Music in Pikmin 2: Difference between revisions

Finished! I'll add more as I find it. On to Pikmin 3!
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|linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/419-louie-wins-2-player-mode-.mp3
|linkl =http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/419-louie-wins-2-player-mode-.mp3
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Heard when one side fulfills a win condition. With a flourish of the Hocotatian theme in strings and brass, the theme concludes in a resounding resolution of G major. Pikmin chant the name of whichever leader won the battle, while a simple march concludes the battle. This background march remains the same for all battle ending themes, but in the spirit of the game, Olimar's march is straight rhythm and Louie's march is swung.
Heard when one side fulfills a win condition. With a flourish of the Hocotatian motif in strings and brass, the theme concludes in a resounding resolution of G major. Pikmin chant the name of whichever leader won the battle, while a simple march concludes the battle. This background march remains the same for all battle ending themes, but in the spirit of the game, Olimar's march is straight rhythm and Louie's march is swung.


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|link=https://www.youtube.com/watch?v=-eYHkURcpps&list=PL8270A5CCBAE70F4B&index=37
|link=https://www.youtube.com/watch?v=-eYHkURcpps&list=PL8270A5CCBAE70F4B&index=37
}}
}}
Heard after gameplay begins on the final sublevel of a cave. This drastically intense jingle immediately builds tension about what could lie on the final floor. The jingle is mostly synthesized bass jumping up intervals and stepping down half-steps, which makes it bear a slight, uncanny, and perhaps intended resemblance to part of the [https://www.youtube.com/watch?v=c0SuIMUoShI underground theme] in ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]''
Heard after gameplay begins on the final sublevel of a cave. This drastically intense jingle immediately builds tension about what could lie on the final floor. The jingle is mostly synthesized bass jumping up intervals and stepping down half-steps, which makes it bear a slight, uncanny, and perhaps intended resemblance to part of the [https://www.youtube.com/watch?v=c0SuIMUoShI underground theme] in ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]''.


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'''Pellet Posy Flower:'''
'''Pellet Posy flower:'''
{{infobox track
{|
|name=Pellet Posy Flower
|{{listen|filename=Pellet Posy Flower.ogg|title=Pellet Posy flower}}
|link=
|}
}}
Heard when a [[Pellet Posy]] grows into a flower and pellet. A small square wave can be heard playing a C dominant 7 arpeggiation, no matter what size or color the pellet becomes. This chipper jingle adds character to the Pellet Posy, making it a more vibrant flower and not just a gameplay tool.
Heard when a [[Pellet Posy]] grows into a flower and pellet. A small square wave can be heard playing a C dominant 7 arpeggiation, no matter what size or color the pellet becomes. This chipper jingle adds character to the Pellet Posy, making it a more vibrant flower and not just a gameplay tool.
== Trivia ==
*When any size group of Pikmin is following a leader above ground, the group will chant three grunts as though singing a marching chant. When any size group of Pikmin is following a leader below ground, the group will sing or hum the ''Pikmin 2'' motif. When specifically 20 of each type of Pikmin are following a leader (with [[White Pikmin]] entering the group last), the group of 100 will sing or hum ''[[Ai no Uta]]'', the song featured in the commericial for [[Pikmin (game)|the first game]].
*In the [[Piklopedia]], when the [[Lesser Spotted Jellyfloat]] is viewed idling, it seems to hum a randomized tune from the C minor 7 scale. This is most likely an [[easter egg]].
*Individual notes in cave music are played in real-time, as evidenced by the fact that sustained sounds will carry over into the beginnings of cutscenes.
*Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders.


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