Leader: Difference between revisions

Jump to navigation Jump to search
(Undo revision 269676 by 184.15.31.146 (talk) If we were to consider the Gildemander's gold as an enemy leader, nectar grass and rocks from the first two games would also count as leaders.)
Tag: Undo
(Undo revision 269677 by Gulliblepikmin (talk) Wait, I misunderstood why this edit was made. I'll just let someone else decide then.)
Tag: Undo
Line 77: Line 77:
==Enemies as leaders==
==Enemies as leaders==
While not playable, several enemies have displayed leader-like traits, either through controlling the player's Pikmin or some equivalent to them.
While not playable, several enemies have displayed leader-like traits, either through controlling the player's Pikmin or some equivalent to them.
===Puffstool===
{{main|Puffstool}}
The only enemy leader in the first ''Pikmin'' game is the Puffstool, who will shoot spores at Pikmin to infect them. These "[[Mushroom Pikmin]]" will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.


===Antenna Beetle===
===Antenna Beetle===
Line 82: Line 86:
{{main|Antenna Beetle}}
{{main|Antenna Beetle}}
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]].
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]].
===Puffstool===
{{main|Puffstool}}
The only enemy leader in the first ''Pikmin'' game is the Puffstool, who will shoot spores at Pikmin to infect them. These "[[Mushroom Pikmin]]" will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.


===Bulbmin===
===Bulbmin===
Line 100: Line 100:
The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro.
The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro.


===Queen Shearwig===
===Gildemander===
{{main|Queen Shearwig}}
{{main|Gildemander}}
The Queen Shearwig is the fifth boss fought in ''Hey! Pikmin'', in the [[Troop Commander]] area. As the name of the area implies, the Queen Shearwig is the commander of a troop of [[Shearwigs]], which aid it in battle. These must be defeated in order to attack the Queen.
While Gildemanders can't control Pikmin directly, their use of electromagnetic waves make the Pikmin run out on their own give them a modicum of control over them. This only happens in [[Olimar's Shipwreck Tale]].
 
===Leafling Olimar===
{{main|Leafling#Leafling_Olimar}}
In [[Dandori Battle]] caves in ''Pikmin 4'', a strange red leafling commands his own group of pikmin identical to how the player does: collecting [[treasure]]s, defeating enemies, and carrying those things to their own [[onion]]. This leafling is later revealed to be [[Olimar]].


===Moss===
===Moss===
Line 108: Line 112:
Moss is a special enemy encountered in [[Hero's Hideaway]] before completing [[Leafling Showdown]]. She will roam the floors of Hero's Hideaway and attempt to collect any Pikmin she finds. If she manages to whistle the player's Pikmin, they will jump on her back as she carries them off. Similar to confusion, the Pikmin will have purple clouds around their stems and cannot be whistled. To free the Pikmin, the player must damage Moss enough until she starts to run away, which will make her drop the Pikmin.
Moss is a special enemy encountered in [[Hero's Hideaway]] before completing [[Leafling Showdown]]. She will roam the floors of Hero's Hideaway and attempt to collect any Pikmin she finds. If she manages to whistle the player's Pikmin, they will jump on her back as she carries them off. Similar to confusion, the Pikmin will have purple clouds around their stems and cannot be whistled. To free the Pikmin, the player must damage Moss enough until she starts to run away, which will make her drop the Pikmin.


===Leafling Olimar===
===Queen Shearwig===
{{main|Leafling#Leafling_Olimar}}
{{main|Queen Shearwig}}
In [[Dandori Battle]] caves in ''Pikmin 4'', a strange red leafling commands his own group of pikmin identical to how the player does: collecting [[treasure]]s, defeating enemies, and carrying those things to their own [[onion]]. This leafling is later revealed to be [[Olimar]].
The Queen Shearwig is the fifth boss fought in ''Hey! Pikmin'', in the [[Troop Commander]] area. As the name of the area implies, the Queen Shearwig is the commander of a troop of [[Shearwigs]], which aid it in battle. These must be defeated in order to attack the Queen.


== Gameplay differences between characters ==
== Gameplay differences between characters ==