awarded by doing so and fighting it directly runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]] (which in some cases may even include a second Smoky Progg). However, the eggs are often far away from the Lumiknolls and it is not always possible to reach them before they hatch. This is far more difficult in caves, as the egg will begin to crack and hatch immediately upon arriving on its sublevel.


The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to [[rush]] the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.
The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to [[rush]] the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.