Glitches in Pikmin 3: Difference between revisions

I experimented some more with the T-pose Scornet Maestro glitch, and added some info. Also, added glitch about the invisible geometry.
(I experimented some more with the T-pose Scornet Maestro glitch, and added some info. Also, added glitch about the invisible geometry.)
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|howto = When you're behind a paper bag, throw some Pikmin on top of it, and then have other Pikmin push the bag. During the cutscene, the Pikmin that were in the bag will remain in their place, and float in the air when the bag is no longer under them. When the cutscene ends, the Pikmin fall back down.
|howto = When you're behind a paper bag, throw some Pikmin on top of it, and then have other Pikmin push the bag. During the cutscene, the Pikmin that were in the bag will remain in their place, and float in the air when the bag is no longer under them. When the cutscene ends, the Pikmin fall back down.
|explanation = During a cutscene like that one, other Pikmin do not move, as to focus exclusively on the movement of the paper bag. This includes vertical movement, so the Pikmin do not fall.
|explanation = During a cutscene like that one, other Pikmin do not move, as to focus exclusively on the movement of the paper bag. This includes vertical movement, so the Pikmin do not fall.
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===Invisible geometry===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = P3 invisible geometry.jpg
|effects = Hides the area's geometry, making only the objects visible.
|howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different section than that (e.g. if you want to see the glitch happen in a cave, go outside, and vice-versa). Disable [[Off-TV Play]] if it's not already disabled, and use the [[radar]]'s panning to place the camera on the location you want to see the geometry disappear. Look at the TV screen, press any button that makes a leader perform an action (like {{button|wiiu|L}}) and {{button|wiiu|Home}} at the same time. You should see the world disappear, although the objects stay. You'll quickly be covered by the Home screen, so to get a better look, you can, for instance, go on the web browser and press X to show the game on the TV screen. The timing for this is very strict, of only {{frames|1}} frame, but since you can try again right away if you fail, you should get it to happen quickly.
|explanation = When using the panning feature, the game switches geometry models in order to be able to show the player what's in the other parts of the area. When gameplay resumes, it hides all models of the sections of the map the player is not on, and returns the camera to the leaders. Because the camera doesn't go there instantaneously, but takes one or two frames before it's near the leaders, there is a small window where the camera is outside of the section the leaders are at, but with the geometry hidden.
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|effects = Shows the [[Scornet Maestro]] in a T-pose.
|effects = Shows the [[Scornet Maestro]] in a T-pose.
|prerequisites = Have a save file with any day after the defeat of the Scornet Maestro.
|prerequisites = Have a save file with any day after the defeat of the Scornet Maestro.
|howto = From the day selection screen, pick a day where you have not met the Scornet Maestro, preferably the first day in which it's possible to visit the [[Twilight River]]. Use the [[KopPad]]'s radar app and pan to where the Scornet Maestro's arena is. If it's not already disabled, turn off Off-TV Play so you can use the GamePad and the TV. From the TV, you should be able to see the Scornet Maestro's shadow in a T-pose (with its arms spread out sideways). If you gently pan the camera around, you'll be able to bump into the Scornet Maestro itself, which will be roughly at camera-height. It should only be possible to see an arm or some feathers, because for the most part, the camera goes inside the creature.
|howto = From the day selection screen, pick a day where you have not met the Scornet Maestro, preferably the first day in which it's possible to visit the [[Twilight River]]. Use the [[KopPad]]'s radar app and pan to where the Scornet Maestro's arena is. If it's not already disabled, turn off Off-TV Play so you can use the GamePad and the TV. From the TV, you should be able to see the Scornet Maestro's shadow in a T-pose (with its arms spread out sideways). If you gently pan the camera around, you'll be able to bump into the Scornet Maestro itself, which will be roughly at camera-height. By unpausing the gameplay using the button on the top-right corner of the KopPad, the boss will begin to slowly drift downwards, always in the same pose, stopping when it reaches the ground.
|notes = This can also be done with the Vehemoth Phosbat, though it will appear in its nearly invisible state.
|notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally.
|explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the section never having been entered before. But if on the same save file, the boss had been encountered once, the arena will be visible on any day, including a day where the Maestro appears in its T-pose.
|explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the section never having been entered before. But if on the same save file, the boss had been encountered once, the arena will be visible on any day, including a day where the Maestro appears in its T-pose.
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