Music in Pikmin 2: Difference between revisions

→‎Bosses: Finished with Titan Dweevil.
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(→‎Bosses: Finished with Titan Dweevil.)
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;''Vulnerable Waterwraith'':
;''Waterwraith vulnerable'':
{{infobox track
{{infobox track
|name      = Vulnerable Waterwraith
|name      = Waterwraith vulnerable
|link      = https://www.youtube.com/watch?v=tSWvL1gbgHI&index=113&list=PL8270A5CCBAE70F4B
|link      = https://www.youtube.com/watch?v=tSWvL1gbgHI&index=113&list=PL8270A5CCBAE70F4B
}}
}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/392-fighting-the-titan-dweevil-4-weapons-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/392-fighting-the-titan-dweevil-4-weapons-.mp3
}}
}}
Heard when the Titan Dweevil first emerges, with all four [[Titan Dweevil Series|treasures]] it can use to attack. A full orchestra attacks with punctualism: a scoring technique with unexpected stabs of dissonant material separated by near silence. This theme is the most dissonant in the game, featuring the most complex harmonies and a confusing arrhythmic feel to stress the might and utter scariness the boss conveys. This first iteration of the boss theme stresses contrast between the high trumpets and violins screeching the punctual stabs and low horn drones contrasting both the established register and durations. However, the piece begins with these sparse interjections of music mainly to accent the Titan Dweevil's shock value; once the player removes a treasure, the music becomes more focused on engaging the boss in combat.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/393-fighting-the-titan-dweevil-3-weapons-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/393-fighting-the-titan-dweevil-3-weapons-.mp3
}}
}}
Heard after one treasure is removed from the Titan Dweevil. While the same theme plays, a new mix of instruments is added: an organ and steady percussion, reminiscent of [[Music (Pikmin)#Bosses|the final boss theme of the first game]], as well as a small trill on xylophone. This instruments play rather steadily throughout the piece, stabilizing the structure and allowing some constant harmony to be discerned. The high texture of the organ and xylophone play to the Pikmin and leaders belittled by the boss; in essence this new mix of the boss theme is now on the player's side, but with the dissonant boss theme still looming underneath.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/394-fighting-the-titan-dweevil-2-weapons-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/394-fighting-the-titan-dweevil-2-weapons-.mp3
}}
}}
Heard after two treasures are removed from the Titan Dweevil. Now the main boss theme is changed; the melody is more evenly distributed and coherent in the strings and brass, as though the Titan Dweevil commands less fright and more of an evened battle. The previous mix is replaced by a piano, harp, and bass drum, still playing steadily and backing up the player. The piano is actually playing the original disconnected melody, as though this small piano texture is all that reminds of the Titan Dweevil's shock value.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/395-fighting-the-titan-dweevil-1-weapon-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/395-fighting-the-titan-dweevil-1-weapon-.mp3
}}
}}
Heard when three treasures are removed from the Titan Dweevil. Now that the Titan Dweevil's true and alien-looking body is becoming visible, the music accents its odd look with an odd synthesized bass and tom drums that only remotely fit in with the established texture. The percussion and even the bass still play steadily though, giving power to the battle in which a strong strategy has now developed.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/401-fighting-the-titan-dweevil-no-weapons-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/401-fighting-the-titan-dweevil-no-weapons-.mp3
}}
}}
Heard when four treasures are removed from the Titan Dweevil. With the four threats removed, the music takes on a much more rhythmic and structurally coherent development of the original theme. The synthesized bass now provides steady rhythm and tension, and the whole ambiance seems to want to resolve somewhere major. When the Titan Dweevil attempts to throw Pikmin off its body, a unique cue is heard that only increases the tension of defeating the boss.
{|
|{{listen|filename=Titan Dweevil Defense.ogg|title=Titan Dweevil defense}}
|}


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/396-fighting-the-titan-dweevil-preparing-a-weapon-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/396-fighting-the-titan-dweevil-preparing-a-weapon-.mp3
}}
}}
Heard when the Titan Dweevil prepares to use a treasure to attack. This small cue builds an extreme amount of tension, through incomprehensible bass harmony playing a steady rhythm and dissonant violins rising. Tonally, this small cue leads best into the [[Flare Cannon]] attack, as the harmony is most completely "resolved" by the beginning chord of the Flare Cannon's theme.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/397-fighting-the-titan-dweevil-monster-pump-attack-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/397-fighting-the-titan-dweevil-monster-pump-attack-.mp3
}}
}}
Heard when the Titan Dweevil uses the [[Monster Pump]]. A piano and brass skip around their registers inciting the tension of the offensive boss, while an arpeggiating harp over a major 7 chord plays the flow of water. The final fifth-based harmony of this attack leads well back into the main boss theme; after the climb of the attack theme, the boss theme is only a half-step down.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/398-fighting-the-titan-dweevil-shock-therapist-attack-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/398-fighting-the-titan-dweevil-shock-therapist-attack-.mp3
}}
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Heard when the Titan Dweevil uses the [[Shock Therapist]]. A flourishing gesture in an augmented harmony accents the unexpectedness of the strange objects that launch from this treasure, while a crash of cymbals and blast of timpani amplify the surprise of their electric conductivity. The theme is the same for all uses of the Shock Therapist, so synchronization to the attack works best when the treasure has taken little or no damage from Pikmin.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/399-fighting-the-titan-dweevil-comedy-bomb-attack-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/399-fighting-the-titan-dweevil-comedy-bomb-attack-.mp3
}}
}}
Heard when the Titan Dweevil uses the [[Comedy Bomb]]. While the waltz-like ascending gesture in strings gives the attack theme a particular airiness, as though it is floating up like gas, the synthesized bass and melodic instrument give this theme a warped sound, emphasizing the gas's toxicity.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/400-fighting-the-titan-dweevil-flare-cannon-attack-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/400-fighting-the-titan-dweevil-flare-cannon-attack-.mp3
}}
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Heard when the Titan Dweevil uses the [[Flare Cannon]]. Perhaps the biggest release of tension out of all the Titan Dweevil's themes, this huge sound features two very dissonant harmonies covering a broad range of registers, although the second harmony is less complex than the first. Worsening the mood of the attack are two ''Psycho''-esque rips in the strings, and a pounding rhythm in bass drum playing the homogenous distribution and devastation of the erupting flame.
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;''Defense (no treasures)'':
{{infobox track
|name=Defense (no treasures)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/402-fighting-the-titan-dweevil-no-weapons-attack-.mp3
}}


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/403-titan-dweevil-defeated-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/403-titan-dweevil-defeated-.mp3
}}
}}
Heard when the Titan Dweevil is defeated. This sudden thinning of texture brings the well-established boss theme and ambiance to an abrupt halt. The tense but teleological theme when the Dweevil has no more treasures is not fully resolved by this cue, meaning the tension is not completely gone. Rather it sustained in a violin line arpeggiated a C augmented 7 chord and ending on a held B, which simply fades to [[wikipedia: Niente (musical dynamic)|niente]]. Briefly (although this would not be heard over the sound effects in game), one can hear clipping where the string sample ends and repeats.


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== 2-Player Battle ==
== 2-Player Battle ==
== Minor jingles ==
== Minor jingles ==
553

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