E-Reader: Difference between revisions

139 bytes added ,  8 years ago
Updated music links.
(Added Japanese names and English names that are closer to the Japanese ones.)
(Updated music links.)
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*Start to restart or quit
*Start to restart or quit


'''Overview:''' The player moves around a grid of tiles and must face the tile containing the Pikmin they want in order to pluck it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows will land two tiles behind them. Some tiles contain fire, electricity, and water hazards that only Pikmin of the respective color can land on. Some electrical hazards will form a harmful current in the tiles between them, which can be disabled by having a Yellow Pikmin land on one of the hazards. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks, plucked Pikmin, or hazards (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The player is prevented from plucking a Pikmin if a rock or edge is in the way, but not if there's a hazard harmful to the Pikmin they are plucking, which will result in a death. The game is won once all Pikmin are unearthed and lost when a Pikmin dies or no moves are left. This game is played using red cards and the music is a remix of the ''Pikmin 2'' Challenge Mode menu theme.
'''Overview:''' The player moves around a grid of tiles and must face the tile containing the Pikmin they want in order to pluck it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows will land two tiles behind them. Some tiles contain fire, electricity, and water hazards that only Pikmin of the respective type can land on. Some electrical hazards will form a harmful current in the tiles between them, which can be disabled by having a Yellow Pikmin land on one of the hazards. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks, plucked Pikmin, or hazards (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The player is prevented from plucking a Pikmin if a rock or edge is in the way, but not if there's a hazard harmful to the Pikmin they are plucking, which will result in a death. The game is won once all Pikmin are unearthed and lost when a Pikmin dies or no moves are left. This game is played using red cards and the music is a remix of the ''Pikmin 2'' [[Challenge Mode (Pikmin 2)|Challenge Mode]] [[Music (Pikmin 2)#Challenge Mode menu|menu theme]].


===Marching Pikmin===
===Marching Pikmin===
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*Start to restart, look around, or quit
*Start to restart, look around, or quit


'''Overview:''' The player moves multiple Pikmin, usually of different colors, around a grid of tiles. All Pikmin are controlled by the same input, thus the player must be careful to move them without having any touch hazards that are harmful to them or fall into pits. Tiles containing rocks can be used to keep some Pikmin from moving if they're in the way of the direction being moved. Some rocks have a number on them signifying how many times they can be bumped into before disappearing. All five Pikmin types are present and Candypop Buds of every color can be found throughout to change the color of a single Pikmin per plant. A Pikmin that is the same color of the Candypop Bud will waste it. [[Fire]], [[electricity]], [[water]], and [[poison]] hazards will be encountered that Pikmin of the respective colors can move over. Additionally, Bulborbs will occupy some tiles and will kill any Pikmin that touches them except Purples, which will kill the Bulborb. Every Pikmin moves one square at a time except Whites, which move two squares. Each level contains one of eleven treasures from the game (see below). When a Pikmin reaches the treasure, it disappears and the player no longer has to worry about it. The game is won when every Pikmin reaches the treasure and lost as soon as a Pikmin dies. This game is played using yellow cards and the music is a remix of the [[Awakening Wood]] theme.
'''Overview:''' The player moves multiple Pikmin, usually of different types, around a grid of tiles. All Pikmin are controlled by the same input, thus the player must be careful to move them without having any touch hazards that are harmful to them or fall into pits. Tiles containing rocks can be used to keep some Pikmin from moving if they're in the way of the direction being moved. Some rocks have a number on them signifying how many times they can be bumped into before disappearing. All five Pikmin types are present and Candypop Buds of every type can be found throughout to change the type of a single Pikmin per plant. A Pikmin that is the same type as the Candypop Bud will waste it. [[Fire]], [[electricity]], [[water]], and [[poison]] hazards will be encountered that Pikmin of the respective types can move over. Additionally, Bulborbs will occupy some tiles and will kill any Pikmin that touches them except Purples, which will kill the Bulborb. Every Pikmin moves one square at a time except Whites, which move two squares. Each level contains one of eleven treasures from the game (see below). When a Pikmin reaches the treasure, it disappears and the player no longer has to worry about it. The game is won when every Pikmin reaches the treasure and lost as soon as a Pikmin dies. This game is played using yellow cards and the music is a remix of the [[Awakening Wood]] [[Music (Pikmin 2)#Awakening Wood|theme]].


The treasures that can be found are:
The treasures that can be found are:
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*Start to restart or quit
*Start to restart or quit


'''Overview:''' The player chooses two panels to switch places, so that the Pikmin can move over them without running into hazards or enemies. The chosen panels to switch cannot have a Pikmin, hazard, enemy, or the Research Pod on them. Once a panel has been moved once it cannot be moved again. Arrows next to Pikmin and enemies signify which direction they'll move next, and the shape of the panels determine which way they'll turn. If there's space, Pikmin and Bulborbs move one space after each panel switch, while Yellow Wollywogs move two spaces. They will change direction if they reach a dead end. All five Pikmin types are present, as are [[fire]], [[electricity]], [[water]], and [[poison]] hazards. Purple Pikmin kill any enemy they run into. The game is won when all Pikmin reach the Research Pod and lost once a Pikmin dies. This game is played using blue cards and the music is a remix of the [[Valley of Repose]] theme.
'''Overview:''' The player chooses two panels to switch places, so that the Pikmin can move over them without running into hazards or enemies. The chosen panels to switch cannot have a Pikmin, hazard, enemy, or the Research Pod on them. Once a panel has been moved once it cannot be moved again. Arrows next to Pikmin and enemies signify which direction they'll move next, and the shape of the panels determine which way they'll turn. If there's space, Pikmin and Bulborbs move one space after each panel switch, while Yellow Wollywogs move two spaces. They will change direction if they reach a dead end. All five Pikmin types are present, as are [[fire]], [[electricity]], [[water]], and [[poison]] hazards. Purple Pikmin kill any enemy they run into. The game is won when all Pikmin reach the Research Pod and lost once a Pikmin dies. This game is played using blue cards and the music is a remix of the [[Valley of Repose]] [[Music (Pikmin 2)#Valley of Repose|theme]].


==Gallery==
==Gallery==
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