Glitches in Pikmin: Difference between revisions

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(Added bridge glitch.)
(Added cutscene glitches.)
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==Misc. glitches==
==Misc. glitches==
===Cardboard box cutscene softlock===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Medium || Harmful || Missing
|}
*'''Effects''': Makes the game stuck waiting for a cutscene to end, with no way out.
*'''Prerequisites''': None.
*'''How to''': Start a new save file. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and the glitch cannot be reproduced. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end.
*'''Notes''': Because the game expects the box to get to its final place until it ends the cutscene, it'll be waiting forever. The music will keep going, but nothing else will happen. The only thing left to do is to reset or shut down the console.
*'''Possible explanation''': Instead of having the cutscene last for a fixed duration of time, the developers chose to have the cutscene end when the box reaches its destination; this would allow changing Pikmin pushing speeds without having to change the cutscene duration. When the cutscene starts, some parts of the gameplay still take effect for some frames, such as the final bits of the whistle's range. This allows the Pikmin to be called back while the cutscene is playing.
===Embed glitch===
===Embed glitch===
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*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Invisible treasures|''Pikmin 2'']].
*'''Notes''': This glitch can also happen in [[Glitches in Pikmin 2#Invisible treasures|''Pikmin 2'']].
*'''Possible explanation''': It's possible that while playtesting the game, players got confused when they saw a part really close to the ship not being taken in, just because it wasn't the part corresponding to the current cutscene. The developers must've made the remaining parts invisible to avoid confusion.
*'''Possible explanation''': It's possible that while playtesting the game, players got confused when they saw a part really close to the ship not being taken in, just because it wasn't the part corresponding to the current cutscene. The developers must've made the remaining parts invisible to avoid confusion.
===Missing propeller===
{|class="wikitable"
!Reproducibility !! Danger !! Demonstration
|-
| Medium || Harmless || Missing
|}
*'''Effects''': Makes the ship's lateral propeller disappear for the remainder of the day.
*'''Prerequisites''': Have the [[Positron Generator]] uncollected, and [[The Distant Spring]] locked.
*'''How to''': If your collection of the Positron Generator unlocks access to The Distant Spring, the game will show the propeller-looking thing on the side of the [[S.S. Dolphin]] during the ship upgrade cutscene, but after that finishes, it will be missing. The propeller will return once the day ends.
*'''Notes''': None.
*'''Possible explanation''': None.


===Pellet Posy glitch===
===Pellet Posy glitch===