Enemy: Difference between revisions

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The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|Pikmin games]].
The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. Defeating enemies constitutes a major part of gameplay in all [[Pikmin series|Pikmin games]].


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The definition of a boss in the ''Pikmin'' series is not very clear. The most commonly held definition is that an enemy is considered a boss if it only appears in a few and specific spots in the game, it is stronger than other enemies and/or it guards an important item. Most bosses do have a specific or shared [[music]] theme, but this is not always the case.
The definition of a boss in the ''Pikmin'' series is not very clear. The most commonly held definition is that an enemy is considered a boss if it only appears in a few and specific spots in the game, it is stronger than other enemies and/or it guards an important item. Most bosses do have a specific or shared [[music]] theme, but this is not always the case.


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==In-game==
==In-game==
{{ToDo|If it's different, specify enemy intelligence and behavior in ''Pikmin 3''.}}
In the games, enemies locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.
In the games, enemies locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.


Enemies that are killed do not reappear in the same day, whether they leave a corpse or not. Most enemies do however respawn after one or more in-game days have passed. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[HP regeneration]] mechanic.
Enemies that are killed do not reappear in the same day, regardless of leaving a corpse. Most enemies do however respawn after one or more in-game days have passed. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[HP regeneration]] mechanic.


Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. This can lead to them getting stuck behind walls, endlessly walking in place.
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. This can lead to them getting stuck behind walls, endlessly walking in place.