Music in Pikmin 2: Difference between revisions

Tiny fixes.
(Finished! I'll add more as I find it. On to Pikmin 3!)
(Tiny fixes.)
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/393-fighting-the-titan-dweevil-3-weapons-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/393-fighting-the-titan-dweevil-3-weapons-.mp3
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Heard after one treasure is removed from the Titan Dweevil. While the same theme plays, a new mix of instruments is added: an organ and steady percussion, reminiscent of [[Music (Pikmin)#Bosses|the final boss theme of the first game]], as well as a small trill on xylophone. This instruments play rather steadily throughout the piece, stabilizing the structure and allowing some constant harmony to be discerned. The high texture of the organ and xylophone play to the Pikmin and leaders belittled by the boss; in essence this new mix of the boss theme is now on the player's side, but with the dissonant boss theme still looming underneath.
Heard after one treasure is removed from the Titan Dweevil. While the same theme plays, a new mix of instruments is added: an organ and steady percussion, reminiscent of [[Music (Pikmin)#Bosses|the final boss theme of the first game]], as well as a small trill on xylophone. These instruments play rather steadily throughout the piece, stabilizing the structure and allowing some constant harmony to be discerned. The high texture of the organ and xylophone play to the Pikmin and leaders belittled by the boss; in essence this new mix of the boss theme is now on the player's side, but with the dissonant boss theme still looming underneath.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/401-fighting-the-titan-dweevil-no-weapons-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/401-fighting-the-titan-dweevil-no-weapons-.mp3
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Heard when four treasures are removed from the Titan Dweevil. With the four threats removed, the music takes on a much more rhythmic and structurally coherent development of the original theme. The synthesized bass now provides steady rhythm and tension, and the whole ambiance seems to want to resolve somewhere major. When the Titan Dweevil attempts to throw Pikmin off its body, a unique cue is heard that only increases the tension of defeating the boss.
Heard when all treasures are removed from the Titan Dweevil. With the four threats removed, the music takes on a much more rhythmic and structurally coherent development of the original theme. The synthesized bass now provides steady rhythm and tension, and the whole ambiance seems to want to resolve somewhere major. When the Titan Dweevil attempts to throw Pikmin off its body, a unique cue is heard that only increases the tension of defeating the boss.
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{|
|{{listen|filename=Titan Dweevil Defense.ogg|title=Titan Dweevil defense}}
|{{listen|filename=Titan Dweevil Defense.ogg|title=Titan Dweevil defense}}
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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/398-fighting-the-titan-dweevil-shock-therapist-attack-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/398-fighting-the-titan-dweevil-shock-therapist-attack-.mp3
}}
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Heard when the Titan Dweevil uses the [[Shock Therapist]]. A flourishing gesture in an augmented harmony accents the unexpectedness of the strange objects that launch from this treasure, while a crash of cymbals and blast of timpani amplify the surprise of their electric conductivity. The theme is the same for all uses of the Shock Therapist, so synchronization to the attack works best when the treasure has taken little or no damage from Pikmin.
Heard when the Titan Dweevil uses the [[Shock Therapist]]. A flourishing gesture in an augmented harmony accents the unexpectedness of the strange objects that launch from this treasure, while a crash of cymbals and blast of timpani amplify the surprise of their electric conductivity. The theme is the same for all uses of the Shock Therapist, so seeing as how the nodes activate faster after the treasure took considerable damage, synchronization to the attack works best when the weapon has taken little or no damage from Pikmin.


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|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/403-titan-dweevil-defeated-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-2/403-titan-dweevil-defeated-.mp3
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Heard when the Titan Dweevil is defeated. This sudden thinning of texture brings the well-established boss theme and ambiance to an abrupt halt. The tense but teleological theme when the Dweevil has no more treasures is not fully resolved by this cue, meaning the tension is not completely gone. Rather it sustained in a violin line arpeggiated a C augmented 7 chord and ending on a held B, which simply fades to [[wikipedia: Niente (musical dynamic)|niente]]. Briefly (although this would not be heard over the sound effects in game), one can hear clipping where the string sample ends and repeats.
Heard when the Titan Dweevil is defeated. This sudden thinning of texture brings the well-established boss theme and ambiance to an abrupt halt. The tense but teleological theme when the Dweevil has no more treasures is not fully resolved by this cue, meaning the tension is not completely gone. Rather it sustained in a violin line arpeggiated a C augmented 7 chord and ending on a held B, which simply fades to [[wikipedia: Niente (musical dynamic)|niente]]. Briefly (although this would barely be heard over the sound effects in-game), one can hear clicking where the string sample ends and loops.


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