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{{Infobox game
[[Image:Pikmin stuff in SSBB.jpg|300px|thumb|Pikmin in Brawl.]]
|name=Super Smash Bros. Brawl
'''Super Smash Bros. Brawl''' is the third installment in Nintendo's cross-series 3D fighting game. It is the only series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of [[Olimar]] as a playable character. 
|image=Brawl Boxart.jpg
__TOC__
|size=250px
{{clear}}
|caption=North American boxart
==Olimar & Pikmin==
|jname=大乱闘スマッシュブラザーズX
[[Image:Pikmin 080109b-l.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in Brawl.]]
|rating=T
Olimar is featured as one of the playable characters in this third game of the series, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, the color is randomly determined. The range of Pikmin covers all of those that are found in [[Pikmin 2]] except [[Bulbmin]]. The Pikmin are immune to attacks when they are with Olimar but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.
|console=Wii
 
|developer=[[smashwiki:Sora|Sora]] and [[smashwiki:HAL Laboratory|HAL Laboratory]]
Olimar's pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to the flames of Bowser or Charizard. White pikmin, however, are not immune to Wario's Fart attack, or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).
|publisher=Nintendo
==Olimar's moves==
|genre=Fighting
 
|prequel=[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]
 
|jp=January 31, 2008
[[File:Symbol-pikmin.gif|thumb|Olimar's Battle Icon]]
|na=March 9, 2008
Captain Olimar is among the most specialized characters within the cast of Smash Brothers Brawl.
|eu=June 27, 2008
 
|au=June 26, 2008
In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!     
}}
'''<Standard Special Move: Pikmin Pluck>'''
 
[[File:B.jpg|thumb|left|Pluck, pluck, pluck pikmin!]]
 
 
 
 
First uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.
 
There are 5 types of Pikmin to use!
 
 
 
 
 
 
- Red Pikmin -
*High attack power
*Attacks imbued with incendiary properties
*Immune to fire
- Yellow Pikmin -
*Range of attack slightly larger than usual;<br />easy to hit enemies with
*Travel in slight arcs when thrown
*Attacks imbued with electrical properties
- Blue Pikmin -
*Strong when thrown
*Slightly more durable than average
*Can swim
- Purple Pikmin -
*Doesn’t fly far when thrown
*Slow
*High attack power
*Slams into enemies instead of<br />latching on when thrown
- White Pikmin -
*Quick and light
*When latched onto opponent,<br />poison does additional damage
 
You can figure out which Pikmin you will attack with next by looking at the order they are lined up in.
 
[[File:Pikmin 080111g.jpg|thumb|left|You'll use a red pikmin in your next attack.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
[[File:Pikmin 080111h.jpg|thumb|Be careful with your Pikmin!]]In order to perform a Smash Attack, certain midair attacks, and even throws, you’re going to need Pikmin!
 
Anyhow, just do your best to not kill off your platoon. Olimar does not stand much of a chance by himself.
 
 
[[File:B Side.jpg|thumb|left|Throw pikmin at your enemies for massive damage!]]
 
 
 
 
'''<Side Special Move: Pikmin Throw>'''
 
Throw Pikmin that latch on to your opponent! (Except for Purple Pikmin, they just do knockback.)
 
 
 
[[File:B Up.jpg|thumb|Just imagine what would happen if you were short one pikmin!]]
 
 
 
'''<Up Special Move: Pikmin Chain>'''
 
If you think you’re about to plunge to your doom, this right here is your best chance for survival.
 
The recovery distance for this technique is dependent upon the number of Pikmin currently in your troop!     
[[File:B Down.jpg|thumb|left|TWEEET! Everyone line up!]]
 
 
'''<Down Special Move: Pikmin Order>'''


'''''[[smashwiki:Super Smash Bros. Brawl|Super Smash Bros. Brawl]]''''' is the third and latest installment in Nintendo's cross-series 3D fighting game. It is the only game in the series where Pikmin elements have exceeded a couple of trophies, most notably for the inclusion of [[Olimar]] as a playable character.
Call back Pikmin who have managed to separate from you. You can also use this technique to shift a new Pikmin to the front of the line.


==Olimar & Pikmin==
[[File:Pikmin 080109b-l.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in ''Brawl''.]]
Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, the type is randomly determined. The range of Pikmin covers all of those that are found in ''[[Pikmin 2]]'' except [[Bulbmin]]. The Pikmin are immune to attacks when they are with Olimar but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.


Olimar's Pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin (series)|''Pikmin'' games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).


===Olimar's moves===
[[File:Symbol-pikmin.gif|thumb|''Pikmin'''s [[smashwiki:Series symbol|series symbol]].]]


Olimar's moves differ in damage, knockback and range depending on the type and number of Pikmin he has following him.
;Neutral special attack – [[smashwiki:Pikmin Pluck|Pikmin Pluck]]
:This move allows Olimar to pluck a Pikmin, of which there can exist up to six for one player. The type of Pikmin plucked is random (though based on the terrain Olimar's standing on), with the only exception being in the Home Run Contest, in which case Purple Pikmin can only be plucked. This move can only be performed on the ground, and using it while running with five or fewer Pikmin stops Olimar instantly. It is one of the fastest special moves in the game.
;Side special attack – [[smashwiki:Pikmin Throw|Pikmin Throw]]
:Olimar throws the next Pikmin in the line, which sticks to the opponent and does damage, much as it would to enemies in the ''Pikmin'' games. [[Purple Pikmin]], however deliver knockback to the foe ''instead'' of clinging to the opponent. [[White Pikmin]] are particularly effective in this attack because they do three times the damage of any other Pikmin. It should be noted that the high-angled throw of [[Yellow Pikmin]] is preserved from the Pikmin games, but that their motion is also slow. White Pikmin move quickly and horizontally when thrown, and Purple Pikmin land short. If hit by a reflector, the confused Pikmin will begin attacking Olimar.
;Down special attack – [[smashwiki:Pikmin Order|Pikmin Order]]
:Olimar calls any idle Pikmin to him, which are then organized by type. If this is already the case, the move cycles through the Pikmin, and the order is the same as in Pikmin 2. During the few frames before blowing his whistle, Olimar is invulnerable to knockback, though he can still take damage and be grabbed. The benefit, then, is that a counter attack can be made more quickly than if Olimar had shielded.
;Up special attack – [[smashwiki:Pikmin Chain|Pikmin Chain]]
:Olimar throws his Pikmin all together upward, in a chain, at an angle that can be somewhat varied. The move has a high range, proportional to the number of Pikmin at Olimar's side, and fair knockback. Its speed suits the purpose of a surprise attack. Its main purpose is as a form of recovery from off the stage, but it cannot grab an edge that an opponent is hanging onto (unless a Purple is at the tip). This special move is the 2nd longest tether recovery in the game. If this attack hits an enemy, it will shock them, causing around 10-15% of damage.
;Final Smash – [[smashwiki:End Of Day|End of Day]]
:Olimar takes off in his spaceship (which traps and hurts enemies if they are next to Olimar, doing about 27% damage from entering to take-off), leaving his opponents alone for [[Bulborb]]s to attack them during the [[sunset]]. The opponents receive about 47% damage from the Bulborbs' attacks. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. Despite being left behind, Olimar's Pikmin are unharmed.


:The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out.


:The ship is a Meteor Smash if it hits a foe in midair. Another possible use of End of Day therefore is to edgeguard by intercepting recovering enemies with the ship.
So there you have it. Olimar can now jump unlike in the[[Pikmin (game)| Pikmin games]].


==Distant Planet==
==Distant Planet==
[[File:Distantplanet1.PNG|thumb|left|250px|The "Distant Planet", a stage in Super Smash Bros. Brawl.]]
[[Image:Distantplanet1.PNG|thumb|left|250px|The "Distant Planet", a stage in Super Smash Bros. Brawl.]]
There is a stage based on the [[Planet of the Pikmin]] (mostly the [[Awakening Wood]]), named the '''[[smashwiki:Distant Planet|Distant Planet]]'''. [[Red Bulborb]]s appear on occasion, which can eat players, and some human-made objects are visible, such as an [[Utter Scrap|empty drinks can]]. [[Pellet Posy|Pellet Posies]] are seen too, and can produce [[Pellet]]s that, when thrown into [[Onion|Pikmin onions]], produce items. There is another Bulborb and a [[Cloaking Burrow-nit]] in the background, but neither of these two do anything. Music in this stage is from the [[Forest of Hope]].
There is a stage based on the [[Awakening Wood]], named the ''Distant Planet''. A large [[Red Bulborb]] appear at the right of the screen every now and then, which can eat players (instantly K.O.ing them.) Some human-made objects are visible, such as an[[Utter Scrap| Utter Scrap before]] its crushed stage. [[Pellet Posy|Pellet Posies]] are seen too, and can produce [[Pellet]]s that, when thrown into [[onion|Pikmin onions]], produce items. There is a sleeping Bulborb and a [[Cloaking Burrow-nit]] in the background, but neither of these two do anything. Along with the [[Burgeoning Spiderwort]] on the back ledge. This level can also rain, pouring opponents down to their doom.
 
 
 
 
 
 
 
 
 
<gallery position="center" orientation="none" columns="2" spacing="medium" widths="186">
Stage22 080115c.jpg|Thars be a mighty storm a brewin'!
Stage22 080115e.jpg|Of course it's the safest part of the battlefield!
Stage22 080115b.jpg|If you feed a pellet to an Onion, you get items in exchange!
Stage22 080115d.jpg|The better to see with, king!
</gallery>


==The Subspace Emissary==
==The Subspace Emissary==
{{spoiler}}
{{spoiler}}
In the [[smashwiki:Subspace Emissary|Subspace Emissary]], Olimar is first found fighting a giant [[R.O.B.]] without success, from which he is saved by Captain Falcon (who massacres more Pikmin than the R.O.B. on his landing). The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs.
In the Subspace Emissary, Olimar is first found fighting a giant [[R.O.B.]] without success, from which he is saved by Captain Falcon. The game pairs him with Olimar in his following playable sections. Upon reaching the edge of the Island of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong; Falcon and Olimar then join forces with the Kongs.


Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs in the room so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then Subspace, with Olimar flying [[the Ship]] alongside other characters' aircraft.
Following, Olimar and his crew are taken inside the Subspace Bomb Factory. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs in the room so he can create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister reveals himself to be the leader of the R.O.B.s and, along with Olimar and the rest, escapes from the island before it is sucked into Subspace. All characters then Subspace, with Olimar flying [[the Ship|the Ship along]] side other characters' aircraft.  
{{endspoiler}}
{{endspoiler}}
{{clear}}
{{clear}}


==List of ''Pikmin'' elements==
==List of Pikmin elements==
[[File:Pikmin stuff in SSBB.jpg|thumb|Some Pikmin trophies in ''Brawl'''s [[smashwiki:Collection|Collection mode]].]]
[[Image:Cute pikmin productions.jpg|thumb|A Red pikmin in SSBB about to point to something]]
[[File:Lol at his face.jpg|thumb|Olimar looks at a [[Red Pikmin]] in ''Brawl'''s [[smashwiki:Adventure Mode: The Subspace Emissary|Subspace Emissary]].]]
[[Image:Lol at his face.jpg|thumb|Olimar Looks At a red pikmin in SSBB]]
 
===Music===
===Music===
A number of music tracks from both ''Pikmin'' games are included and are played in various levels, stages and cutscenes.
A number of music tracks from both Pikmin games are included and are played in various levels, stages and cutscenes.
*''Main Theme''
*''Main Theme''
*''World Map (Pikmin 2)''
*''World Map (Pikmin 2)''
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===Trophies===
===Trophies===
''Brawl'' features a number of trophies to collect, some of which are ''Pikmin''-related, the majority being various [[Piklopedia|beasts]]; each has a description or information about the ''Pikmin'' series in general.
Brawl features a number of trophies to collect, some of which are Pikmin-related, the majority being various [[Piklopedia|beasts]]; each has a description or information about the Pikmin series in general.  
{{spoiler}}
{{spoiler}}
{|class="wikitable"
{|class="wikitable"
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|End of Day
|End of Day
|
|
Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface—this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.




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|[[Red Pikmin]]
|[[Red Pikmin]]
|
|
A type of Pikmin--which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.
A type of Pikmin—which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.




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|[[Purple Pikmin]]
|[[Purple Pikmin]]
|
|
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong--one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong—one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.




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|[[Creeping Chrysanthemum]]
|[[Creeping Chrysanthemum]]
|
|
An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves--just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around.
An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves—just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around.




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|[[Red Bulborb]]
|[[Red Bulborb]]
|
|
A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered-- their classification is a hot subject for scholers
A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered—their classification is a hot subject for scholers




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|[[Burrowing Snagret]]
|[[Burrowing Snagret]]
|
|
A member of the snavian family with a birdlike head and a snakelike neck and body. An underground dweller, the snagret makes sudden strikes aboveground to capture surface-dwelling prey. It uses its beak to sccop up daily nutrition and can snatch up three Pikmin at once-- a relatively small amount made deadly by its strike speed. No one has ever seen its tail.
A member of the snavian family with a birdlike head and a snakelike neck and body. An underground dweller, the snagret makes sudden strikes aboveground to capture surface-dwelling prey. It uses its beak to sccop up daily nutrition and can snatch up three Pikmin at once—a relatively small amount made deadly by its strike speed. No one has ever seen its tail.




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|[[Iridescent Flint Beetle]]
|[[Iridescent Flint Beetle]]
|
|
A member of the flint beetle family featuring an iridecent, shining shell that is also prized for its strengh. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles-- the sight of one will send them running after it.
A member of the flint beetle family featuring an iridescent, shining shell that is also prized for its strength. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles—the sight of one will send them running after it.




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!Click [show] for an image of Pikmin stickers.
!Click [show] for an image of Pikmin stickers.
|-
|-
|[[Image:Pikmin Stickers.jpeg|thumb|600px|This is an image of the stickers from ''Brawl'' concerning the [[Pikmin series|''Pikmin'' series]]. The text for each gives its name, then effect, with characters that can use the sticker in parentheses.]]
|[[Image:Pikmin Stickers.jpeg|thumb|600px|This is an image of the stickers from Brawl concerning the [[Pikmin series]]. The text for each gives its name, then effect, with characters that can use the sticker in parentheses.]]
|}
|}
Stickers are further collectible items in ''Brawl''; the following are the Pikmin-themed ones:
Stickers are further collectible items in Brawl; the following are the Pikmin-themed ones:
*[[Crimson Candypop Bud]]
*[[Crimson Candypop Bud]]
*Red [[Pellet Posy]]
*Red [[Pellet Posy]]
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== Glitch ==
== Glitch ==
There is a [[Glitches|glitch]] that can be done with Pikmin & Olimar. The more Olimars there are on the battlefield, the bigger the glitch will become. The "Green Greens" stage is necessary, and each of the Olimars may only have Red, White, or Blue Pikmin. These need to be thrown against the yellow blocks on either side. The Pikmin will continue to circle in mid-air, and extreme damage can be dealt by moving a character (preferably not the one that threw the Pikmin) into it.
There is a [[:Category:Glitches|glitch]] that can be done with Pikmin & Olimar on Green Greens. Using only red, white, and blue Pikmin, throw them against the yellow star blocks on the left and right sides of the stage. The Pikmin will continue to spin in midair, and any player that makes contact with them will take large amounts of damage. The effects of this glitch can be mulitiplied depending on how many players using Olimar are present.


'''''Warning''''': This glitch will most likely result in a crash if too many Pikmin are thrown. The [[Wii]] may refuse to read the disk after resetting.
'''''Warning''''': This glitch will most likely result in a crash if too many Pikmin are thrown. The Wii may refuse to read the disk after resetting.


==External Links==
==External Links==
*[[SmashWiki:Super_Smash_Bros._Brawl|SmashWiki's article on ''Brawl'']]
*[http://www.brawlsnapshots.com/snapshots/tag?order=score&tag=olimar Snapshots of Captain Olimar from Super Smash Bros. Brawl]
*[http://www.brawlsnapshots.com/snapshots/tag?order=score&tag=olimar Snapshots of Captain Olimar from Super Smash Bros. Brawl]
*[http://www.smashbros.com The ''Smash Bros. DOJO!!'']
*[http://www.smashbros.com The ''Smash Bros. DOJO!!'']
*[[w:c:ssb|SmashWiki, a ''Super Smash Bros.'' wiki]]


{{featured|13th May|10th June 2008}}
{{featured|13th May|10th June 2008}}
{{Games}}
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