Challenge run: Difference between revisions

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(One month after Pikmin 4's release, added its current speedrun records.)
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A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat.
A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat.


The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[upgrade]]s in ''Pikmin 3'' are not necessary for the game to give out the best ending, they are usually included in most 100% playthroughs.
The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[gear]] in ''Pikmin 3'' is not necessary for the game to give out the best ending, it is usually included in most 100% playthroughs.


==Low%==
==Low%==
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*No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited.
*No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited.
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits.
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits.
*No [[upgrade]]s: players do not obtain any optional upgrades.
*No [[gear]]: players do not obtain any optional upgrades.
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''.
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''.