Challenge run: Difference between revisions
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(One month after Pikmin 4's release, added its current speedrun records.) |
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A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat. | A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat. | ||
The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[ | The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[gear]] in ''Pikmin 3'' is not necessary for the game to give out the best ending, it is usually included in most 100% playthroughs. | ||
==Low%== | ==Low%== | ||
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*No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited. | *No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited. | ||
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | *No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | ||
*No [[ | *No [[gear]]: players do not obtain any optional upgrades. | ||
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''. | *Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''. | ||