Leader: Difference between revisions

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m (That could've used some better disambiguation.)
m (Linked to Punch.)
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The leader is followed by Pikmin they have called out of the [[Onion]] or [[pluck]]ed, and by lone Pikmin they touch or whistle at. The leader can [[throw]] Pikmin for various purposes, or attack monsters themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s and mature [[Bulbmin]] act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own.
The leader is followed by Pikmin they have called out of the [[Onion]] or [[pluck]]ed, and by lone Pikmin they touch or whistle at. The leader can [[throw]] Pikmin for various purposes, or attack monsters themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s and mature [[Bulbmin]] act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own.


The inactive leader is controlled by a simple artificial intelligence in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. They will also attack an enemy if the active captain is attacking the enemy through punching. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.
The inactive leader is controlled by a simple artificial intelligence in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. They will also attack an enemy if the active captain is attacking the enemy through [[punch]]ing. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.


If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies; instead choosing to walk away from them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his or her Pikmin.
If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies; instead choosing to walk away from them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his or her Pikmin.
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"''I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit.''"
"''I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit.''"
== Technical data ==
{{ToDo|Add punch values, and other numbers as well.}}


== Trivia ==
== Trivia ==