553
edits
(Explained the attack damage property.) |
(Some parameters discovered.) |
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{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }} | {{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp01 | マップとの当り | Unknown | {{{fp01}}} }} | {{p2 enemy property | fp01 | マップとの当り | Unknown (related to slopes) | {{{fp01}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp02 | ダメージスケールXZ | {{tt|Horizontal damage scale|How much the enemy's model stretches horizontally when it receives damage.}} | {{{fp02}}} }} | {{p2 enemy property | fp02 | ダメージスケールXZ | {{tt|Horizontal damage scale|How much the enemy's model stretches horizontally when it receives damage.}} | {{{fp02}}} }} | ||
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{{p2 enemy property | fp03 | ダメージスケールY | {{tt|Vertical damage scale|How much the enemy's model stretches vertically when it receives damage.}} | {{{fp03}}} }} | {{p2 enemy property | fp03 | ダメージスケールY | {{tt|Vertical damage scale|How much the enemy's model stretches vertically when it receives damage.}} | {{{fp03}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp04 | ダメージフレーム | | {{p2 enemy property | fp04 | ダメージフレーム | {{tt|Damage scale duration|How long it takes for the enemy's model to stretch when it receives damage.}} | {{{fp04}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp05 | 質量 | Unknown (weight?) | {{{fp05}}} }} | {{p2 enemy property | fp05 | 質量 | Unknown (weight?) | {{{fp05}}} }} | ||
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{{p2 enemy property | fp06 | 速度 | Move speed | {{{fp06}}} }} | {{p2 enemy property | fp06 | 速度 | Move speed | {{{fp06}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp08 | 回転速度率 | Rotation | {{p2 enemy property | fp08 | 回転速度率 | Rotation acceleration | {{{fp08}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp09 | テリトリー | | {{p2 enemy property | fp09 | テリトリー | {{tt|Territory radius|The distance from its spawn point an enemy will follow leaders and Pikmin.}} | {{{fp09}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp10 | ホーム範囲 | | {{p2 enemy property | fp10 | ホーム範囲 | {{tt|"Home" radius|The area in an enemy's territory in which it can go back to its resting state.}} | {{{fp10}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp11 | プライベート距離 | | {{p2 enemy property | fp11 | プライベート距離 | {{tt|"Private" radius|The area that an enemy can re-notice leaders and Pikmin while returning home.}} | {{{fp11}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp12 | 視界距離 | | {{p2 enemy property | fp12 | 視界距離 | Sight radius | {{{fp12}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp13 | 視界角度 | {{tt|FOV|Field of View, in degrees}} | {{{fp13}}} }} | {{p2 enemy property | fp13 | 視界角度 | {{tt|FOV|Field of View, in degrees}} | {{{fp13}}} }} | ||
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{{p2 enemy property | fp26 | 探索高 | Unknown (exploration height?) | {{{fp26}}} }} | {{p2 enemy property | fp26 | 探索高 | Unknown (exploration height?) | {{{fp26}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp27 | ライフの高さ | | {{p2 enemy property | fp27 | ライフの高さ | HP wheel height | {{{fp27}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp28 | 回転最大速度 | | {{p2 enemy property | fp28 | 回転最大速度 | Rotation speed | {{{fp28}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp29 | 警戒時間 | Unknown (warning time?) | {{{fp29}}} }} | {{p2 enemy property | fp29 | 警戒時間 | Unknown (warning time?) | {{{fp29}}} }} | ||
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{{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{#ifeq:{{{fp31}}}|0|0| {{tt|{{{fp31}}}|{{#expr:{{{fp00|0}}}*{{{fp31|0}}}}} HP per frame, or {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*30}} HP per second. From 0 HP, the creature would fully regenerate in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}}*30)}} seconds.}} }} }} | {{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{#ifeq:{{{fp31}}}|0|0| {{tt|{{{fp31}}}|{{#expr:{{{fp00|0}}}*{{{fp31|0}}}}} HP per frame, or {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*30}} HP per second. From 0 HP, the creature would fully regenerate in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}}*30)}} seconds.}} }} }} | ||
|- | |- | ||
{{p2 enemy property | fp32 | LOD半径 | | {{p2 enemy property | fp32 | LOD半径 | {{tt|LOD radius|The distance outside an unseen screen boundary that an enemy can remain spawned and drawn.}} | {{{fp32}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp33 | マップとのあたりポリゴンの選定 | Unknown | {{{fp33}}} }} | {{p2 enemy property | fp33 | マップとのあたりポリゴンの選定 | Unknown | {{{fp33}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp34 | ピクミンとのあたり | | {{p2 enemy property | fp34 | ピクミンとのあたり | {{tt|Pikmin damage radius|The only distance at which Pikmin can attack and damage an enemy without latching on.}} | {{{fp34}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp35 | 石化時間 | {{tt|[[Ultra-bitter spray|Petrification]] duration|This value is always 1.}} | {{{fp35}}} }} | {{p2 enemy property | fp35 | 石化時間 | {{tt|[[Ultra-bitter spray|Petrification]] duration|This value is always 1.}} | {{{fp35}}} }} | ||
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{{p2 enemy property | fp37 | 地震気絶確立 | Purple Pikmin stun chance | {{{fp37}}} }} | {{p2 enemy property | fp37 | 地震気絶確立 | Purple Pikmin stun chance | {{{fp37}}} }} | ||
|- | |- | ||
{{p2 enemy property | fp38 | 地震気絶時間 | Purple Pikmin stun {{tt|time|In seconds}} | {{{fp38}}} }} | {{p2 enemy property | fp38 | 地震気絶時間 | Purple Pikmin stun {{tt|time|In seconds.}} | {{{fp38}}} }} | ||
|- | |- | ||
{{p2 enemy property | ip01 | 振り払い打撃A | Unknown | {{{ip01}}} }} | {{p2 enemy property | ip01 | 振り払い打撃A | Unknown | {{{ip01}}} }} |
edits